| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      Wolfgang Roenninger | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief Implementation of several math-functions. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "Math.h" | 
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| 35 |  | 
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| 36 | #include <OgrePlane.h> | 
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| 37 |  | 
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| 38 | #include "MathConvert.h" | 
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| 39 | #include "SubString.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 | #if OGRE_VERSION < 0x010603 | 
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| 44 | /** | 
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| 45 | @brief Function for writing a Radian to a stream. | 
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| 46 | */ | 
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| 47 | std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian) | 
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| 48 | { | 
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| 49 | out << radian.valueRadians(); | 
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| 50 | return out; | 
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| 51 | } | 
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| 52 |  | 
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| 53 | /** | 
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| 54 | @brief Function for writing a Degree to a stream. | 
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| 55 | */ | 
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| 56 | std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree) | 
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| 57 | { | 
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| 58 | out << degree.valueDegrees(); | 
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| 59 | return out; | 
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| 60 | } | 
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| 61 | #endif | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | @brief Function for reading a Radian from a stream. | 
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| 65 | */ | 
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| 66 | std::istream& operator>>(std::istream& in, orxonox::Radian& radian) | 
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| 67 | { | 
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| 68 | float temp; | 
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| 69 | in >> temp; | 
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| 70 | radian = temp; | 
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| 71 | return in; | 
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| 72 | } | 
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| 73 |  | 
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| 74 | /** | 
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| 75 | @brief Function for reading a Degree from a stream. | 
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| 76 | */ | 
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| 77 | std::istream& operator>>(std::istream& in, orxonox::Degree& degree) | 
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| 78 | { | 
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| 79 | float temp; | 
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| 80 | in >> temp; | 
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| 81 | degree = temp; | 
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| 82 | return in; | 
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| 83 | } | 
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| 84 |  | 
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| 85 |  | 
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| 86 | /** | 
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| 87 | @brief Gets the angle between my viewing direction and the direction to the position of the other object. | 
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| 88 | @param myposition My position | 
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| 89 | @param mydirection My viewing direction | 
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| 90 | @param otherposition The position of the other object | 
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| 91 | @return The angle in radian | 
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| 92 |  | 
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| 93 | Examples: | 
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| 94 | - If the other object is exactly in front of me, the function returns 0. | 
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| 95 | - If the other object is exactly behind me, the function returns pi. | 
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| 96 | - If the other object is exactly right/left to me (or above/below), the function returns pi/2. | 
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| 97 | */ | 
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| 98 | float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition) | 
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| 99 | { | 
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| 100 | orxonox::Vector3 distance = otherposition - myposition; | 
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| 101 | float distancelength = distance.length(); | 
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| 102 | if (distancelength == 0) | 
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| 103 | return 0; | 
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| 104 | else | 
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| 105 | return acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)); | 
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| 106 | } | 
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| 107 |  | 
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| 108 | /** | 
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| 109 | @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object. | 
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| 110 | @param myposition My position | 
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| 111 | @param mydirection My viewing direction | 
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| 112 | @param myorthonormal My orthonormalvector (pointing upwards through my head) | 
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| 113 | @param otherposition The position of the other object | 
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| 114 | @return The viewing direction | 
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| 115 |  | 
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| 116 | Examples: | 
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| 117 | - If the other object is exactly in front of me, the function returns <tt>Vector2(0, 0)</tt>. | 
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| 118 | - If the other object is exactly at my left, the function returns <tt>Vector2(-1, 0)</tt>. | 
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| 119 | - If the other object is exactly at my right, the function returns <tt>Vector2(1, 0)</tt>. | 
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| 120 | - If the other object is only a bit at my right, the function still returns <tt>Vector2(1, 0)</tt>. | 
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| 121 | - If the other object is exactly above me, the function returns <tt>Vector2(0, 1)</tt>. | 
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| 122 | */ | 
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| 123 | orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) | 
