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source: code/branches/netp2/src/network/packet/Gamestate.cc @ 2938

Last change on this file since 2938 was 2836, checked in by scheusso, 15 years ago

merge old netp branch to netp2 (still because of multiplayer pong…)

  • Property svn:eol-style set to native
File size: 14.6 KB
RevLine 
[1711]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[1701]29#include "Gamestate.h"
[2773]30#include <enet/enet.h>
31#include <zlib.h>
32#include <cassert>
[2662]33#include "../GamestateHandler.h"
34#include "../synchronisable/Synchronisable.h"
35#include "../TrafficControl.h"
36#include "core/Core.h"
[1763]37#include "core/CoreIncludes.h"
[1751]38#include "core/Iterator.h"
[1701]39
40
41
42
[2171]43namespace orxonox {
[1701]44
45namespace packet {
46
[2662]47#define GAMESTATE_START(data) (data + GamestateHeader::getSize())
[1740]48
[1907]49#define PACKET_FLAG_GAMESTATE  ENET_PACKET_FLAG_RELIABLE
[2087]50
[2662]51
[1701]52Gamestate::Gamestate()
53{
[1907]54  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[2662]55  header_ = 0;
[1701]56}
57
[1907]58Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
[1711]59    Packet(data, clientID)
[1701]60{
[1907]61  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[2662]62  header_ = new GamestateHeader(data_);
[1701]63}
64
[1907]65Gamestate::Gamestate(uint8_t *data)
66{
67  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
68  data_=data;
[2662]69  header_ = new GamestateHeader(data_);
[1907]70}
[1701]71
[2662]72Gamestate::Gamestate(const Gamestate& g) :
73    Packet( *(Packet*)&g )
74{
75  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
76  header_ = new GamestateHeader(data_);
77}
[1907]78
[2662]79
[1701]80Gamestate::~Gamestate()
81{
82}
83
[2171]84bool Gamestate::collectData(int id, uint8_t mode)
[1701]85{
[2662]86  assert(this->header_==0); // make sure the header didn't exist before
87  uint32_t tempsize=0, currentsize=0;
[1751]88  assert(data_==0);
[2662]89  uint32_t size = calcGamestateSize(id, mode);
[1740]90
[1701]91  COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl;
92  if(size==0)
93    return false;
[2662]94  data_ = new uint8_t[size + GamestateHeader::getSize()];
[1701]95  if(!data_){
96    COUT(2) << "GameStateManager: could not allocate memory" << std::endl;
97    return false;
98  }
[2662]99 
100  // create the header object
101  header_ = new GamestateHeader(data_);
[2087]102
[1701]103  //start collect data synchronisable by synchronisable
[1907]104  uint8_t *mem=data_;
[2662]105  mem += GamestateHeader::getSize();
[2171]106  ObjectList<Synchronisable>::iterator it;
107  for(it = ObjectList<Synchronisable>::begin(); it; ++it){
[2662]108   
[2836]109//     tempsize=it->getSize(id, mode);
110
111    tempsize = it->getData(mem, id, mode);
112    if ( it->doSync( id, mode ) )
113      dataMap_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) );
114   
[2662]115#ifndef NDEBUG
[1701]116    if(currentsize+tempsize > size){
[2171]117      assert(0); // if we don't use multithreading this part shouldn't be neccessary
[1701]118      // start allocate additional memory
119      COUT(3) << "G.St.Man: need additional memory" << std::endl;
[2171]120      ObjectList<Synchronisable>::iterator temp = it;
[2662]121      uint32_t addsize=tempsize;
[1701]122      while(++temp)
[1907]123        addsize+=temp->getSize(id, mode);
[2662]124      data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize);
[1701]125      if(!data_)
126        return false;
127      size = currentsize+addsize;
128    }// stop allocate additional memory
[2662]129#endif
[2836]130//     if(!it->getData(mem, id, mode))
131//       return false; // mem pointer gets automatically increased because of call by reference
[1701]132    // increase size counter by size of current synchronisable
133    currentsize+=tempsize;
134  }
[1740]135
136
[1701]137  //start write gamestate header
[2662]138  header_->setDataSize( currentsize );
139  header_->setID( id );
140  header_->setDiffed( false );
141  header_->setComplete( true );
142  header_->setCompressed( false );
[1701]143  //stop write gamestate header
[1740]144
[1701]145  COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl;
