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source: code/branches/network/src/network/ClientConnection.cc @ 1377

Last change on this file since 1377 was 1377, checked in by dumenim, 16 years ago

some changes on clientside (replaces some enet_host_service with enet_host_flush and so on)

File size: 7.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ClientConnection
31//
32// Description: The Class ClientConnection manages the servers conenctions to the clients.
33// each connection is provided by a new process. communication between master process and
34// connection processes is provided by ...
35//
36//
37// Author:  Oliver Scheuss
38//
39
40#include "ClientConnection.h"
41
42#include <iostream>
43// boost.thread library for multithreading support
44#include <boost/bind.hpp>
45
46#include "util/Sleep.h"
47#include "core/Debug.h"
48
49namespace network
50{
51  //static boost::thread_group network_threads;
52
53  ClientConnection::ClientConnection(int port, std::string address) {
54    quit=false;
55    server=NULL;
56    enet_address_set_host(&serverAddress, address.c_str());
57    serverAddress.port = NETWORK_PORT;
58    established=false;
59  }
60
61  ClientConnection::ClientConnection(int port, const char *address) {
62    quit=false;
63    server=NULL;
64    enet_address_set_host(&serverAddress, address);
65    serverAddress.port = NETWORK_PORT;
66    established=false;
67  }
68
69  bool ClientConnection::waitEstablished(int milisec) {
70    for(int i=0; i<=milisec && !established; i++)
71      usleep(1000);
72
73    return established;
74  }
75
76
77  ENetPacket *ClientConnection::getPacket(ENetAddress &address) {
78    if(!buffer.isEmpty()) {
79      //std::cout << "###BUFFER IS NOT EMPTY###" << std::endl;
80      return buffer.pop(address);
81    }
82    else{
83      return NULL;
84    }
85  }
86
87  ENetPacket *ClientConnection::getPacket() {
88    ENetAddress address; //sems that address is not needed
89    return getPacket(address);
90  }
91
92  bool ClientConnection::queueEmpty() {
93    return buffer.isEmpty();
94  }
95
96  bool ClientConnection::createConnection() {
97    receiverThread_ = new boost::thread(boost::bind(&ClientConnection::receiverThread, this));
98    //network_threads.create_thread(boost::bind(boost::mem_fn(&ClientConnection::receiverThread), this));
99    // wait 10 seconds for the connection to be established
100    return waitEstablished(3000);
101  }
102
103  bool ClientConnection::closeConnection() {
104    quit=true;
105    //network_threads.join_all();
106    receiverThread_->join();
107    established=false;
108    return true;
109  }
110
111
112  bool ClientConnection::addPacket(ENetPacket *packet) {
113    if(server==NULL)
114      return false;
115    if(packet==NULL){
116      COUT(3) << "Cl.con: addpacket: invalid packet" << std::endl;
117      return false;
118    }
119    if(enet_peer_send(server, 0, packet)<0)
120      return false;
121    else
122      return true;
123  }
124
125//   bool ClientConnection::sendPackets(ENetEvent *event) {
126//     if(server==NULL)
127//       return false;
128//     if(enet_host_service(client, event, NETWORK_SEND_WAIT)>=0){
129//       return true;}
130//     else
131//       return false;
132//   }
133
134  bool ClientConnection::sendPackets() {
135    ENetEvent event;
136    if(server==NULL)
137      return false;
138    enet_host_flush(client);
139    return true;
140  }
141
142  void ClientConnection::receiverThread() {
143    // what about some error-handling here ?
144    enet_initialize();
145    atexit(enet_deinitialize);
146    ENetEvent event;
147    client = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, 0, 0);
148    if(client==NULL) {
149      COUT(2) << "ClientConnection: could not create client host" << std::endl;
150      // add some error handling here ==========================
151      quit=true;
152    }
153    //connect to the server
154    if(!establishConnection()){
155      COUT(2) << "clientConn: receiver thread: could not establishConnection" << std::endl;
156      quit=true;
157      return;
158    }
159    //main loop
160    while(!quit){
161      //std::cout << "connection loop" << std::endl;
162      if(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT)<0){
163        // we should never reach this point
164        quit=true;
165        // add some error handling here ========================
166      }
167      switch(event.type){
168        // log handling ================
169      case ENET_EVENT_TYPE_CONNECT:
170        break;
171      case ENET_EVENT_TYPE_RECEIVE:
172        COUT(5) << "Cl.Con: receiver-Thread while loop: got new packet" << std::endl;
173        if ( !processData(&event) ) COUT(2) << "Current packet was not pushed to packetBuffer -> ev ongoing SegFault" << std::endl;
174        COUT(5) << "Cl.Con: processed Data in receiver-thread while loop" << std::endl;
175        break;
176      case ENET_EVENT_TYPE_DISCONNECT:
177        quit=true;
178        // server closed the connection
179        return;
180        break;
181      case ENET_EVENT_TYPE_NONE:
182        continue;
183      }
184      //receiverThread_->yield();
185    }
186    // now disconnect
187
188    if(!disconnectConnection())
189      // if disconnecting failed destroy conn.
190      enet_peer_reset(server);
191    return;
192  }
193
194  bool ClientConnection::disconnectConnection() {
195    ENetEvent event;
196    enet_peer_disconnect(server, 0);
197    while(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT) > 0){
198      switch (event.type)
199      {
200      case ENET_EVENT_TYPE_NONE:
201      case ENET_EVENT_TYPE_CONNECT:
202      case ENET_EVENT_TYPE_RECEIVE:
203        enet_packet_destroy(event.packet);
204        break;
205      case ENET_EVENT_TYPE_DISCONNECT:
206        return true;
207      }
208    }
209    enet_peer_reset(server);
210    return false;
211  }
212
213  bool ClientConnection::establishConnection() {
214    ENetEvent event;
215    // connect to peer (server is type ENetPeer*)
216    server = enet_host_connect(client, &serverAddress, NETWORK_CLIENT_CHANNELS);
217    if(server==NULL) {
218      COUT(2) << "ClientConnection: server == NULL" << std::endl;
219      // error handling
220      return false;
221    }
222    // handshake
223    if(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT)>=0 && event.type == ENET_EVENT_TYPE_CONNECT){
224      established=true;
225      return true;
226    }
227    else {
228      COUT(2) << "ClientConnection: enet_host_service < 0 or event.type != ENET_EVENT_TYPE_CONNECT # EVENT:" << event.type << std::endl;
229      return false;
230    }
231  }
232
233  bool ClientConnection::processData(ENetEvent *event) {
234    COUT(5) << "Cl.Con: got packet, pushing to queue" << std::endl;
235    // just add packet to the buffer
236    // this can be extended with some preprocessing
237    return buffer.push(event);
238  }
239
240}
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