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source: code/branches/merge/src/network/PacketManager.h @ 1355

Last change on this file since 1355 was 1355, checked in by scheusso, 17 years ago

some enhanced enet usage (gamestates are not reliable anymore - we hope to get a latency reduction)

File size: 4.4 KB
RevLine 
[1168]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[1232]29#ifndef _PacketManager_H__
30#define _PacketManager_H__
31
32#include "NetworkPrereqs.h"
33
34#include <string>
[1336]35#include <inttypes.h>
[1232]36#include <enet/enet.h>
37
38#include "core/CoreIncludes.h"
39
40#define CLIENTID_CLIENT -1
[1336]41#define NETWORK_CRC32POLY 0x04C11DB7 /* CRC-32 Polynom */
[1232]42
43//enum netowk generally used to set the type ID of a packet
44namespace network
45{
46  /*
47  * class to generate packets
48  *
49  * @autor: Dumeni Manatschal
50  *
51  */
[1336]52  //void calcCRC(uint32_t &crc32, int bit);
53  uint32_t calcCRC(unsigned char *data, unsigned int dataLength);
54 
[1232]55  class PacketGenerator
56  {
57  public:
58    PacketGenerator();
59    //call one of this functions out of an instance of PacketGenerator to create a packet
[1355]60    ENetPacket* acknowledgement( int state, int reliable = 0 ); // we do not want reliability
[1232]61    ENetPacket* command( int dataLength, void *data, int reliable = ENET_PACKET_FLAG_RELIABLE );
62    ENetPacket* mousem( double x, double y, int reliable = ENET_PACKET_FLAG_RELIABLE );
63    ENetPacket* keystrike( char press, int reliable = ENET_PACKET_FLAG_RELIABLE );
64    ENetPacket* chatMessage( const char* message, int reliable = ENET_PACKET_FLAG_RELIABLE );
[1355]65    ENetPacket* gstate( GameStateCompressed *states, int reliable = 0 ); // we do not want reliability of gamestates
[1232]66    ENetPacket* clid( int classid, std::string classname, int reliable = ENET_PACKET_FLAG_RELIABLE );
67    ENetPacket* generateWelcome( int clientID,int shipID, bool allowed, int reliable = ENET_PACKET_FLAG_RELIABLE );
68    ENetPacket* generateConnectRequest( int reliable = ENET_PACKET_FLAG_RELIABLE );
69  private:
[1336]70    bool addCRC( ENetPacket *packet);
[1232]71  };
72
73  /*
74  * class used to decode incoming packets
75  *
76  * @autor: Dumeni Manatschal
77  *
78  */
79  class _NetworkExport PacketDecoder
80  {
81  public:
82    PacketDecoder();
83    virtual ~PacketDecoder();
84    //call this function to decode, it calls the right decoding function below
85    bool elaborate( ENetPacket* packet, int clientId );
86  protected:
87
88    virtual void processChat( chat *data, int clientId);
89
90
91  private:
[1336]92    bool testAndRemoveCRC(ENetPacket *packet);
[1232]93
94
95    void acknowledgement( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
96    bool command( ENetPacket* packet, int clientId );
97    void mousem( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
98    void keystrike( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
[1245]99    void chatMessage( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
100    void gstate( ENetPacket* packet, int clientID = CLIENTID_CLIENT );
[1232]101    void clid( ENetPacket *packet);
102    bool decodeWelcome( ENetPacket* packet, int clientID = CLIENTID_CLIENT );
103    bool decodeConnectRequest( ENetPacket *packet, int clientID = CLIENTID_CLIENT );
104
105    //process data
106    //two functions are note yet implemented!
[1245]107    virtual void processGamestate(GameStateCompressed *state, int clientID);
[1232]108    virtual void processAck( ack *data, int clientID);
109    virtual void processClassid( classid *cid);
110    virtual bool processWelcome( welcome *w );
111    virtual bool processConnectRequest( connectRequest *con, int clientID );
112    //virtual void processAck( ack *data);
113
114    //print functions
115    void printAck( ack* data );
116    void printMouse( mouse* data );
117    void printKey( keyboard* data );
118    void printChat( chat* data, int clientId );
119    void printGamestate( GameStateCompressed *data );
120    void printClassid( classid *cid);
121  };
122}
123
124#endif /* _PacketManager_H__ */
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