[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "Pawn.h" |
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| 31 | |
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[2896] | 32 | #include "core/GameMode.h" |
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[2072] | 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/XMLPort.h" |
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| 35 | #include "util/Math.h" |
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[2662] | 36 | #include "PawnManager.h" |
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[2072] | 37 | #include "objects/infos/PlayerInfo.h" |
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| 38 | #include "objects/gametypes/Gametype.h" |
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[2662] | 39 | #include "objects/worldentities/ParticleSpawner.h" |
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| 40 | #include "objects/worldentities/ExplosionChunk.h" |
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[2990] | 41 | #include "network/NetworkFunction.h" |
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[2072] | 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | CreateFactory(Pawn); |
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[2990] | 46 | |
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| 47 | registerMemberNetworkFunction( Pawn, doFire ); |
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[2072] | 48 | |
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| 49 | Pawn::Pawn(BaseObject* creator) : ControllableEntity(creator) |
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| 50 | { |
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| 51 | RegisterObject(Pawn); |
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| 52 | |
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[2662] | 53 | PawnManager::touch(); |
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| 54 | this->bAlive_ = true; |
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| 55 | this->fire_ = 0x0; |
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| 56 | this->firehack_ = 0x0; |
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[2072] | 57 | |
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| 58 | this->health_ = 0; |
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| 59 | this->maxHealth_ = 0; |
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| 60 | this->initialHealth_ = 0; |
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| 61 | |
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| 62 | this->lastHitOriginator_ = 0; |
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| 63 | |
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[2662] | 64 | this->spawnparticleduration_ = 3.0f; |
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[2098] | 65 | |
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[2662] | 66 | this->getPickUp().setPlayer(this); |
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| 67 | |
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[2896] | 68 | if (GameMode::isMaster()) |
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[2662] | 69 | { |
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| 70 | this->weaponSystem_ = new WeaponSystem(this); |
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| 71 | this->weaponSystem_->setParentPawn(this); |
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| 72 | } |
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| 73 | else |
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| 74 | this->weaponSystem_ = 0; |
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| 75 | |
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| 76 | this->setRadarObjectColour(ColourValue::Red); |
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| 77 | this->setRadarObjectShape(RadarViewable::Dot); |
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| 78 | |
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[2072] | 79 | this->registerVariables(); |
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| 80 | } |
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| 81 | |
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| 82 | Pawn::~Pawn() |
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| 83 | { |
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[2662] | 84 | if (this->isInitialized()) |
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| 85 | { |
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| 86 | for (ObjectList<PawnListener>::iterator it = ObjectList<PawnListener>::begin(); it != ObjectList<PawnListener>::end(); ++it) |
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| 87 | it->destroyedPawn(this); |
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| 88 | |
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| 89 | if (this->weaponSystem_) |
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| 90 | delete this->weaponSystem_; |
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| 91 | } |
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[2072] | 92 | } |
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| 93 | |
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| 94 | void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 95 | { |
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| 96 | SUPER(Pawn, XMLPort, xmlelement, mode); |
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| 97 | |
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[2662] | 98 | XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); |
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[2072] | 99 | XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); |
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| 100 | XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); |
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[2662] | 101 | XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode); |
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| 102 | XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f); |
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| 103 | XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7); |
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| 104 | |
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| 105 | XMLPortObject(Pawn, WeaponSlot, "weaponslots", setWeaponSlot, getWeaponSlot, xmlelement, mode); |
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| 106 | XMLPortObject(Pawn, WeaponSet, "weaponsets", setWeaponSet, getWeaponSet, xmlelement, mode); |
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| 107 | XMLPortObject(Pawn, WeaponPack, "weapons", setWeaponPack, getWeaponPack, xmlelement, mode); |
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[2072] | 108 | } |
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| 109 | |
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| 110 | void Pawn::registerVariables() |
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| 111 | { |
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[2662] | 112 | registerVariable(this->bAlive_, variableDirection::toclient); |
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| 113 | registerVariable(this->health_, variableDirection::toclient); |
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| 114 | registerVariable(this->initialHealth_, variableDirection::toclient); |
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| 115 | registerVariable(this->fire_, variableDirection::toserver); |
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[2072] | 116 | } |
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| 117 | |
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| 118 | void Pawn::tick(float dt) |
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| 119 | { |
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[2809] | 120 | SUPER(Pawn, tick, dt); |
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[2072] | 121 | |
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[2990] | 122 | // if (this->weaponSystem_) |
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| 123 | // { |
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| 124 | // if (this->fire_ & WeaponMode::fire) |
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| 125 | // this->weaponSystem_->fire(WeaponMode::fire); |
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| 126 | // if (this->fire_ & WeaponMode::altFire) |
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| 127 | // this->weaponSystem_->fire(WeaponMode::altFire); |
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| 128 | // if (this->fire_ & WeaponMode::altFire2) |
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| 129 | // this->weaponSystem_->fire(WeaponMode::altFire2); |
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| 130 | // } |
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| 131 | // this->fire_ = this->firehack_; |
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| 132 | // this->firehack_ = 0x0; |
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[2662] | 133 | |
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[2991] | 134 | if (GameMode::isMaster()) |
