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source: code/branches/modularships/src/orxonox/items/ShipPart.cc @ 10033

Last change on this file since 10033 was 10033, checked in by noep, 10 years ago

Tried to find&solve the segfault. The detach-process itself is not the problem, but the collision on a deleted shape being handled. Maybe try using a smart pointer in the handling process, so that the shape only gets deleted when the process completed?

File size: 7.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Noe Pedrazzini
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ShipPart.h"
30
31#include <algorithm>
32
33#include "core/CoreIncludes.h"
34#include "core/GameMode.h"
35#include "core/XMLPort.h"
36#include "network/NetworkFunction.h"
37#include "Item.h"
38#include "worldentities/pawns/Pawn.h"
39#include "worldentities/pawns/ModularSpaceShip.h"
40#include "gametypes/Gametype.h"
41#include "worldentities/StaticEntity.h"
42
43
44namespace orxonox
45{
46    RegisterClass(ShipPart);
47
48    ShipPart::ShipPart(Context* context)
49        : Item(context)
50    {
51        RegisterObject(ShipPart);
52    }
53
54    ShipPart::~ShipPart()
55    {
56
57    }
58
59    void ShipPart::XMLPort(Element& xmlelement, XMLPort::Mode mode)
60    {
61        SUPER(ShipPart, XMLPort, xmlelement, mode);
62
63        XMLPortParam(ShipPart, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100);
64        XMLPortParam(ShipPart, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200);
65        XMLPortParam(ShipPart, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100);
66
67        XMLPortParam(ShipPart, "damageabsorption", setDamageAbsorption, getDamageAbsorption, xmlelement, mode).defaultValues(0.5);
68
69        /*
70        XMLPortParam(ShipPart, "shieldhealth", setShieldHealth, getShieldHealth, xmlelement, mode).defaultValues(0);
71        XMLPortParam(ShipPart, "initialshieldhealth", setInitialShieldHealth, getInitialShieldHealth, xmlelement, mode).defaultValues(0);
72        XMLPortParam(ShipPart, "maxshieldhealth", setMaxShieldHealth, getMaxShieldHealth, xmlelement, mode).defaultValues(100);
73        XMLPortParam(ShipPart, "shieldabsorption", setShieldAbsorption, getShieldAbsorption, xmlelement, mode).defaultValues(0);
74
75        XMLPortParam(ShipPart, "sShipPartparticlesource", setSShipPartParticleSource, getSShipPartParticleSource, xmlelement, mode);
76        XMLPortParam(ShipPart, "sShipPartparticleduration", setSShipPartParticleDuration, getSShipPartParticleDuration, xmlelement, mode).defaultValues(3.0f);
77        XMLPortParam(ShipPart, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7);
78
79        XMLPortParam(ShipPart, "reloadrate", setReloadRate, getReloadRate, xmlelement, mode).defaultValues(0);
80        XMLPortParam(ShipPart, "reloadwaittime", setReloadWaitTime, getReloadWaitTime, xmlelement, mode).defaultValues(1.0f);
81
82        XMLPortParam(ShipPart, "explosionSound",  setExplosionSound,  getExplosionSound,  xmlelement, mode);
83
84        XMLPortParam ( RadarViewable, "radarname", setRadarName, getRadarName, xmlelement, mode );
85        */
86    }
87
88    void ShipPart::death()
89    {
90        this->parent_->removeShipPart(this);
91        orxout() << this->getName() << " has died." << endl;
92    }
93
94    /**
95    @brief
96        Add a StaticEntity to the ShipPart.
97    @param engine
98        A pointer to the StaticEntity to be added.
99    */
100    void ShipPart::addEntity(StaticEntity* entity)
101    {
102        OrxAssert(entity != NULL, "The Entity cannot be NULL.");
103        this->entityList_.push_back(entity);
104        //part->addToSpaceShip(this); //FIXME: (noep) add
105    }
106
107    /**
108    @brief
109        Get the i-th StaticEntity of the ShipPart.
110    @return
111        Returns a pointer to the i-the StaticEntity. NULL if there is no StaticEntity with that index.
112    */
113    StaticEntity* ShipPart::getEntity(unsigned int index)
114    {
115        if(this->entityList_.size() >= index)
116            return NULL;
117        else
118            return this->entityList_[index];
119    }
120
121    /**
122    @brief
123        Check whether the ShipPart has a particular Entity.
124    @param engine
125        A pointer to the Entity to be checked.
126    */
127    bool ShipPart::hasEntity(StaticEntity* entity) const
128    {
129        for(unsigned int i = 0; i < this->entityList_.size(); i++)
130        {
131            if(this->entityList_[i] == entity)
132                return true;
133        }
134        return false;
135    }
136
137    void ShipPart::printEntities()
138    {
139        orxout() << "ShipPart " << this->getName() << " has the following entities assigned:" << endl;
140        for(unsigned int j = 0; j < this->entityList_.size(); j++)
141        {
142            orxout() << "  " << this->entityList_[j]->getName() << endl;
143        }
144    }
145
146    void ShipPart::setDamageAbsorption(float value)
147    {
148        this->damageAbsorption_ = value;
149    }
150
151    void ShipPart::setParent(ModularSpaceShip* ship)
152    {
153        this->parent_ = ship;
154    }
155
156    /**
157    @brief
158        Sets the health of the ShipPart.
159    */
160    void ShipPart::setHealth(float health)
161    {
162        this->health_ = health;
163    }
164
165    /**
166    @brief
167        Handles a received hit.
168    */
169    void ShipPart::handleHit(float damage, float healthdamage, float shielddamage, Pawn* originator)
170    {
171        orxout() << "ShipPart " <<this->getName() << " is handling a hit!" << endl;
172        if (parent_->getGametype() && parent_->getGametype()->allowPawnDamage(parent_, originator))
173        {
174            if (shielddamage >= parent_->getShieldHealth())
175            {
176                parent_->setShieldHealth(0);
177                this->setHealth(this->health_ - (healthdamage + damage) * this->damageAbsorption_);
178                parent_->setHealth(parent_->getHealth() - (healthdamage + damage) * (1 - this->damageAbsorption_));
179            }
180            else
181            {
182                parent_->setShieldHealth(parent_->getShieldHealth() - shielddamage);
183
184                // remove remaining shieldAbsorpton-Part of damage from shield
185                shielddamage = damage * parent_->getShieldAbsorption();
186                shielddamage = std::min(parent_->getShieldHealth(),shielddamage);
187                parent_->setShieldHealth(parent_->getShieldHealth() - shielddamage);
188
189                // set remaining damage to health
190                this->setHealth(this->health_ - ((damage - shielddamage) - healthdamage) * this->damageAbsorption_);
191                parent_->setHealth(parent_->getHealth() - ((damage - shielddamage) - healthdamage) * (1- this->damageAbsorption_));
192            }
193        }
194        if (this->health_ < 0)
195            this->death();
196        orxout() << "Health of ShipPart " << this->getName() << " is " << this->getHealth() << endl;
197    }
198
199
200    /**
201    @brief
202        Adds the ShipPart to the input SpaceShip.
203    @param ship
204        A pointer to the SpaceShip to which the ShipPart is added.
205    */
206    /*void ShipPart::addToSpaceShip(ModularSpaceShip* ship)
207    {
208        this->parent_ = ship;
209
210        if (ship)
211        {
212            this->parentID_ = ship->getObjectID();
213            if (!ship->hasShipPart(this))
214                ship->addShipPart(this);
215        }
216    }*/
217
218}
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