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source: code/branches/modularships/src/orxonox/items/ShipPart.cc @ 10052

Last change on this file since 10052 was 10052, checked in by noep, 10 years ago

Added PartDestructionEvent, possibly fixed one out of two runtimeerrors

File size: 8.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Noe Pedrazzini
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ShipPart.h"
30
31#include <algorithm>
32
33#include "core/CoreIncludes.h"
34#include "core/GameMode.h"
35#include "core/XMLPort.h"
36#include "network/NetworkFunction.h"
37#include "Item.h"
38#include "worldentities/pawns/Pawn.h"
39#include "worldentities/pawns/ModularSpaceShip.h"
40#include "gametypes/Gametype.h"
41#include "worldentities/StaticEntity.h"
42#include "items/PartDestructionEvent.h"
43
44
45namespace orxonox
46{
47    RegisterClass(ShipPart);
48
49    ShipPart::ShipPart(Context* context)
50        : Item(context)
51    {
52        RegisterObject(ShipPart);
53    }
54
55    ShipPart::~ShipPart()
56    {
57
58    }
59
60    void ShipPart::XMLPort(Element& xmlelement, XMLPort::Mode mode)
61    {
62        SUPER(ShipPart, XMLPort, xmlelement, mode);
63
64        XMLPortParam(ShipPart, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100);
65        XMLPortParam(ShipPart, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200);
66        XMLPortParam(ShipPart, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100);
67
68        XMLPortParam(ShipPart, "damageabsorption", setDamageAbsorption, getDamageAbsorption, xmlelement, mode).defaultValues(0.5);
69
70        XMLPortObject(ShipPart, PartDestructionEvent, "destructionevents", addDestructionEvent, getDestructionEvent, xmlelement, mode);
71
72        /*
73        XMLPortParam(ShipPart, "shieldhealth", setShieldHealth, getShieldHealth, xmlelement, mode).defaultValues(0);
74        XMLPortParam(ShipPart, "initialshieldhealth", setInitialShieldHealth, getInitialShieldHealth, xmlelement, mode).defaultValues(0);
75        XMLPortParam(ShipPart, "maxshieldhealth", setMaxShieldHealth, getMaxShieldHealth, xmlelement, mode).defaultValues(100);
76        XMLPortParam(ShipPart, "shieldabsorption", setShieldAbsorption, getShieldAbsorption, xmlelement, mode).defaultValues(0);
77
78        XMLPortParam(ShipPart, "sShipPartparticlesource", setSShipPartParticleSource, getSShipPartParticleSource, xmlelement, mode);
79        XMLPortParam(ShipPart, "sShipPartparticleduration", setSShipPartParticleDuration, getSShipPartParticleDuration, xmlelement, mode).defaultValues(3.0f);
80        XMLPortParam(ShipPart, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7);
81
82        XMLPortParam(ShipPart, "reloadrate", setReloadRate, getReloadRate, xmlelement, mode).defaultValues(0);
83        XMLPortParam(ShipPart, "reloadwaittime", setReloadWaitTime, getReloadWaitTime, xmlelement, mode).defaultValues(1.0f);
84
85        XMLPortParam(ShipPart, "explosionSound",  setExplosionSound,  getExplosionSound,  xmlelement, mode);
86
87        XMLPortParam ( RadarViewable, "radarname", setRadarName, getRadarName, xmlelement, mode );
88        */
89    }
90
91    void ShipPart::death()
92    {
93        this->parent_->removeShipPart(this);
94        orxout() << this->getName() << " has died." << endl;
95    }
96
97    /**
98    @brief
99        Add a StaticEntity to the ShipPart.
100    @param engine
101        A pointer to the StaticEntity to be added.
102    */
103    void ShipPart::addEntity(StaticEntity* entity)
104    {
105        OrxAssert(entity != NULL, "The Entity cannot be NULL.");
106        this->entityList_.push_back(entity);
107        //part->addToSpaceShip(this); //FIXME: (noep) add
108    }
109
110    /**
111    @brief
112        Get the i-th StaticEntity of the ShipPart.
113    @return
114        Returns a pointer to the i-the StaticEntity. NULL if there is no StaticEntity with that index.
115    */
116    StaticEntity* ShipPart::getEntity(unsigned int index)
117    {
118        if(this->entityList_.size() >= index)
119            return NULL;
120        else
121            return this->entityList_[index];
122    }
123
124    /**
125    @brief
126        Check whether the ShipPart has a particular Entity.
127    @param engine
