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source: code/branches/netp2/src/network/ConnectionManager.cc @ 2953

Last change on this file since 2953 was 2953, checked in by scheusso, 15 years ago

some changes for testing purpose

  • Property svn:eol-style set to native
File size: 8.7 KB
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[1282]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ConnectionManager
31//
32// Description: The Class ConnectionManager manages the servers conenctions to the clients.
33// each connection is provided by a new process. communication between master process and
34// connection processes is provided by ...
35//
36//
37// Author:  Oliver Scheuss
38//
39
[1842]40#include "ConnectionManager.h"
41
[2773]42#include <enet/enet.h>
[1282]43#include <iostream>
[2773]44#include <cassert>
[1282]45// boost.thread library for multithreading support
[1755]46#include <boost/thread/thread.hpp>
[1282]47#include <boost/bind.hpp>
[2773]48#include <boost/thread/recursive_mutex.hpp>
[1282]49
50#include "util/Math.h"
[1502]51#include "util/Sleep.h"
[1282]52#include "ClientInformation.h"
[2662]53#include "synchronisable/Synchronisable.h"
[1735]54#include "packet/ClassID.h"
[1282]55
56namespace std
57{
58  bool operator< (ENetAddress a, ENetAddress b) {
[2836]59    return a.host <= b.host;
[1282]60  }
61}
62
[2171]63namespace orxonox
[1282]64{
65  //boost::thread_group network_threads;
[2773]66  static boost::recursive_mutex enet_mutex_g;
[1747]67
[1735]68  ConnectionManager *ConnectionManager::instance_=0;
[1747]69
[1735]70  ConnectionManager::ConnectionManager():receiverThread_(0){
71    assert(instance_==0);
72    instance_=this;
[1282]73    quit=false;
[2773]74    bindAddress = new ENetAddress();
75    bindAddress->host = ENET_HOST_ANY;
76    bindAddress->port = NETWORK_PORT;
[1282]77  }
[1747]78
[1735]79  ConnectionManager::ConnectionManager(int port){
80    assert(instance_==0);
81    instance_=this;
[1502]82    quit=false;
[2773]83    bindAddress = new ENetAddress();
84    bindAddress->host = ENET_HOST_ANY;
85    bindAddress->port = port;
[1502]86  }
[1282]87
[2087]88  ConnectionManager::ConnectionManager(int port, const std::string& address) :receiverThread_(0) {
[1735]89    assert(instance_==0);
90    instance_=this;
[1282]91    quit=false;
[2773]92    bindAddress = new ENetAddress();
93    enet_address_set_host (bindAddress, address.c_str());
94    bindAddress->port = NETWORK_PORT;
[1282]95  }
96
[1735]97  ConnectionManager::ConnectionManager(int port, const char *address) : receiverThread_(0) {
98    assert(instance_==0);
99    instance_=this;
[1282]100    quit=false;
[2773]101    bindAddress = new ENetAddress();
102    enet_address_set_host (bindAddress, address);
103    bindAddress->port = NETWORK_PORT;
[1282]104  }
[1747]105
[1735]106  ConnectionManager::~ConnectionManager(){
107    if(!quit)
108      quitListener();
[1907]109    instance_=0;
[2773]110    delete bindAddress;
[1735]111  }
[1282]112
[1747]113
[1502]114  ENetEvent *ConnectionManager::getEvent(){
115    if(!buffer.isEmpty())
116      return buffer.pop();
117    else
118      return NULL;
[1282]119  }
120
121  bool ConnectionManager::queueEmpty() {
122    return buffer.isEmpty();
123  }
124
125  void ConnectionManager::createListener() {
126    receiverThread_ = new boost::thread(boost::bind(&ConnectionManager::receiverThread, this));
127    return;
128  }
129
130  bool ConnectionManager::quitListener() {
131    quit=true;
132    receiverThread_->join();
133    return true;
134  }
[1747]135
136
[1282]137  bool ConnectionManager::addPacket(ENetPacket *packet, ENetPeer *peer) {
[2773]138    boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
[1735]139    if(enet_peer_send(peer, NETWORK_DEFAULT_CHANNEL, packet)!=0)
[1282]140      return false;
141    return true;
142  }
143
144  bool ConnectionManager::addPacket(ENetPacket *packet, int clientID) {
[1735]145    ClientInformation *temp = ClientInformation::findClient(clientID);
[1502]146    if(!temp){
147      COUT(3) << "C.Man: addPacket findClient failed" << std::endl;
[1282]148      return false;
[1502]149    }
[1735]150    return addPacket(packet, temp->getPeer());
[1282]151  }
152
153  bool ConnectionManager::addPacketAll(ENetPacket *packet) {
[1735]154    if(!instance_)
155      return false;
[2773]156    boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
[1735]157    for(ClientInformation *i=ClientInformation::getBegin()->next(); i!=0; i=i->next()){
[1534]158      COUT(3) << "adding broadcast packet for client: " << i->getID() << std::endl;
159      if(enet_peer_send(i->getPeer(), 0, packet)!=0)
[1282]160        return false;
161    }
162    return true;
163  }
164
[1502]165  // we actually dont need that function, because host_service does that for us
[1282]166  bool ConnectionManager::sendPackets() {
[1735]167    if(server==NULL || !instance_)
[1282]168      return false;
[2773]169    boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