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[2990] | 135 | if (this->health_ <= 0) |
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[2072] | 136 | this->death(); |
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| 137 | } |
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| 138 | |
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[2826] | 139 | void Pawn::setPlayer(PlayerInfo* player) |
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| 140 | { |
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| 141 | ControllableEntity::setPlayer(player); |
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| 142 | |
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| 143 | if (this->getGametype()) |
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| 144 | this->getGametype()->playerStartsControllingPawn(player, this); |
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| 145 | } |
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| 146 | |
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| 147 | void Pawn::removePlayer() |
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| 148 | { |
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| 149 | if (this->getGametype()) |
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| 150 | this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this); |
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| 151 | |
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| 152 | ControllableEntity::removePlayer(); |
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| 153 | } |
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| 154 | |
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[2072] | 155 | void Pawn::setHealth(float health) |
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| 156 | { |
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| 157 | this->health_ = min(health, this->maxHealth_); |
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| 158 | } |
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| 159 | |
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| 160 | void Pawn::damage(float damage, Pawn* originator) |
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| 161 | { |
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[2826] | 162 | if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) |
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| 163 | { |
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| 164 | this->setHealth(this->health_ - damage); |
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| 165 | this->lastHitOriginator_ = originator; |
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[2072] | 166 | |
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[2826] | 167 | // play damage effect |
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| 168 | } |
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[2072] | 169 | } |
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| 170 | |
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| 171 | void Pawn::hit(Pawn* originator, const Vector3& force, float damage) |
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| 172 | { |
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[2826] | 173 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator)) |
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| 174 | { |
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| 175 | this->damage(damage, originator); |
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| 176 | this->setVelocity(this->getVelocity() + force); |
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[2072] | 177 | |
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[2826] | 178 | // play hit effect |
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| 179 | } |
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[2072] | 180 | } |
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| 181 | |
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| 182 | void Pawn::kill() |
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| 183 | { |
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| 184 | this->damage(this->health_); |
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| 185 | this->death(); |
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| 186 | } |
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| 187 | |
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[2662] | 188 | void Pawn::spawneffect() |
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[2072] | 189 | { |
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| 190 | // play spawn effect |
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[2662] | 191 | if (this->spawnparticlesource_ != "") |
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| 192 | { |
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| 193 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 194 | effect->setPosition(this->getPosition()); |
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| 195 | effect->setOrientation(this->getOrientation()); |
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| 196 | effect->setDestroyAfterLife(true); |
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| 197 | effect->setSource(this->spawnparticlesource_); |
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| 198 | effect->setLifetime(this->spawnparticleduration_); |
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| 199 | } |
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[2072] | 200 | } |
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| 201 | |
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| 202 | void Pawn::death() |
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| 203 | { |
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[2826] | 204 | if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) |
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| 205 | { |
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| 206 | // Set bAlive_ to false and wait for PawnManager to do the destruction |
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| 207 | this->bAlive_ = false; |
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[2662] | 208 | |
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[2826] | 209 | this->setDestroyWhenPlayerLeft(false); |
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[2662] | 210 | |
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[2826] | 211 | if (this->getGametype()) |
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| 212 | this->getGametype()->pawnKilled(this, this->lastHitOriginator_); |
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[2662] | 213 | |
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[2826] | 214 | if (this->getPlayer()) |
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| 215 | this->getPlayer()->stopControl(this); |
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[2072] | 216 | |
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[2896] | 217 | if (GameMode::isMaster()) |
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[2826] | 218 | this->deatheffect(); |
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| 219 | } |
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[2904] | 220 | else |
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| 221 | this->setHealth(1); |
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[2662] | 222 | } |
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[2072] | 223 | |
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[2662] | 224 | void Pawn::deatheffect() |
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| 225 | { |
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[2072] | 226 | // play death effect |
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[2662] | 227 | { |
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| 228 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 229 | effect->setPosition(this->getPosition()); |
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| 230 | effect->setOrientation(this->getOrientation()); |
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| 231 | effect->setDestroyAfterLife(true); |
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| 232 | effect->setSource("Orxonox/explosion2b"); |
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| 233 | effect->setLifetime(4.0f); |
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| 234 | } |
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| 235 | { |
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| 236 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 237 | effect->setPosition(this->getPosition()); |
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| 238 | effect->setOrientation(this->getOrientation()); |
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| 239 | effect->setDestroyAfterLife(true); |
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| 240 | effect->setSource("Orxonox/smoke6"); |
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| 241 | effect->setLifetime(4.0f); |
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| 242 | } |
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| 243 | { |