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| 124 | { | 
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| 125 | orxonox::Vector3 distance = otherposition - myposition; | 
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| 126 |  | 
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| 127 | // project difference vector on our plane | 
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| 128 | orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); | 
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| 129 |  | 
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| 130 | float projectionlength = projection.length(); | 
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| 131 | if (projectionlength == 0) | 
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| 132 | { | 
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| 133 | if (myposition.dotProduct(otherposition) >= 0) | 
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| 134 | return orxonox::Vector2(0, 0); | 
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| 135 | else | 
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| 136 | return orxonox::Vector2(0, 1); | 
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| 137 | } | 
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| 138 |  | 
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| 139 | float cos_value = clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1); | 
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| 140 | float sin_value = sqrt( 1 - cos_value*cos_value ); | 
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| 141 |  | 
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| 142 | if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) | 
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| 143 | return orxonox::Vector2( sin_value, cos_value ); | 
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| 144 | else | 
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| 145 | return orxonox::Vector2( -sin_value, cos_value ); | 
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| 146 | } | 
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| 147 |  | 
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| 148 | /** | 
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| 149 | @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object, multiplied with the viewing distance to the object (0° = 0, 180° = 1). | 
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| 150 | @param myposition My position | 
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| 151 | @param mydirection My viewing direction | 
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| 152 | @param myorthonormal My orthonormalvector (pointing upwards through my head) | 
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| 153 | @param otherposition The position of the other object | 
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| 154 | @return The viewing direction | 
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| 155 |  | 
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| 156 | Examples: | 
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| 157 | - If the other object is exactly in front of me, the function returns <tt>Vector2(0, 0)</tt>. | 
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| 158 | - If the other object is exactly at my left, the function returns <tt>Vector2(-0.5, 0)</tt>. | 
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| 159 | - If the other object is exactly at my right, the function returns <tt>Vector2(0.5, 0)</tt>. | 
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| 160 | - If the other object is only a bit at my right, the function still returns <tt>Vector2(0.01, 0)</tt>. | 
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| 161 | - If the other object is exactly above me, the function returns <tt>Vector2(0, 0.5)</tt>. | 
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| 162 | */ | 
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| 163 | orxonox::Vector2 get2DViewCoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) | 
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| 164 | { | 
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| 165 | orxonox::Vector3 distance = otherposition - myposition; | 
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| 166 |  | 
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| 167 | // project difference vector on our plane | 
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| 168 | orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); | 
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| 169 |  | 
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| 170 | float projectionlength = projection.length(); | 
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| 171 | if (projectionlength == 0) | 
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| 172 | { | 
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| 173 | if (myposition.dotProduct(otherposition) >= 0) | 
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| 174 | return orxonox::Vector2(0, 0); | 
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| 175 | else | 
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| 176 | return orxonox::Vector2(0, 1); | 
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| 177 | } | 
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| 178 | //float angle = acos(clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1)); | 
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| 179 |  | 
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| 180 | float cos_value = clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1); | 
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| 181 | float sin_value = sqrt( 1 - cos_value*cos_value ); | 
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| 182 |  | 
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| 183 | float distancelength = distance.length(); | 
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| 184 | if (distancelength == 0) return orxonox::Vector2(0, 0); | 
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| 185 | float radius = acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)) / math::pi; | 
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| 186 |  | 
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| 187 | if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) | 
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| 188 | return orxonox::Vector2( sin_value * radius, cos_value * radius); | 
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| 189 | else | 
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| 190 | return orxonox::Vector2( -sin_value * radius, cos_value * radius); | 
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| 191 | } | 
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| 192 |  | 
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| 193 |  | 
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| 194 | /** | 
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| 195 | @brief Gets the 2D project vector for the 3D Radar . | 
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| 196 | @param myposition My position | 
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| 197 | @param mydirection My viewing direction | 
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| 198 | @param myorthonormal My orthonormalvector (pointing upwards through my head) | 
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| 199 | @param otherposition The position of the other object | 
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| 200 | @param mapangle The angle between line of sight on screen and the 3Dmap-x/z-plain in radian | 
