| [1505] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [3084] | 23 |  *      Oliver Scheuss | 
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| [1505] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _Server_H__ | 
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 | 30 | #define _Server_H__ | 
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 | 31 |  | 
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 | 32 | #include "NetworkPrereqs.h" | 
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 | 33 |  | 
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| [3214] | 34 | #include "core/CorePrereqs.h" | 
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| [1735] | 35 | #include "Host.h" | 
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| [3240] | 36 | #include "GamestateManager.h" | 
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| [3214] | 37 | #include "ServerConnection.h" | 
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| [1505] | 38 |  | 
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| [2171] | 39 | namespace orxonox | 
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| [1505] | 40 | { | 
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| [2087] | 41 |  | 
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| [1505] | 42 |   /** | 
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 | 43 |   * This class is the root class of the network module for a server. | 
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 | 44 |   * It implements all functions necessary for a Server | 
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 | 45 |   */ | 
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| [3240] | 46 |   class _NetworkExport Server : public Host, public ServerConnection, public GamestateManager{ | 
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| [1505] | 47 |   public: | 
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| [1735] | 48 |     Server(); | 
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 | 49 |     Server(int port); | 
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| [2087] | 50 |     Server(int port, const std::string& bindAddress); | 
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| [1907] | 51 |     ~Server(); | 
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| [2087] | 52 |  | 
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| [1505] | 53 |     void open(); | 
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 | 54 |     void close(); | 
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| [2087] | 55 |     bool processChat(const std::string& message, unsigned int playerID); | 
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| [1735] | 56 |     bool queuePacket(ENetPacket *packet, int clientID); | 
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| [2896] | 57 |     void update(const Clock& time); | 
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| [2087] | 58 |     unsigned int getPing(unsigned int clientID); | 
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 | 59 |     double getPacketLoss(unsigned int clientID); | 
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| [1505] | 60 |   protected: | 
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 | 61 |     void updateGamestate(); | 
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 | 62 |   private: | 
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| [1907] | 63 |     virtual bool isServer_(){return true;} | 
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| [1735] | 64 |     unsigned int shipID(){return 0;} | 
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| [1907] | 65 |     unsigned int playerID(){return 0;} | 
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| [3240] | 66 |      | 
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| [3214] | 67 |     void addClient(ENetEvent *event); | 
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| [1505] | 68 |     bool createClient(int clientID); | 
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 | 69 |     void disconnectClient( ClientInformation *client); | 
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| [1735] | 70 |     bool processPacket( ENetPacket *packet, ENetPeer *peer ); | 
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| [1505] | 71 |     bool sendGameState(); | 
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| [1907] | 72 |     bool sendObjectDeletes(); | 
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| [2087] | 73 |     virtual bool chat(const std::string& message); | 
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 | 74 |     virtual bool broadcast(const std::string& message); | 
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 | 75 |     bool sendChat(const std::string& message, unsigned int clientID); | 
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| [3214] | 76 |     void syncClassid(unsigned int clientID); | 
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| [2087] | 77 |  | 
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| [1505] | 78 |     float timeSinceLastUpdate_; | 
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 | 79 |   }; | 
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 | 80 |  | 
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 | 81 |  | 
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 | 82 |  | 
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 | 83 |  | 
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 | 84 | } | 
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 | 85 |  | 
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 | 86 | #endif /* _Server_H__ */ | 
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