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source: code/branches/network/src/network/ClientConnection.cc @ 1409

Last change on this file since 1409 was 1409, checked in by scheusso, 16 years ago

changed concept of threading, had to change packetbuffer (using events now)

File size: 7.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ClientConnection
31//
32// Description: The Class ClientConnection manages the servers conenctions to the clients.
33// each connection is provided by a new process. communication between master process and
34// connection processes is provided by ...
35//
36//
37// Author:  Oliver Scheuss
38//
39
40#include "ClientConnection.h"
41
42#include <iostream>
43// boost.thread library for multithreading support
44#include <boost/bind.hpp>
45
46#include "util/Sleep.h"
47#include "core/Debug.h"
48
49namespace network
50{
51  //static boost::thread_group network_threads;
52
53  ClientConnection::ClientConnection(int port, std::string address) {
54    quit=false;
55    server=NULL;
56    enet_address_set_host(&serverAddress, address.c_str());
57    serverAddress.port = NETWORK_PORT;
58    established=false;
59  }
60
61  ClientConnection::ClientConnection(int port, const char *address) {
62    quit=false;
63    server=NULL;
64    enet_address_set_host(&serverAddress, address);
65    serverAddress.port = NETWORK_PORT;
66    established=false;
67  }
68
69  bool ClientConnection::waitEstablished(int milisec) {
70    for(int i=0; i<=milisec && !established; i++)
71      usleep(1000);
72
73    return established;
74  }
75
76
77  /*ENetPacket *ClientConnection::getPacket(ENetAddress &address) {
78    if(!buffer.isEmpty()) {
79      //std::cout << "###BUFFER IS NOT EMPTY###" << std::endl;
80      return buffer.pop(address);
81    }
82    else{
83      return NULL;
84    }
85  }
86
87  ENetPacket *ClientConnection::getPacket() {
88    ENetAddress address; //sems that address is not needed
89    return getPacket(address);
90  }*/
91 
92  ENetEvent *ClientConnection::getEvent(){
93    if(!buffer.isEmpty())
94      return buffer.pop();
95    else
96      return NULL;
97  }
98
99  bool ClientConnection::queueEmpty() {
100    return buffer.isEmpty();
101  }
102
103  bool ClientConnection::createConnection() {
104    receiverThread_ = new boost::thread(boost::bind(&ClientConnection::receiverThread, this));
105    //network_threads.create_thread(boost::bind(boost::mem_fn(&ClientConnection::receiverThread), this));
106    // wait 10 seconds for the connection to be established
107    return waitEstablished(3000);
108  }
109
110  bool ClientConnection::closeConnection() {
111    quit=true;
112    //network_threads.join_all();
113    receiverThread_->join();
114    established=false;
115    return true;
116  }
117
118
119  bool ClientConnection::addPacket(ENetPacket *packet) {
120    if(server==NULL)
121      return false;
122    if(packet==NULL){
123      COUT(3) << "Cl.con: addpacket: invalid packet" << std::endl;
124      return false;
125    }
126    if(enet_peer_send(server, 0, packet)<0)
127      return false;
128    else
129      return true;
130  }
131
132//   bool ClientConnection::sendPackets(ENetEvent *event) {
133//     if(server==NULL)
134//       return false;
135//     if(enet_host_service(client, event, NETWORK_SEND_WAIT)>=0){
136//       return true;}
137//     else
138//       return false;
139//   }
140
141  bool ClientConnection::sendPackets() {
142    ENetEvent event;
143    if(server==NULL)
144      return false;
145    enet_host_flush(client);
146    return true;
147  }
148
149  void ClientConnection::receiverThread() {
150    // what about some error-handling here ?
151    enet_initialize();
152    atexit(enet_deinitialize);
153    ENetEvent *event;
154    client = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, 0, 0);
155    if(client==NULL) {
156      COUT(2) << "ClientConnection: could not create client host" << std::endl;
157      // add some error handling here ==========================
158      quit=true;
159    }
160    //connect to the server
161    if(!establishConnection()){
162      COUT(2) << "clientConn: receiver thread: could not establishConnection" << std::endl;
163      quit=true;
164      return;
165    }
166    //main loop
167    while(!quit){
168      event = new ENetEvent;
169      //std::cout << "connection loop" << std::endl;
170      if(enet_host_service(client, event, NETWORK_CLIENT_TIMEOUT)<0){
171        // we should never reach this point
172        quit=true;
173        // add some error handling here ========================
174      }
175      switch(event->type){
176        // log handling ================
177      case ENET_EVENT_TYPE_CONNECT:
178        break;
179      case ENET_EVENT_TYPE_RECEIVE:
180        COUT(5) << "Cl.Con: receiver-Thread while loop: got new packet" << std::endl;
181        if ( !processData(event) ) COUT(2) << "Current packet was not pushed to packetBuffer -> ev ongoing SegFault" << std::endl;
182        COUT(5) << "Cl.Con: processed Data in receiver-thread while loop" << std::endl;
183        break;
184      case ENET_EVENT_TYPE_DISCONNECT:
185        quit=true;
186        // server closed the connection
187        return;
188        break;
189      case ENET_EVENT_TYPE_NONE:
190        continue;
191      }
192      //receiverThread_->yield();
193    }
194    // now disconnect
195
196    if(!disconnectConnection())
197      // if disconnecting failed destroy conn.
198      enet_peer_reset(server);
199    return;
200  }
201
202  bool ClientConnection::disconnectConnection() {
203    ENetEvent event;
204    enet_peer_disconnect(server, 0);
205    while(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT) > 0){
206      switch (event.type)
207      {
208      case ENET_EVENT_TYPE_NONE:
209      case ENET_EVENT_TYPE_CONNECT:
210      case ENET_EVENT_TYPE_RECEIVE:
211        enet_packet_destroy(event.packet);
212        break;
213      case ENET_EVENT_TYPE_DISCONNECT:
214        return true;
215      }
216    }
217    enet_peer_reset(server);
218    return false;
219  }
220
221  bool ClientConnection::establishConnection() {
222    ENetEvent event;
223    // connect to peer (server is type ENetPeer*)
224    server = enet_host_connect(client, &serverAddress, NETWORK_CLIENT_CHANNELS);
225    if(server==NULL) {
226      COUT(2) << "ClientConnection: server == NULL" << std::endl;
227      // error handling
228      return false;
229    }
230    // handshake
231    if(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT)>=0 && event.type == ENET_EVENT_TYPE_CONNECT){
232      established=true;
233      return true;
234    }
235    else {
236      COUT(2) << "ClientConnection: enet_host_service < 0 or event.type != ENET_EVENT_TYPE_CONNECT # EVENT:" << event.type << std::endl;
237      return false;
238    }
239  }
240
241  bool ClientConnection::processData(ENetEvent *event) {
242    COUT(5) << "Cl.Con: got packet, pushing to queue" << std::endl;
243    // just add packet to the buffer
244    // this can be extended with some preprocessing
245    return buffer.push(event);
246  }
247
248}
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