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| 201 | @param detectionlimit The limit in which objects are shown on the map | 
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| 202 | @return The viewing direction | 
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| 203 | */ | 
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| 204 | orxonox::Vector2 get3DProjection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition, const float mapangle, const float detectionlimit) | 
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| 205 | { | 
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| 206 | // Orxonox Vectors: x_direction you are looking, y_direction points up, z_direction points to the right | 
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| 207 | orxonox::Vector3 distance = otherposition - myposition; // get vector from Ship to object | 
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| 208 |  | 
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| 209 | // new coordinate system: x_axsis: mydirection   (points front) | 
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| 210 | //                        y_axsis: myorthonormal (points up) | 
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| 211 | //                        z_axsis: myside        (points right) | 
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| 212 |  | 
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| 213 | orxonox::Vector3 myside = mydirection.crossProduct(myorthonormal); // get 3. base vector | 
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| 214 |  | 
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| 215 | distance = 4*distance / detectionlimit; // shrink vector on map | 
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| 216 | if(distance.length() > 1.0f) // if object would wander outside of the map | 
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| 217 | { | 
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| 218 | distance = distance / distance.length(); | 
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| 219 | } | 
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| 220 |  | 
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| 221 | // perform a coordinate transformation to get distance in relation of the position of the ship | 
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| 222 | orxonox::Vector3 distanceShip = getTransformedVector(distance, mydirection, myorthonormal, myside); | 
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| 223 |  | 
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| 224 | // calculate 2D vector on the map (with angle between x/z - plain and line of sight) | 
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| 225 | float xcoordinate = distanceShip.z; // z; cause x direction on screen is to the right side | 
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| 226 | float ycoordinate = distanceShip.x*sin(mapangle)+distanceShip.y*cos(mapangle); | 
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| 227 | return orxonox::Vector2(xcoordinate , ycoordinate); | 
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| 228 | } | 
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| 229 |  | 
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| 230 | /** | 
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| 231 | @brief Gets if a object is over the x/z - plain on map | 
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| 232 | @param myposition My position | 
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| 233 | @param mydirection My viewing direction | 
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| 234 | @param myorthonormal My orthonormalvector (pointing upwards through my head) | 
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| 235 | @param otherposition The position of the other object | 
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| 236 | @param mapangle The angle you look on the 3Dmap in radian | 
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| 237 | @return If distancevector to the other object has a positive y-coordinate | 
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| 238 |  | 
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| 239 | Examples: | 
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| 240 | Returns true if object is over x/z - plain | 
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| 241 | Returns false if object is below x/z -plain | 
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| 242 | */ | 
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| 243 | bool isObjectHigherThanShipOnMap(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition, const float mapangle) | 
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| 244 | { | 
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| 245 | // Orxonox Vectors: x_direction you are looking, y_direction points up, z_direction points to the right | 
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| 246 | orxonox::Vector3 distance = otherposition - myposition; | 
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| 247 |  | 
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| 248 | // new coordinate system: x_axsis: mydirection   (points front) | 
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| 249 | //                        y_axsis: myorthonormal (points up) | 
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| 250 | //                        z_axsis: myside        (points right) | 
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| 251 |  | 
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| 252 | orxonox::Vector3 myside = mydirection.crossProduct(myorthonormal); // get vector from Ship to object | 
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| 253 |  | 
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| 254 |  | 
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| 255 | // perform a coordinate transformation to get distance in relation of the position of the ship | 
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| 256 | orxonox::Vector3 distanceShip = getTransformedVector(distance, mydirection, myorthonormal, myside); | 
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| 257 |  | 
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| 258 | if(distanceShip.y >= 0) | 
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| 259 | return true; | 
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| 260 | else | 
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| 261 | return false; | 
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| 262 | } | 
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| 263 |  | 
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| 264 | /** | 
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| 265 | @brief A value between 0 and 10, in order how other object is in front or in back | 
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| 266 | @param myposition My position | 
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| 267 | @param mydirection My viewing direction | 
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| 268 | @param myorthonormal My orthonormalvector (pointing upwards through my head) | 
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| 269 | @param otherposition The position of the other object | 
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| 270 | @param detectionlimit The limit in which objects are shown on the map | 
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| 271 | @return value between 0 and 100 | 
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| 272 | */ | 
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| 273 | int determineMap3DZOrder(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition, const float detectionlimit) | 
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| 274 | { | 
