| [1707] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Oliver Scheuss | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      Dumeni Manatschal | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "GamestateClient.h" | 
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 | 30 |  | 
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| [3214] | 31 | #include "util/Debug.h" | 
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 | 32 | #include "core/ObjectList.h" | 
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| [2662] | 33 | #include "synchronisable/Synchronisable.h" | 
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 | 34 | #include "synchronisable/NetworkCallbackManager.h" | 
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| [1769] | 35 | #include "packet/Acknowledgement.h" | 
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| [3214] | 36 | #include "packet/Gamestate.h" | 
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| [1707] | 37 |  | 
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 | 38 |  | 
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| [2171] | 39 | namespace orxonox | 
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| [1707] | 40 | { | 
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| [2087] | 41 |   struct _NetworkExport GameStateItem{ | 
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| [1707] | 42 |     packet::Gamestate *state; | 
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| [2087] | 43 |     unsigned int id; | 
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| [1707] | 44 |   }; | 
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 | 45 |  | 
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 | 46 |   GamestateClient::GamestateClient() { | 
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 | 47 |     COUT(5) << "this: " << this << std::endl; | 
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 | 48 |     last_diff_=0; | 
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 | 49 |     last_gamestate_=GAMESTATEID_INITIAL-1; | 
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 | 50 |     tempGamestate_=NULL; | 
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 | 51 |   } | 
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 | 52 |  | 
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 | 53 |   GamestateClient::~GamestateClient() { | 
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| [3227] | 54 |       std::map<unsigned int, packet::Gamestate *>::iterator it; | 
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 | 55 |       for ( it = this->gamestateMap_.begin(); it != this->gamestateMap_.end(); ++it ) | 
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 | 56 |           delete (*it).second; | 
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 | 57 |       if( this->tempGamestate_ ) | 
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 | 58 |           delete this->tempGamestate_; | 
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| [1707] | 59 |   } | 
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 | 60 |  | 
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| [2087] | 61 |   bool GamestateClient::ack(unsigned int gamestateID, unsigned int clientID){ | 
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| [1707] | 62 |     return true; | 
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 | 63 |   } | 
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 | 64 |  | 
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| [2087] | 65 |   bool GamestateClient::add(packet::Gamestate *gs, unsigned int clientID){ | 
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| [1707] | 66 |     if(tempGamestate_!=NULL){ | 
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 | 67 |       //delete the obsolete gamestate | 
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 | 68 |       if(tempGamestate_->getID()>gs->getID()) | 
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 | 69 |         return false; | 
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 | 70 |       delete tempGamestate_; | 
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 | 71 |     } | 
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 | 72 |     tempGamestate_=gs; | 
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 | 73 |     return true; | 
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 | 74 |   } | 
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| [1747] | 75 |  | 
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| [1769] | 76 |   bool GamestateClient::processGamestates(){ | 
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| [1707] | 77 |     if(tempGamestate_==NULL) | 
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| [1769] | 78 |       return false; | 
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| [2662] | 79 |     bool isDiffed = tempGamestate_->isDiffed(); | 
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| [1707] | 80 |     int id = GAMESTATEID_INITIAL; | 
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| [1751] | 81 |     packet::Gamestate *processed = processGamestate(tempGamestate_); | 
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| [2662] | 82 |     assert(processed); | 
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 | 83 |      | 
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 | 84 |     //now call the queued callbacks | 
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 | 85 |     NetworkCallbackManager::callCallbacks(); | 
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 | 86 |      | 
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 | 87 |     if (!processed){ | 
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 | 88 |       sendAck(0); | 
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 | 89 |       return false; | 
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 | 90 |     } | 
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| [1751] | 91 |     //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs | 
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| [1769] | 92 |     tempGamestate_=NULL; | 
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| [1751] | 93 |     gamestateMap_[processed->getID()]=processed; | 
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| [2662] | 94 |     if(isDiffed) | 
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 | 95 |       last_diff_ = processed->getBaseID(); | 
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| [1751] | 96 |     id = processed->getID(); | 
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| [1769] | 97 |     sendAck(id); | 
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 | 98 |     return true; | 
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| [1707] | 99 |   } | 
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 | 100 |  | 
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 | 101 |  | 
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 | 102 |   /** | 
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 | 103 |   * This function removes a Synchronisable out of the universe | 
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 | 104 |   * @param it iterator of the list pointing to the object | 
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 | 105 |   * @return iterator pointing to the next object in the list | 
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 | 106 |   */ | 