146  COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl;
147  return true;
148}
149
[2171]150bool Gamestate::spreadData(uint8_t mode)
[1701]151{
[2662]152  COUT(4) << "processing gamestate with id " << header_->getID() << endl;
[1751]153  assert(data_);
[2662]154  assert(!header_->isCompressed());
155  assert(!header_->isDiffed());
156  uint8_t *mem=data_+GamestateHeader::getSize();
[1907]157  Synchronisable *s;
[1740]158
[1907]159  // update the data of the objects we received
[2662]160  while(mem < data_+GamestateHeader::getSize()+header_->getDataSize()){
161    SynchronisableHeader objectheader(mem);
[1701]162
[2662]163    s = Synchronisable::getSynchronisable( objectheader.getObjectID() );
[1907]164    if(!s)
[1701]165    {
[2662]166      if (!Core::isMaster())
167      {
168        Synchronisable::fabricate(mem, mode);
169      }
170      else
171      {
172        mem += objectheader.getDataSize();
173      }
[1701]174    }
[1907]175    else
176    {
177      bool b = s->updateData(mem, mode);
178      assert(b);
179    }
[1701]180  }
181
[2662]182   // In debug mode, check first, whether there are no duplicate objectIDs
183#ifndef NDEBUG
184  ObjectList<Synchronisable>::iterator it;
185  for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) {
186    if (it->getObjectID() == OBJECTID_UNKNOWN) {
187      if (it->objectMode_ != 0x0) {
188        COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl;
189        COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl;
190        COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl;
191        assert(false);
192      }
193    }
194    else {
195      ObjectList<Synchronisable>::iterator it2;
196      for (it2 = ObjectList<Synchronisable>::begin(); it2 != ObjectList<Synchronisable>::end(); ++it2) {
197        if (it->getObjectID() == it2->getObjectID() && *it != *it2) {
198           COUT(0) << "Found duplicate objectIDs on the client!" << std::endl
199                   << "Are you sure you don't create a Sychnronisable objcect with 'new' \
200                       that doesn't have objectMode = 0x0?" << std::endl;
201           assert(false);
202        }
203      }
204    }
205  }
206#endif
207
[1701]208  return true;
209}
210
[2662]211uint32_t Gamestate::getSize() const
[1701]212{
[1711]213  assert(data_);
[2662]214  if(header_->isCompressed())
215    return header_->getCompSize()+GamestateHeader::getSize();
[1701]216  else
217  {
[2662]218    return header_->getDataSize()+GamestateHeader::getSize();
[1701]219  }
220}
221
[1751]222bool Gamestate::operator==(packet::Gamestate gs){
[2662]223  uint8_t *d1 = data_+GamestateHeader::getSize();
224  uint8_t *d2 = gs.data_+GamestateHeader::getSize();
[1751]225  assert(!isCompressed());
226  assert(!gs.isCompressed());
[2662]227  while(d1<data_+header_->getDataSize())
[1751]228  {
229    if(*d1!=*d2)
230      return false;
231    d1++;
232    d2++;
233  }
234  return true;
235}
236
[1701]237bool Gamestate::process()
238{
[1705]239  return GamestateHandler::addGamestate(this, getClientID());
[1701]240}
241
[1907]242
243
[1701]244bool Gamestate::compressData()
245{
[2662]246  assert(data_);
247  assert(!header_->isCompressed());
248  uLongf buffer = (uLongf)(((header_->getDataSize() + 12)*1.01)+1);
[1701]249  if(buffer==0)
250    return false;
[1740]251
[2662]252  uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()];
253  uint8_t *dest = ndata + GamestateHeader::getSize();
254  uint8_t *source = data_ + GamestateHeader::getSize();
[1701]255  int retval;
[2662]256  retval = compress( dest, &buffer, source, (uLong)(header_->getDataSize()) );
[1701]257  switch ( retval ) {
258    case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break;
[1751]259    case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false;
260    case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false;
261    case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false;
[1701]262  }
263
264  //copy and modify header
[2662]265  GamestateHeader *temp = header_;
266  header_ = new GamestateHeader(ndata, temp);
267  delete temp;
[1701]268  //delete old data
269  delete[] data_;
270  //save new data