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| 275 | orxonox::Vector3 distance = otherposition - myposition; // get vector from Ship to object | 
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| 276 | orxonox::Vector3 myside = mydirection.crossProduct(myorthonormal); // get vector to the side | 
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| 277 |  | 
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| 278 | distance = 4*distance / detectionlimit; // shrink vector on map | 
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| 279 | if(distance.length() > 1.0f) // if object would wander outside of the map | 
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| 280 | { | 
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| 281 | distance = distance / distance.length(); | 
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| 282 | } | 
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| 283 |  | 
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| 284 | // perform a coordinate transformation to get distance in relation of the position of the ship | 
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| 285 | orxonox::Vector3 distanceShip = getTransformedVector(distance, mydirection, myorthonormal, myside); | 
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| 286 |  | 
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| 287 | return static_cast<int>(50 - 100*distanceShip.x); | 
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| 288 | } | 
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| 289 |  | 
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| 290 |  | 
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| 291 | /** | 
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| 292 | @brief Gets the new vector after a coordinate transformation | 
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| 293 | @param totransform Vector which will be transformed | 
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| 294 | @param newx New x basevector | 
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| 295 | @param newy New y basevector | 
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| 296 | @param newz New z basevector | 
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| 297 | @return Vector in the new coordinates | 
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| 298 |  | 
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| 299 | x is vector in old coordinates | 
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| 300 | y is vector in old coordinates | 
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| 301 | T is transform matrix with: | 
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| 302 | T = (t1 , t2 , t3) | 
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| 303 | t1 = mydirection | 
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| 304 | t2 = myorthonormal | 
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| 305 | t3 = myside | 
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| 306 |  | 
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| 307 | y = T^(-1)*x | 
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| 308 | */ | 
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| 309 | orxonox::Vector3 getTransformedVector(const orxonox::Vector3& totransform, const orxonox::Vector3& newx, const orxonox::Vector3& newy, const orxonox::Vector3& newz) | 
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| 310 | { | 
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| 311 | // inverse of the transform matrix | 
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| 312 | float determinant = +newx.x * (newy.y*newz.z - newz.y*newy.z) | 
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| 313 | -newx.y * (newy.x*newz.z - newy.z*newz.x) | 
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| 314 | +newx.z * (newy.x*newz.y - newy.y*newz.x); | 
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| 315 | float invdet = 1/determinant; | 
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| 316 |  | 
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| 317 | // transform matrix | 
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| 318 | orxonox::Vector3 xinvtransform; | 
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| 319 | orxonox::Vector3 yinvtransform; | 
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| 320 | orxonox::Vector3 zinvtransform; | 
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| 321 |  | 
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| 322 | xinvtransform.x = (newy.y * newz.z        - newz.y        * newy.z)*invdet; | 
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| 323 | xinvtransform.y = (newx.z   * newz.y        - newx.y   * newz.z       )*invdet; | 
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| 324 | xinvtransform.z = (newx.y   * newy.z - newx.z   * newy.y)*invdet; | 
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| 325 | yinvtransform.x = (newy.z * newz.x        - newy.x * newz.z       )*invdet; | 
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| 326 | yinvtransform.y = (newx.x   * newz.z        - newx.z   * newz.x       )*invdet; | 
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| 327 | yinvtransform.z = (newy.x * newx.z   - newx.x   * newy.z)*invdet; | 
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| 328 | zinvtransform.x = (newy.x * newz.y        - newz.x        * newy.y)*invdet; | 
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| 329 | zinvtransform.y = (newz.x        * newx.y   - newx.x   * newz.y       )*invdet; | 
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| 330 | zinvtransform.z = (newx.x   * newy.y - newy.x * newx.y  )*invdet; | 
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| 331 |  | 
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| 332 | // coordinate transformation | 
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| 333 | orxonox::Vector3 distanceShip; | 
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| 334 | distanceShip.x = xinvtransform.x * totransform.x + yinvtransform.x * totransform.y + zinvtransform.x * totransform.z; | 
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| 335 | distanceShip.y = xinvtransform.y * totransform.x + yinvtransform.y * totransform.y + zinvtransform.y * totransform.z; | 
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| 336 | distanceShip.z = xinvtransform.z * totransform.x + yinvtransform.z * totransform.y + zinvtransform.z * totransform.z; | 
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| 337 |  | 
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| 338 | return distanceShip; | 
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| 339 | } | 
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| 340 |  | 
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| 341 | /** | 
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| 342 | @brief Returns the predicted position I have to aim at, if I want to hit a moving target with a moving projectile. | 
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| 343 | @param myposition My position | 
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| 344 | @param projectilespeed The speed of my projectile | 
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| 345 | @param targetposition The position of my target | 
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| 346 | @param targetvelocity The velocity of my target | 
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| 347 | @return The predicted position | 
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| 348 |  | 
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| 349 | The function predicts the position based on a linear velocity of the target. If the target changes speed or direction, the projectile will miss. | 