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| [2171] | 107 |   void GamestateClient::removeObject(ObjectList<Synchronisable>::iterator &it) { | 
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 | 108 |     ObjectList<Synchronisable>::iterator temp=it; | 
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| [1707] | 109 |     ++it; | 
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 | 110 |     delete  *temp; | 
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 | 111 |   } | 
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 | 112 |  | 
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 | 113 |   packet::Gamestate *GamestateClient::getGamestate(){ | 
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 | 114 |     packet::Gamestate *gs = new packet::Gamestate(); | 
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| [3102] | 115 |     if(!gs->collectData(0,0x2)){ | 
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| [2087] | 116 |       delete gs; | 
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 | 117 |       return 0; | 
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 | 118 |     } | 
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| [1707] | 119 |     return gs; | 
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 | 120 |   } | 
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 | 121 |  | 
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 | 122 |   void GamestateClient::cleanup(){ | 
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| [2087] | 123 |     std::map<unsigned int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin(); | 
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| [1707] | 124 |     while(it!=gamestateMap_.end()){ | 
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 | 125 |       if(it->first>=last_diff_) | 
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 | 126 |         break; | 
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 | 127 |       // otherwise delete that stuff | 
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 | 128 |       delete (*it).second; | 
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 | 129 |       temp=it++; | 
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 | 130 |       gamestateMap_.erase(temp); | 
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 | 131 |     } | 
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 | 132 |     tempGamestate_=NULL; | 
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 | 133 |   } | 
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 | 134 |  | 
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 | 135 |   void GamestateClient::printGamestateMap(){ | 
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| [2087] | 136 |     std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| [1707] | 137 |     COUT(4) << "gamestates: "; | 
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 | 138 |     for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++){ | 
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 | 139 |       COUT(4) << it->first << ":" << it->second << "|"; | 
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 | 140 |     } | 
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 | 141 |     COUT(4) << std::endl; | 
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 | 142 |  | 
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 | 143 |   } | 
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| [2087] | 144 |  | 
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| [1769] | 145 |   bool GamestateClient::sendAck(unsigned int gamestateID){ | 
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 | 146 |     packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, 0); | 
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 | 147 |     if(!ack->send()){ | 
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 | 148 |       COUT(3) << "could not ack gamestate: " << gamestateID << std::endl; | 
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 | 149 |       return false; | 
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 | 150 |     } | 
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 | 151 |     else{ | 
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| [2087] | 152 |       COUT(5) << "acked a gamestate: " << gamestateID << std::endl; | 
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| [1769] | 153 |       return true; | 
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 | 154 |     } | 
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 | 155 |   } | 
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| [1707] | 156 |  | 
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| [1751] | 157 |   packet::Gamestate *GamestateClient::processGamestate(packet::Gamestate *gs){ | 
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 | 158 |     if(gs->isCompressed()) | 
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| [1907] | 159 |     { | 
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 | 160 |       bool b = gs->decompressData(); | 
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 | 161 |       assert(b); | 
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 | 162 |     } | 
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| [1751] | 163 |     if(gs->isDiffed()){ | 
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 | 164 |       packet::Gamestate *base = gamestateMap_[gs->getBaseID()]; | 
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| [1769] | 165 |       if(!base){ | 
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| [2662] | 166 |         COUT(3) << "could not find base gamestate id: " << gs->getBaseID() << endl; | 
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| [1769] | 167 |         delete gs; | 
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| [1767] | 168 |         return 0; | 
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| [1769] | 169 |       } | 
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| [1907] | 170 | //       assert(base); //TODO: fix this | 
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| [1751] | 171 |       packet::Gamestate *undiffed = gs->undiff(base); | 
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 | 172 |       delete gs; | 
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 | 173 |       gs=undiffed; | 
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| [2087] | 174 |       COUT(5) << "successfully undiffed gamestate id: " << undiffed->getID() << std::endl; | 
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| [1751] | 175 |     } | 
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| [3102] | 176 |     if(gs->spreadData(0x2)) | 
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| [1751] | 177 |       return gs; | 
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 | 178 |     else | 
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| [2662] | 179 |     { | 
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 | 180 |       COUT(3) << "could not spread gamestate" << endl; | 
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| [1751] | 181 |       return NULL; | 
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| [2662] | 182 |     } | 
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| [1712] | 183 |   } | 
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| [1707] | 184 |  | 
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 | 185 | } | 
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 | 186 |  | 
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