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| 244 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 245 | effect->setPosition(this->getPosition()); |
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| 246 | effect->setOrientation(this->getOrientation()); |
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| 247 | effect->setDestroyAfterLife(true); |
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| 248 | effect->setSource("Orxonox/sparks"); |
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| 249 | effect->setLifetime(4.0f); |
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| 250 | } |
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| 251 | for (unsigned int i = 0; i < this->numexplosionchunks_; ++i) |
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| 252 | { |
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| 253 | ExplosionChunk* chunk = new ExplosionChunk(this->getCreator()); |
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| 254 | chunk->setPosition(this->getPosition()); |
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| 255 | } |
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[2072] | 256 | } |
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| 257 | |
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[2662] | 258 | void Pawn::fire(WeaponMode::Enum fireMode) |
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[2098] | 259 | { |
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[2990] | 260 | doFire(fireMode); |
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[2098] | 261 | } |
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[2990] | 262 | |
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| 263 | void Pawn::doFire(uint8_t fireMode) |
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| 264 | { |
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[2991] | 265 | if(GameMode::isMaster()) |
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[2990] | 266 | { |
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| 267 | if (this->weaponSystem_) |
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| 268 | this->weaponSystem_->fire((WeaponMode::Enum)fireMode); |
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| 269 | } |
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| 270 | else |
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| 271 | { |
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| 272 | callMemberNetworkFunction( Pawn, doFire, this->getObjectID(), 0, ((uint8_t)fireMode)); |
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| 273 | if (this->weaponSystem_) |
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| 274 | this->weaponSystem_->fire((WeaponMode::Enum)fireMode); |
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| 275 | } |
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| 276 | } |
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[2098] | 277 | |
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[2072] | 278 | void Pawn::postSpawn() |
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| 279 | { |
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| 280 | this->setHealth(this->initialHealth_); |
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[2896] | 281 | if (GameMode::isMaster()) |
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[2662] | 282 | this->spawneffect(); |
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[2072] | 283 | } |
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[2662] | 284 | |
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| 285 | void Pawn::dropItems() |
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| 286 | { |
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| 287 | pickUp.eraseAll(); |
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| 288 | } |
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| 289 | |
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[2893] | 290 | |
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| 291 | /* WeaponSystem: |
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| 292 | * functions load Slot, Set, Pack from XML and make sure all parent-pointers are set. |
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| 293 | * with setWeaponPack you can not just load a Pack from XML but if a Pack already exists anywhere, you can attach it. |
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| 294 | * --> e.g. Pickup-Items |
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| 295 | */ |
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[2662] | 296 | void Pawn::setWeaponSlot(WeaponSlot * wSlot) |
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| 297 | { |
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| 298 | this->attach(wSlot); |
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| 299 | if (this->weaponSystem_) |
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| 300 | this->weaponSystem_->attachWeaponSlot(wSlot); |
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| 301 | } |
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| 302 | |
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| 303 | WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const |
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| 304 | { |
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| 305 | if (this->weaponSystem_) |
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| 306 | return this->weaponSystem_->getWeaponSlotPointer(index); |
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| 307 | else |
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| 308 | return 0; |
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| 309 | } |
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| 310 | |
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| 311 | void Pawn::setWeaponPack(WeaponPack * wPack) |
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| 312 | { |
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| 313 | if (this->weaponSystem_) |
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| 314 | { |
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| 315 | wPack->setParentWeaponSystem(this->weaponSystem_); |
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| 316 | wPack->setParentWeaponSystemToAllWeapons(this->weaponSystem_); |
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| 317 | this->weaponSystem_->attachWeaponPack( wPack,wPack->getFireMode() ); |
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| 318 | wPack->attachNeededMunitionToAllWeapons(); |
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| 319 | } |
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| 320 | } |
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| 321 | |
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| 322 | WeaponPack * Pawn::getWeaponPack(unsigned int firemode) const |
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| 323 | { |
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| 324 | if (this->weaponSystem_) |
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| 325 | return this->weaponSystem_->getWeaponPackPointer(firemode); |
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| 326 | else |
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| 327 | return 0; |
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| 328 | } |
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| 329 | |
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| 330 | void Pawn::setWeaponSet(WeaponSet * wSet) |
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| 331 | { |
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| 332 | if (this->weaponSystem_) |
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| 333 | this->weaponSystem_->attachWeaponSet(wSet); |
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| 334 | } |
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| 335 | |
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| 336 | WeaponSet * Pawn::getWeaponSet(unsigned int index) const |
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| 337 | { |
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| 338 | if (this->weaponSystem_) |
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| 339 | return this->weaponSystem_->getWeaponSetPointer(index); |
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| 340 | else |
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| 341 | return 0; |
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| 342 | } |
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| 343 | |
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| 344 | |
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| 345 | /////////////////// |
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| 346 | // Pawn Listener // |
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| 347 | /////////////////// |
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| 348 | PawnListener::PawnListener() |
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| 349 | { |
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| 350 | RegisterRootObject(PawnListener); |
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| 351 | } |
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[2072] | 352 | } |
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