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| 350 | */ | 
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| 351 | orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity) | 
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| 352 | { | 
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| 353 | orxonox::Vector3 distance = targetposition - myposition; | 
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| 354 | float a = distance.squaredLength(); | 
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| 355 | float b = 2 * (distance.x * targetvelocity.x + distance.y * targetvelocity.y + distance.z * targetvelocity.z); | 
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| 356 | float c = targetvelocity.squaredLength() - projectilespeed * projectilespeed; | 
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| 357 |  | 
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| 358 | float discriminant = b*b - 4*a*c; | 
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| 359 | if (discriminant < 0) | 
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| 360 | return orxonox::Vector3::ZERO; // solution is undefined (e.g. target faster than projectile) | 
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| 361 |  | 
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| 362 | if (a == 0.0f) | 
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| 363 | return orxonox::Vector3::ZERO; // avoid division by zero | 
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| 364 | float solution = (-b + sqrt(discriminant)) / (2 * a); | 
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| 365 |  | 
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| 366 | if (solution == 0.0f) | 
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| 367 | return orxonox::Vector3::ZERO; // avoid division by zero | 
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| 368 | float time = 1.0f / solution; | 
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| 369 |  | 
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| 370 | return (targetposition + targetvelocity * time); | 
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| 371 | } | 
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| 372 |  | 
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| 373 |  | 
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| 374 | namespace detail | 
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| 375 | { | 
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| 376 | std::mt19937 rngen; | 
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| 377 | } | 
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| 378 |  | 
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| 379 | /** | 
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| 380 | @brief Returns a unique number. This function will never return the same value twice. | 
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| 381 | */ | 
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| 382 | unsigned long getUniqueNumber() | 
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| 383 | { | 
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| 384 | static unsigned long aNumber = 135; | 
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| 385 | return aNumber++; | 
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| 386 | } | 
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| 387 |  | 
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| 388 |  | 
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| 389 | ////////////////////////// | 
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| 390 | // Conversion functions // | 
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| 391 | ////////////////////////// | 
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| 392 |  | 
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| 393 | // std::string to Vector2 | 
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| 394 | bool ConverterFallback<std::string, orxonox::Vector2>::convert(orxonox::Vector2* output, const std::string& input) | 
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| 395 | { | 
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| 396 | size_t opening_parenthesis, closing_parenthesis = input.find('}'); | 
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| 397 | if ((opening_parenthesis = input.find('{')) == std::string::npos) | 
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| 398 | opening_parenthesis = 0; | 
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| 399 | else | 
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| 400 | opening_parenthesis++; | 
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| 401 |  | 
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| 402 | SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), | 
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| 403 | ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); | 
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| 404 | if (tokens.size() >= 2) | 
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| 405 | { | 
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| 406 | if (!convertValue(&(output->x), tokens[0])) | 
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| 407 | return false; | 
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| 408 | if (!convertValue(&(output->y), tokens[1])) | 
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| 409 | return false; | 
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| 410 |  | 
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| 411 | return true; | 
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| 412 | } | 
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| 413 | return false; | 
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| 414 | } | 
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| 415 |  | 
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| 416 | // std::string to Vector3 | 
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| 417 | bool ConverterFallback<std::string, orxonox::Vector3>::convert(orxonox::Vector3* output, const std::string& input) | 
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| 418 | { | 
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| 419 | size_t opening_parenthesis, closing_parenthesis = input.find('}'); | 
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| 420 | if ((opening_parenthesis = input.find('{')) == std::string::npos) | 
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| 421 | opening_parenthesis = 0; | 
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| 422 | else | 
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| 423 | opening_parenthesis++; | 
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| 424 |  | 
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| 425 | SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), | 
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| 426 | ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); | 
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| 427 | if (tokens.size() >= 3) | 
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| 428 | { | 
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| 429 | if (!convertValue(&(output->x), tokens[0])) | 
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| 430 | return false; | 
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| 431 | if (!convertValue(&(output->y), tokens[1])) | 
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| 432 | return false; | 
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| 433 | if (!convertValue(&(output->z), tokens[2])) | 
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| 434 | return false; | 
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| 435 |  | 