[1502]170    enet_host_flush(server);
171    lock.unlock();
172    return true;
[1282]173  }
174
175  void ConnectionManager::receiverThread() {
176    // what about some error-handling here ?
[1502]177    ENetEvent *event;
[1282]178    atexit(enet_deinitialize);
[1502]179    { //scope of the mutex
[2773]180      boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
[1502]181      enet_initialize();
[2773]182      server = enet_host_create(bindAddress, NETWORK_MAX_CONNECTIONS, 0, 0);
[1502]183      lock.unlock();
184    }
[1282]185    if(server==NULL){
186      // add some error handling here ==========================
187      quit=true;
188      return;
189    }
190
[1502]191    event = new ENetEvent;
[2953]192    while(!quit)
193    {
[1502]194      { //mutex scope
[2773]195        boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
[1502]196        if(enet_host_service(server, event, NETWORK_WAIT_TIMEOUT)<0){
197          // we should never reach this point
198          quit=true;
199          continue;
[2953]200          printf("waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhh");
[1502]201          // add some error handling here ========================
202        }
203        lock.unlock();
[1282]204      }
205      switch(event->type){
206        // log handling ================
207        case ENET_EVENT_TYPE_CONNECT:
[2953]208          printf("====================================================================");
[1502]209        case ENET_EVENT_TYPE_DISCONNECT:
[1282]210        case ENET_EVENT_TYPE_RECEIVE:
211            processData(event);
[1502]212            event = new ENetEvent;
[1282]213          break;
214        case ENET_EVENT_TYPE_NONE:
[1502]215          //receiverThread_->yield();
[2836]216          msleep(10);
[1282]217          break;
218      }
219//       usleep(100);
[1502]220      //receiverThread_->yield(); //TODO: find apropriate
[1282]221    }
222    disconnectClients();
223    // if we're finishied, destroy server
[1502]224    {
[2773]225      boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
[1502]226      enet_host_destroy(server);
227      lock.unlock();
228    }
[1282]229  }
[1747]230
[1282]231  //### added some bugfixes here, but we cannot test them because
232  //### the server crashes everytime because of some gamestates
233  //### (trying to resolve that now)
234  void ConnectionManager::disconnectClients() {
235    ENetEvent event;
[1735]236    ClientInformation *temp = ClientInformation::getBegin()->next();
[1282]237    while(temp!=0){
[1502]238      {
[2773]239        boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
[1502]240        enet_peer_disconnect(temp->getPeer(), 0);
241        lock.unlock();
242      }
[1282]243      temp = temp->next();
244    }
245    //bugfix: might be the reason why server crashes when clients disconnects
[1735]246    temp = ClientInformation::getBegin()->next();
[2773]247    boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
[1502]248    while( temp!=0 && enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT) >= 0){
[1282]249      switch (event.type)
250      {
251      case ENET_EVENT_TYPE_NONE: break;
252      case ENET_EVENT_TYPE_CONNECT: break;
253      case ENET_EVENT_TYPE_RECEIVE:
254        enet_packet_destroy(event.packet);
255        break;
256      case ENET_EVENT_TYPE_DISCONNECT:
257        COUT(4) << "disconnecting all clients" << std::endl;
[1735]258        if(ClientInformation::findClient(&(event.peer->address)))
259          delete ClientInformation::findClient(&(event.peer->address));
[1282]260        //maybe needs bugfix: might also be a reason for the server to crash
261        temp = temp->next();
262        break;
263      }
264    }
265    return;
266  }
267
268
[2773]269  int ConnectionManager::getClientID(ENetPeer* peer) {
270    return getClientID(&(peer->address));
[1282]271  }
272
[2773]273  int ConnectionManager::getClientID(ENetAddress* address) {
274    return ClientInformation::findClient(address)->getID();
[1282]275  }
276
277  ENetPeer *ConnectionManager::getClientPeer(int clientID) {
[1735]278    return ClientInformation::findClient(clientID)->getPeer();
[1282]279  }
280
[2759]281
[1735]282  void ConnectionManager::syncClassid(unsigned int clientID) {
[2759]283    int failures=0;
284    packet::ClassID *classid = new packet::ClassID();
285    classid->setClientID(clientID);
286    while(!classid->send() && failures < 10){
287      failures++;
[1282]288    }
[2759]289    assert(failures<10);
[1282]290    COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl;
291  }
[2759]292 
[1282]293
294  void ConnectionManager::disconnectClient(ClientInformation *client){
[1502]295    {
[2773]296      boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
[1502]297      enet_peer_disconnect(client->getPeer(), 0);
298      lock.unlock();
299    }
[1282]300  }
301
[1747]302
[1282]303}
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