| [189] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  * | 
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 | 4 |  * | 
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 | 5 |  *   License notice: | 
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 | 6 |  * | 
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 | 7 |  *   This program is free software: you can redistribute it and/or modify | 
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 | 8 |  *   it under the terms of the GNU General Public License as published by | 
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 | 9 |  *   the Free Software Foundation, either version 3 of the License, or | 
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 | 10 |  *   (at your option) any later version. | 
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 | 11 |  * | 
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 | 12 |  *   This program is distributed in the hope that it will be useful, | 
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 | 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 15 |  *   GNU General Public License for more details. | 
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 | 16 |  * | 
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 | 17 |  *   You should have received a copy of the GNU General Public License | 
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 | 18 |  *   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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 | 19 |  * | 
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 | 20 |  * | 
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 | 21 |  *   Author: | 
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 | 22 |  *      Reto Grieder | 
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 | 23 |  *   Co-authors: | 
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 | 24 |  *      ... | 
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 | 25 |  * | 
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 | 26 |  */ | 
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 | 27 |  | 
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 | 28 | #include "OgreSceneNode.h" | 
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 | 29 | #include "OgreVector3.h" | 
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 | 30 |  | 
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 | 31 | #include "inertial_node.h" | 
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 | 32 |  | 
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 | 33 |  | 
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 | 34 | namespace orxonox { | 
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 | 35 |   using namespace Ogre; | 
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 | 36 |  | 
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 | 37 |   InertialNode::InertialNode(SceneNode *node, Vector3 speed) | 
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 | 38 |         : node_(node), speed_(speed), childListSize_(4), childListIndex_(0), | 
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 | 39 |         parentNode_(NULL) | 
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 | 40 |   { | 
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 | 41 |     childList_ = new InertialNode*[childListSize_]; | 
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 | 42 |   } | 
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 | 43 |  | 
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 | 44 |  | 
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 | 45 |   InertialNode::InertialNode(orxonox::InertialNode *parentNode, Vector3 speed) | 
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 | 46 |         : parentNode_(parentNode), childListSize_(4), childListIndex_(0), speed_(speed) | 
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 | 47 |   { | 
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 | 48 |     childList_ = new InertialNode*[childListSize_]; | 
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 | 49 |     node_ = parentNode_->getSceneNode()->createChildSceneNode(); | 
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 | 50 |   } | 
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 | 51 |  | 
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 | 52 |  | 
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 | 53 |   InertialNode::~InertialNode() | 
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 | 54 |   { | 
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 | 55 |     if (childList_) | 
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 | 56 |     { | 
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 | 57 |       for (int i = 0; i < childListIndex_; i++) | 
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 | 58 |         if (childList_[i]) | 
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 | 59 |           delete childList_[i]; | 
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 | 60 |       delete childList_; | 
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 | 61 |     } | 
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 | 62 |   } | 
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 | 63 |  | 
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 | 64 |  | 
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 | 65 |   InertialNode* InertialNode::createChildNode() | 
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 | 66 |   { | 
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 | 67 |     InertialNode *temp = new InertialNode(this); | 
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 | 68 |     addChild(temp); | 
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 | 69 |     return temp; | 
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 | 70 |   } | 
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 | 71 |  | 
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 | 72 |  | 
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 | 73 |   InertialNode* InertialNode::getParentNode() | 
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 | 74 |   { | 
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 | 75 |     return parentNode_; | 
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 | 76 |   } | 
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 | 77 |  | 
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 | 78 |  | 
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 | 79 |   SceneNode* InertialNode::getSceneNode() | 
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 | 80 |   { | 
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 | 81 |     return node_; | 
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 | 82 |   } | 
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 | 83 |  | 
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 | 84 |  | 
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 | 85 |   Vector3 InertialNode::getSpeed() | 
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 | 86 |   { | 
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 | 87 |     return speed_; | 
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 | 88 |   } | 
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 | 89 |  | 
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 | 90 |  | 
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 | 91 |   Vector3 InertialNode::getWorldSpeed() | 
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 | 92 |   { | 
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 | 93 |     // go through the tree of Inertial nodes | 
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 | 94 |     Vector3 speed = speed_; | 
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 | 95 |     InertialNode *temp = parentNode_; | 
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 | 96 |     while (temp != NULL) | 
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 | 97 |     { | 
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 | 98 |       speed = temp->getSceneNode()->getOrientation() * speed + temp->getSpeed(); | 
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 | 99 |       temp = temp->getParentNode(); | 
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 | 100 |     } | 
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 | 101 |     return speed; | 
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 | 102 |   } | 
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 | 103 |  | 
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 | 104 |  | 
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 | 105 |   void InertialNode::addSpeed(Vector3 speed) | 
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 | 106 |   { | 
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 | 107 |     speed_ += speed; | 
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 | 108 |   } | 
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 | 109 |  | 
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 | 110 |  | 
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 | 111 |   void InertialNode::addChild(orxonox::InertialNode *node) | 
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 | 112 |   { | 
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 | 113 |     if (childListIndex_ == childListSize_) | 
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 | 114 |     { | 
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 | 115 |       // redimension the array | 
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 | 116 |       InertialNode **tempArray = new InertialNode*[2*childListSize_]; | 
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 | 117 |       for (int i = 0; i < childListSize_; i++) | 
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 | 118 |         tempArray[i] = childList_[i]; | 
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 | 119 |       childListSize_ *= 2; | 
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 | 120 |       delete childList_; | 
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 | 121 |       childList_ = tempArray; | 
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 | 122 |     } | 
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 | 123 |     childList_[childListIndex_++] = node; | 
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 | 124 |   } | 
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 | 125 |  | 
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 | 126 | } | 
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