| [1705] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [3084] | 23 |  *      Oliver Scheuss | 
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| [1705] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | // | 
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 | 30 | // C++ Implementation: GameStateManager | 
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 | 31 | // | 
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 | 32 | // Description: | 
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 | 33 | // | 
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 | 34 | // | 
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 | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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 | 36 | // | 
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 | 37 | // Copyright: See COPYING file that comes with this distribution | 
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 | 38 | // | 
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 | 39 | // | 
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 | 40 |  | 
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 | 41 | #include "GamestateManager.h" | 
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 | 42 |  | 
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| [1755] | 43 | #include <cassert> | 
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| [3240] | 44 | #include <queue> | 
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| [3303] | 45 | // #include <boost/thread/mutex.hpp> | 
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| [1705] | 46 |  | 
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| [3214] | 47 | #include "util/Debug.h" | 
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| [3240] | 48 | #include "core/Executor.h" | 
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 | 49 | #include "core/ThreadPool.h" | 
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| [1705] | 50 | #include "ClientInformation.h" | 
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| [3214] | 51 | #include "packet/Acknowledgement.h" | 
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 | 52 | #include "packet/Gamestate.h" | 
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| [2662] | 53 | #include "synchronisable/NetworkCallbackManager.h" | 
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| [3214] | 54 | #include "TrafficControl.h" | 
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| [1705] | 55 |  | 
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| [2171] | 56 | namespace orxonox | 
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| [1705] | 57 | { | 
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| [2662] | 58 |   GamestateManager::GamestateManager() : | 
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 | 59 |   reference(0), id_(0) | 
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 | 60 |   { | 
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 | 61 |     trafficControl_ = new TrafficControl(); | 
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| [3303] | 62 | //     threadMutex_ = new boost::mutex(); | 
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 | 63 | //     threadPool_ = new ThreadPool(); | 
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| [1705] | 64 |   } | 
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 | 65 |  | 
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| [2662] | 66 |   GamestateManager::~GamestateManager() | 
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 | 67 |   { | 
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| [3198] | 68 |     if( this->reference ) | 
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| [3227] | 69 |         delete this->reference;std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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 | 70 |     for( it = gamestateQueue.begin(); it != gamestateQueue.end(); ++it ) | 
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| [3198] | 71 |       delete (*it).second; | 
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| [3227] | 72 |     std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator it1; | 
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 | 73 |     std::map<unsigned int, packet::Gamestate*>::iterator it2; | 
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 | 74 |     for( it1 = gamestateMap_.begin(); it1 != gamestateMap_.end(); ++it1 ) | 
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 | 75 |     { | 
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 | 76 |       for( it2 = it1->second.begin(); it2 != it1->second.end(); ++it2 ) | 
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 | 77 |         delete (*it2).second; | 
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 | 78 |     } | 
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| [3240] | 79 |     delete this->trafficControl_; | 
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| [3303] | 80 | //     delete this->threadMutex_; | 
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 | 81 | //     delete this->threadPool_; | 
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| [1705] | 82 |   } | 
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 | 83 |  | 
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 | 84 |   bool GamestateManager::update(){ | 
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| [1907] | 85 | //     cleanup(); | 
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| [1730] | 86 |     return getSnapshot(); | 
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| [1705] | 87 |   } | 
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| [2087] | 88 |  | 
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 | 89 |   bool GamestateManager::add(packet::Gamestate *gs, unsigned int clientID){ | 
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| [1705] | 90 |     assert(gs); | 
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| [2087] | 91 |     std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID); | 
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| [1705] | 92 |     if(it!=gamestateQueue.end()){ | 
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 | 93 |       // delete obsolete gamestate | 
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 | 94 |       delete it->second; | 
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 | 95 |     } | 
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 | 96 |     gamestateQueue[clientID] = gs; | 
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 | 97 |     return true; | 
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 | 98 |   } | 
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| [2087] | 99 |  | 
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| [1705] | 100 |   bool GamestateManager::processGamestates(){ | 
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| [3302] | 101 |     if( this->gamestateQueue.empty() ) | 
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 | 102 |         return true; | 
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| [2087] | 103 |     std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| [1705] | 104 |     // now push only the most recent gamestates we received (ignore obsolete ones) | 
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 | 105 |     for(it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++){ | 
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| [2087] | 106 |       bool b = processGamestate(it->second); | 
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 | 107 |       assert(b); | 
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| [1705] | 108 |       delete it->second; | 
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 | 109 |     } | 
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 | 110 |     // now clear the queue | 
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 | 111 |     gamestateQueue.clear(); | 
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| [2662] | 112 |     //and call all queued callbacks | 
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 | 113 |     NetworkCallbackManager::callCallbacks(); | 
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| [1705] | 114 |     return true; | 