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| 436 | return true; | 
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| 437 | } | 
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| 438 | return false; | 
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| 439 | } | 
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| 440 |  | 
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| 441 | // std::string to Vector4 | 
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| 442 | bool ConverterFallback<std::string, orxonox::Vector4>::convert(orxonox::Vector4* output, const std::string& input) | 
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| 443 | { | 
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| 444 | size_t opening_parenthesis, closing_parenthesis = input.find('}'); | 
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| 445 | if ((opening_parenthesis = input.find('{')) == std::string::npos) | 
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| 446 | opening_parenthesis = 0; | 
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| 447 | else | 
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| 448 | opening_parenthesis++; | 
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| 449 |  | 
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| 450 | SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), | 
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| 451 | ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); | 
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| 452 | if (tokens.size() >= 4) | 
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| 453 | { | 
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| 454 | if (!convertValue(&(output->x), tokens[0])) | 
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| 455 | return false; | 
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| 456 | if (!convertValue(&(output->y), tokens[1])) | 
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| 457 | return false; | 
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| 458 | if (!convertValue(&(output->z), tokens[2])) | 
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| 459 | return false; | 
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| 460 | if (!convertValue(&(output->w), tokens[3])) | 
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| 461 | return false; | 
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| 462 |  | 
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| 463 | return true; | 
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| 464 | } | 
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| 465 | return false; | 
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| 466 | } | 
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| 467 |  | 
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| 468 | // std::string to Quaternion | 
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| 469 | bool ConverterFallback<std::string, orxonox::Quaternion>::convert(orxonox::Quaternion* output, const std::string& input) | 
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| 470 | { | 
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| 471 | size_t opening_parenthesis, closing_parenthesis = input.find('}'); | 
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| 472 | if ((opening_parenthesis = input.find('{')) == std::string::npos) | 
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| 473 | opening_parenthesis = 0; | 
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| 474 | else | 
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| 475 | opening_parenthesis++; | 
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| 476 |  | 
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| 477 | SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); | 
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| 478 | if (tokens.size() >= 4) | 
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| 479 | { | 
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| 480 | if (!convertValue(&(output->w), tokens[0])) | 
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| 481 | return false; | 
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| 482 | if (!convertValue(&(output->x), tokens[1])) | 
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| 483 | return false; | 
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| 484 | if (!convertValue(&(output->y), tokens[2])) | 
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| 485 | return false; | 
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| 486 | if (!convertValue(&(output->z), tokens[3])) | 
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| 487 | return false; | 
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| 488 |  | 
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| 489 | return true; | 
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| 490 | } | 
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| 491 | return false; | 
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| 492 | } | 
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| 493 |  | 
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| 494 | // std::string to ColourValue | 
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| 495 | bool ConverterFallback<std::string, orxonox::ColourValue>::convert(orxonox::ColourValue* output, const std::string& input) | 
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| 496 | { | 
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| 497 | size_t opening_parenthesis, closing_parenthesis = input.find('}'); | 
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| 498 | if ((opening_parenthesis = input.find('{')) == std::string::npos) | 
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| 499 | opening_parenthesis = 0; | 
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| 500 | else | 
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| 501 | opening_parenthesis++; | 
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| 502 |  | 
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| 503 | SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); | 
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| 504 | if (tokens.size() >= 3) | 
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| 505 | { | 
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| 506 | if (!convertValue(&(output->r), tokens[0])) | 
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| 507 | return false; | 
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| 508 | if (!convertValue(&(output->g), tokens[1])) | 
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| 509 | return false; | 
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| 510 | if (!convertValue(&(output->b), tokens[2])) | 
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| 511 | return false; | 
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| 512 | if (tokens.size() >= 4) | 
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| 513 | { | 
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| 514 | if (!convertValue(&(output->a), tokens[3])) | 
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| 515 | return false; | 
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| 516 | } | 
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| 517 | else | 
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| 518 | output->a = 1.0; | 
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| 519 |  | 
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| 520 | return true; | 
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| 521 | } | 
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| 522 | return false; | 
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| 523 | } | 
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| 524 | } | 
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