128        A pointer to the Entity to be checked.
129    */
130    bool ShipPart::hasEntity(StaticEntity* entity) const
131    {
132        for(unsigned int i = 0; i < this->entityList_.size(); i++)
133        {
134            if(this->entityList_[i] == entity)
135                return true;
136        }
137        return false;
138    }
139
140    void ShipPart::printEntities()
141    {
142        orxout() << "ShipPart " << this->getName() << " has the following entities assigned:" << endl;
143        for(unsigned int j = 0; j < this->entityList_.size(); j++)
144        {
145            orxout() << "  " << this->entityList_[j]->getName() << endl;
146        }
147    }
148
149    /**
150    @brief
151        Add a PartDestructionEvent to the ShipPart.
152    @param engine
153        A pointer to the PartDestructionEvent to be added.
154    */
155    void ShipPart::addDestructionEvent(PartDestructionEvent* part)
156    {
157        OrxAssert(part != NULL, "The PartDestructionEvent cannot be NULL.");
158        this->eventList_.push_back(part);
159        //part->setParent(this);
160    }
161
162    /**
163    @brief
164        Get the i-th PartDestructionEvent of the ShipPart.
165    @return
166        Returns a pointer to the i-the PartDestructionEvent. NULL if there is no PartDestructionEvent with that index.
167    */
168    PartDestructionEvent* ShipPart::getDestructionEvent(unsigned int index)
169    {
170        if(this->eventList_.size() >= index)
171            return NULL;
172        else
173            return this->eventList_[index];
174    }
175
176    void ShipPart::setDamageAbsorption(float value)
177    {
178        this->damageAbsorption_ = value;
179    }
180
181    void ShipPart::setParent(ModularSpaceShip* ship)
182    {
183        this->parent_ = ship;
184    }
185
186    /**
187    @brief
188        Sets the health of the ShipPart.
189    */
190    void ShipPart::setHealth(float health)
191    {
192        this->health_ = health;
193    }
194
195    /**
196    @brief
197        Handles a received hit.
198    */
199    void ShipPart::handleHit(float damage, float healthdamage, float shielddamage, Pawn* originator)
200    {
201        orxout() << "ShipPart " <<this->getName() << " is handling a hit!" << endl;
202        if (parent_->getGametype() && parent_->getGametype()->allowPawnDamage(parent_, originator))
203        {
204            if (shielddamage >= parent_->getShieldHealth())
205            {
206                parent_->setShieldHealth(0);
207                this->setHealth(this->health_ - (healthdamage + damage) * this->damageAbsorption_);
208                parent_->setHealth(parent_->getHealth() - (healthdamage + damage) * (1 - this->damageAbsorption_));
209            }
210            else
211            {
212                parent_->setShieldHealth(parent_->getShieldHealth() - shielddamage);
213
214                // remove remaining shieldAbsorpton-Part of damage from shield
215                shielddamage = damage * parent_->getShieldAbsorption();
216                shielddamage = std::min(parent_->getShieldHealth(),shielddamage);
217                parent_->setShieldHealth(parent_->getShieldHealth() - shielddamage);
218
219                // set remaining damage to health
220                this->setHealth(this->health_ - ((damage - shielddamage) - healthdamage) * this->damageAbsorption_);
221                parent_->setHealth(parent_->getHealth() - ((damage - shielddamage) - healthdamage) * (1- this->damageAbsorption_));
222            }
223        }
224        if (this->health_ < 0)
225            this->death();
226        orxout() << "Health of ShipPart " << this->getName() << " is " << this->getHealth() << endl;
227    }
228
229
230    /**
231    @brief
232        Adds the ShipPart to the input SpaceShip.
233    @param ship
234        A pointer to the SpaceShip to which the ShipPart is added.
235    */
236    /*void ShipPart::addToSpaceShip(ModularSpaceShip* ship)
237    {
238        this->parent_ = ship;
239
240        if (ship)
241        {
242            this->parentID_ = ship->getObjectID();
243            if (!ship->hasShipPart(this))
244                ship->addShipPart(this);
245        }
246    }*/
247
248}
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