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 | 115 |   } | 
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| [2087] | 116 |  | 
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 | 117 |  | 
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| [1705] | 118 |   bool GamestateManager::getSnapshot(){ | 
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| [2662] | 119 |     if ( reference != 0 ) | 
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 | 120 |       delete reference; | 
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| [1705] | 121 |     reference = new packet::Gamestate(); | 
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| [3102] | 122 |     if(!reference->collectData(++id_, 0x1)){ //we have no data to send | 
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| [2087] | 123 |       delete reference; | 
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 | 124 |       reference=0; | 
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 | 125 |     } | 
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| [1705] | 126 |     return true; | 
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 | 127 |   } | 
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| [3240] | 128 |    | 
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 | 129 |   void GamestateManager::sendGamestates() | 
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 | 130 |   { | 
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 | 131 |     ClientInformation *temp = ClientInformation::getBegin(); | 
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 | 132 |     std::queue<packet::Gamestate*> clientGamestates; | 
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 | 133 |     while(temp != NULL){ | 
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 | 134 |       if( !(temp->getSynched()) ){ | 
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 | 135 |         COUT(5) << "Server: not sending gamestate" << std::endl; | 
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 | 136 |         temp=temp->next(); | 
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 | 137 |         if(!temp) | 
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 | 138 |           break; | 
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 | 139 |         continue; | 
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 | 140 |       } | 
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 | 141 |       COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; | 
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 | 142 |       COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; | 
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 | 143 |       int cid = temp->getID(); //get client id | 
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 | 144 |        | 
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 | 145 |       unsigned int gID = temp->getGamestateID(); | 
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 | 146 |       if(!reference) | 
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 | 147 |         return; | 
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 | 148 |        | 
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 | 149 |       packet::Gamestate *client=0; | 
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 | 150 |       if(gID != GAMESTATEID_INITIAL){ | 
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 | 151 |         assert(gamestateMap_.find(cid)!=gamestateMap_.end()); | 
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 | 152 |         std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateMap_[cid].find(gID); | 
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 | 153 |         if(it!=gamestateMap_[cid].end()) | 
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 | 154 |         { | 
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 | 155 |           client = it->second; | 
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 | 156 |         } | 
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 | 157 |       } | 
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 | 158 |        | 
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 | 159 |       clientGamestates.push(0); | 
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| [3303] | 160 |       finishGamestate( cid, &clientGamestates.back(), client, reference ); | 
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| [3240] | 161 |       //FunctorMember<GamestateManager>* functor =  | 
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| [3303] | 162 | //       ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate) ); | 
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 | 163 | //       executor->setObject(this); | 
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 | 164 | //       executor->setDefaultValues( cid, &clientGamestates.back(), client, reference ); | 
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| [3240] | 165 | //       (*static_cast<Executor*>(executor))(); | 
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| [3303] | 166 | //       this->threadPool_->passFunction( executor, true ); | 
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| [3240] | 167 | //       (*functor)( cid, &(clientGamestates.back()), client, reference ); | 
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 | 168 |        | 
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 | 169 |       temp = temp->next(); | 
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 | 170 |     } | 
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 | 171 |      | 
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| [3303] | 172 | //     threadPool_->synchronise(); | 
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| [3240] | 173 |      | 
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 | 174 |     while( !clientGamestates.empty() ) | 
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 | 175 |     { | 
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 | 176 |       if(clientGamestates.front()) | 
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 | 177 |         clientGamestates.front()->send(); | 
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 | 178 |       clientGamestates.pop(); | 
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 | 179 |     } | 
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 | 180 |   } | 
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| [2087] | 181 |  | 
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| [1705] | 182 |  | 
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| [3240] | 183 |   void GamestateManager::finishGamestate( unsigned int clientID, packet::Gamestate** destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ) { | 
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| [1705] | 184 |     //why are we searching the same client's gamestate id as we searched in | 
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 | 185 |     //Server::sendGameState? | 
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| [1907] | 186 |     // save the (undiffed) gamestate in the clients gamestate map | 
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| [1705] | 187 |     //chose wheather the next gamestate is the first or not | 
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| [3240] | 188 |      | 
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 | 189 |     packet::Gamestate *gs = gamestate->doSelection(clientID, 20000); | 
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 | 190 | //     packet::Gamestate *gs = new packet::Gamestate(*gamestate); | 
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 | 191 | //     packet::Gamestate *gs = new packet::Gamestate(); | 
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 | 192 | //     gs->collectData( id_, 0x1 ); | 
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| [3303] | 193 | //     this->threadMutex_->lock(); | 
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| [3240] | 194 |     gamestateMap_[clientID][gamestate->getID()]=gs; | 
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| [3303] | 195 | //     this->threadMutex_->unlock(); | 