271  data_ = ndata;
[2662]272  header_->setCompSize( buffer );
273  header_->setCompressed( true );
274  COUT(5) << "gamestate compress datasize: " << header_->getDataSize() << " compsize: " << header_->getCompSize() << std::endl;
[1701]275  return true;
276}
277bool Gamestate::decompressData()
278{
[2662]279  assert(data_);
280  assert(header_->isCompressed());
281  COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_->getID() << ", baseid: " << header_->getBaseID() << ", datasize: " << header_->getDataSize() << ", compsize: " << header_->getCompSize() << std::endl;
282  uint32_t datasize = header_->getDataSize();
283  uint32_t compsize = header_->getCompSize();
284  uint32_t bufsize;
[1907]285  bufsize = datasize;
[1751]286  assert(bufsize!=0);
[2662]287  uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()];
288  uint8_t *dest = ndata + GamestateHeader::getSize();
289  uint8_t *source = data_ + GamestateHeader::getSize();
[1701]290  int retval;
[1751]291  uLongf length=bufsize;
292  retval = uncompress( dest, &length, source, (uLong)compsize );
[1701]293  switch ( retval ) {
294    case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break;
295    case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false;
296    case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false;
297    case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false;
298  }
[1752]299
[1701]300  //copy over the header
[2662]301  GamestateHeader *temp = header_;
302  header_ = new GamestateHeader( data_, header_ );
303  delete temp;
[2087]304
305  if (this->bDataENetAllocated_){
306    // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will
307    // deallocated it anyway. So data and packet stay together.
308    this->bDataENetAllocated_ = false;
309  }
310  else{
311    // We allocated the memory in the first place (unlikely). So we destroy the old data
312    // and overwrite it with the new decompressed data.
313    delete[] this->data_;
314  }
315
[1751]316  //set new pointers
[1701]317  data_ = ndata;
[2662]318  header_->setCompressed( false );
319  assert(header_->getDataSize()==datasize);
320  assert(header_->getCompSize()==compsize);
[1701]321  return true;
322}
323
324Gamestate *Gamestate::diff(Gamestate *base)
325{
[2662]326  assert(data_);
327  assert(!header_->isCompressed());
328  assert(!header_->isDiffed());
329  GamestateHeader diffHeader(base->data_);
[1907]330  uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_);
[2662]331  uint32_t of=0; // pointers offset
332  uint32_t dest_length=0;
333  dest_length=header_->getDataSize();
[1701]334  if(dest_length==0)
335    return NULL;
[2662]336  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
337  uint8_t *dest = ndata + GamestateHeader::getSize();
338  while(of < diffHeader.getDataSize() && of < header_->getDataSize()){
[1701]339    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
340    ++of;
341  }
[2662]342  if(diffHeader.getDataSize()!=header_->getDataSize()){
[1907]343    uint8_t n=0;
[2662]344    if(diffHeader.getDataSize() < header_->getDataSize()){
[1701]345      while(of<dest_length){
346        *(dest+of)=n^*(gs+of);
347        of++;
348      }
349    }
350  }
351
[1751]352  Gamestate *g = new Gamestate(ndata, getClientID());
[2662]353  *(g->header_) = *header_;
354  g->header_->setDiffed( true );
355  g->header_->setBaseID( base->getID() );
[1751]356  g->flags_=flags_;
357  g->packetDirection_ = packetDirection_;
[1701]358  return g;
359}
360
[2662]361Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){
[1907]362  assert(data_);
[2662]363  std::list<obj>::iterator it;
[2087]364
[1907]365  // allocate memory for new data
[2662]366  uint8_t *gdata = new uint8_t[header_->getDataSize()+GamestateHeader::getSize()];
[1907]367  // create a gamestate out of it
368  Gamestate *gs = new Gamestate(gdata);
[2662]369  uint8_t *newdata = gdata + GamestateHeader::getSize();
[1907]370  uint8_t *origdata = GAMESTATE_START(data_);
[2087]371
[1907]372  //copy the GamestateHeader
[2662]373  assert(gs->header_);
374  *(gs->header_) = *header_;
[2087]375
[2662]376  uint32_t objectOffset;
377  unsigned int objectsize, destsize=0;
378  // TODO: Why is this variable not used?
