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source: code/branches/miniprojects/src/orxonox/objects/gametypes/TeamGametype.h @ 2820

Last change on this file since 2820 was 2820, checked in by landauf, 15 years ago

Split Gametype into Gametype+Deathmatch. The only difference is output like "player x killed player y" which only appears in Deathmatch now. TeamGametype inherits from Deathmatch (and will shortly be renamed into TeamDeathmatch).

File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _TeamGametype_H__
30#define _TeamGametype_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <vector>
35
36#include "Deathmatch.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport TeamGametype : public Deathmatch
41    {
42        public:
43            TeamGametype(BaseObject* creator);
44            virtual ~TeamGametype() {}
45
46            void setConfigValues();
47
48            virtual void playerEntered(PlayerInfo* player);
49            virtual bool playerLeft(PlayerInfo* player);
50
51            virtual bool allowPawnHit(Pawn* victim, Pawn* originator = 0);
52            virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0);
53            virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0);
54
55            virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn);
56
57        protected:
58            virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const;
59            bool pawnsAreInTheSameTeam(Pawn* pawn1, Pawn* pawn2);
60
61            std::map<PlayerInfo*, int> teamnumbers_;
62            std::vector<ColourValue> teamcolours_;
63            unsigned int teams_;
64    };
65}
66
67#endif /* _TeamGametype_H__ */
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