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| [3240] | 196 |      | 
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 | 197 |     if(base) | 
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 | 198 |     { | 
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 | 199 |          | 
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| [1907] | 200 | //       COUT(3) << "diffing" << std::endl; | 
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| [3084] | 201 | //       packet::Gamestate* gs1  = gs; | 
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| [3240] | 202 |       packet::Gamestate *diffed = gs->diff(base); | 
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| [3198] | 203 |       //packet::Gamestate *gs2 = diffed->undiff(gs); | 
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 | 204 | //       assert(*gs == *gs2); | 
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 | 205 |       gs = diffed; | 
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| [3084] | 206 | //       packet::Gamestate* gs2 = gs->undiff(client); | 
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| [2662] | 207 | //       gs = new packet::Gamestate(*gs); | 
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| [3084] | 208 | //       assert(*gs1==*gs2); | 
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| [1907] | 209 |     } | 
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 | 210 |     else{ | 
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 | 211 |       gs = new packet::Gamestate(*gs); | 
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 | 212 |     } | 
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| [3240] | 213 |      | 
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 | 214 |      | 
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| [1907] | 215 |     bool b = gs->compressData(); | 
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 | 216 |     assert(b); | 
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| [3240] | 217 | //     COUT(4) << "sending gamestate with id " << gs->getID(); | 
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 | 218 | //     if(gamestate->isDiffed()) | 
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 | 219 | //     COUT(4) << " and baseid " << gs->getBaseID() << endl; | 
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 | 220 | //     else | 
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 | 221 | //     COUT(4) << endl; | 
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 | 222 |     gs->setClientID(clientID); | 
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 | 223 |     *destgamestate = gs; | 
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| [1705] | 224 |   } | 
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| [2087] | 225 |  | 
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 | 226 |  | 
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 | 227 |   bool GamestateManager::ack(unsigned int gamestateID, unsigned int clientID) { | 
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| [1705] | 228 |     ClientInformation *temp = ClientInformation::findClient(clientID); | 
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| [1907] | 229 |     assert(temp); | 
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| [2087] | 230 |     unsigned int curid = temp->getGamestateID(); | 
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 | 231 |  | 
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| [2662] | 232 |     if(gamestateID == ACKID_NACK){ | 
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| [1705] | 233 |       temp->setGamestateID(GAMESTATEID_INITIAL); | 
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| [2662] | 234 |       // now delete all saved gamestates for this client | 
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 | 235 |       std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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 | 236 |       for(it = gamestateMap_[clientID].begin(); it!=gamestateMap_[clientID].end(); ){ | 
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 | 237 |         delete it->second; | 
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| [3084] | 238 |  | 
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| [2662] | 239 |         gamestateMap_[clientID].erase(it++); | 
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 | 240 |       } | 
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| [1769] | 241 |       return true; | 
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| [1705] | 242 |     } | 
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| [2087] | 243 |  | 
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 | 244 |     assert(curid==(unsigned int)GAMESTATEID_INITIAL || curid<gamestateID); | 
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| [3302] | 245 |     COUT(5) << "acking gamestate " << gamestateID << " for clientid: " << clientID << " curid: " << curid << std::endl; | 
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| [2662] | 246 |     std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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 | 247 |     for(it = gamestateMap_[clientID].begin(); it!=gamestateMap_[clientID].end() && it->first<gamestateID; ){ | 
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| [1907] | 248 |       delete it->second; | 
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| [2662] | 249 |       gamestateMap_[clientID].erase(it++); | 
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| [1705] | 250 |     } | 
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| [1907] | 251 |     temp->setGamestateID(gamestateID); | 
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| [2662] | 252 |     TrafficControl::processAck(clientID, gamestateID); | 
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| [1705] | 253 |     return true; | 
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 | 254 |   } | 
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 | 255 |  | 
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 | 256 |   void GamestateManager::removeClient(ClientInformation* client){ | 
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| [1907] | 257 |     assert(client); | 
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| [2087] | 258 |     std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator clientMap = gamestateMap_.find(client->getID()); | 
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| [1907] | 259 |     // first delete all remained gamestates | 
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| [2087] | 260 |     std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| [1907] | 261 |     for(it=clientMap->second.begin(); it!=clientMap->second.end(); it++) | 
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 | 262 |       delete it->second; | 
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 | 263 |     // now delete the clients gamestatemap | 
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 | 264 |     gamestateMap_.erase(clientMap); | 
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| [1705] | 265 |   } | 
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| [2087] | 266 |  | 
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| [1712] | 267 |   bool GamestateManager::processGamestate(packet::Gamestate *gs){ | 
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| [1751] | 268 |     if(gs->isCompressed()) | 
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| [1907] | 269 |     { | 
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 | 270 |        bool b = gs->decompressData(); | 
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 | 271 |        assert(b); | 
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 | 272 |     } | 
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| [1712] | 273 |     assert(!gs->isDiffed()); | 
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| [3102] | 274 |     return gs->spreadData(0x1); | 
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| [1712] | 275 |   } | 
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| [1705] | 276 |  | 
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 | 277 | } | 
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