379  //Synchronisable *object;
[2087]380
[2662]381  //call TrafficControl
382  TrafficControl::getInstance()->processObjectList( clientID, header_->getID(), &dataMap_ );
383
[1907]384  //copy in the zeros
[2662]385  for(it=dataMap_.begin(); it!=dataMap_.end();){
386    SynchronisableHeader oldobjectheader(origdata);
387    SynchronisableHeader newobjectheader(newdata);
388    if ( (*it).objSize == 0 )
389    {
390      ++it;
391      continue;
392    }
393    objectsize = oldobjectheader.getDataSize();
394    objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader
395    if ( (*it).objID == oldobjectheader.getObjectID() ){
396      memcpy(newdata, origdata, objectsize);
397      assert(newobjectheader.isDataAvailable()==true);
398      ++it;
[1907]399    }else{
[2662]400      newobjectheader = oldobjectheader;
401      newobjectheader.setDataAvailable(false);
[2171]402      memset(newdata+objectOffset, 0, objectsize-objectOffset);
[1907]403    }
404    newdata += objectsize;
405    origdata += objectsize;
[2662]406    destsize += objectsize;
[1907]407  }
[2662]408#ifndef NDEBUG
409  uint32_t origsize = destsize;
410  while ( origsize < header_->getDataSize() )
411  {
412    SynchronisableHeader oldobjectheader(origdata);
413    objectsize = oldobjectheader.getDataSize();
414    origdata += objectsize;
415    origsize += objectsize;
[1907]416  }
[2662]417  assert(origsize==header_->getDataSize());
418  assert(destsize!=0);
419#endif
420  gs->header_->setDataSize( destsize );
[1907]421  return gs;
422}
423
[2087]424
[1701]425Gamestate *Gamestate::undiff(Gamestate *base)
426{
[2662]427  assert(this && base);assert(data_);
428  assert(header_->isDiffed());
429  assert(!header_->isCompressed() && !base->header_->isCompressed());
[1907]430  uint8_t *basep = GAMESTATE_START(base->data_);
431  uint8_t *gs = GAMESTATE_START(this->data_);
[2662]432  uint32_t of=0; // pointers offset
433  uint32_t dest_length=0;
434  dest_length=header_->getDataSize();
[1701]435  if(dest_length==0)
436    return NULL;
[2662]437  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
438  uint8_t *dest = ndata + GamestateHeader::getSize();
439  while(of < base->header_->getDataSize() && of < header_->getDataSize()){
[1701]440    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
441    ++of;
442  }
[2662]443  if(base->header_->getDataSize()!=header_->getDataSize()){
[1907]444    uint8_t n=0;
[2662]445    if(base->header_->getDataSize() < header_->getDataSize()){
[1701]446      while(of < dest_length){
447        *(dest+of)=n^*(gs+of);
448        of++;
449      }
450    }
451  }
[1751]452  Gamestate *g = new Gamestate(ndata, getClientID());
[2662]453  assert(g->header_);
454  *(g->header_) = *header_;
455  g->header_->setDiffed( false );
[1751]456  g->flags_=flags_;
457  g->packetDirection_ = packetDirection_;
458  assert(!g->isDiffed());
459  assert(!g->isCompressed());
[1701]460  return g;
461}
462
463
[2662]464uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode)
[1701]465{
[2662]466  uint32_t size=0;
[1701]467    // get the start of the Synchronisable list
[2171]468  ObjectList<Synchronisable>::iterator it;
[1701]469    // get total size of gamestate
[2171]470  for(it = ObjectList<Synchronisable>::begin(); it; ++it)
[1907]471    size+=it->getSize(id, mode); // size of the actual data of the synchronisable
[1701]472  return size;
473}
474
[2662]475} //namespace packet
476} //namespace orxonox
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