| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  * | 
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| 4 |  * | 
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| 5 |  *   License notice: | 
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| 6 |  * | 
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| 7 |  *   This program is free software: you can redistribute it and/or modify | 
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| 8 |  *   it under the terms of the GNU General Public License as published by | 
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| 9 |  *   the Free Software Foundation, either version 3 of the License, or | 
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| 10 |  *   (at your option) any later version. | 
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| 11 |  * | 
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| 12 |  *   This program is distributed in the hope that it will be useful, | 
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| 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 |  *   GNU General Public License for more details. | 
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| 16 |  * | 
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| 17 |  *   You should have received a copy of the GNU General Public License | 
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| 18 |  *   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 19 |  * | 
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| 20 |  * | 
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| 21 |  *   Author: | 
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| 22 |  *      Reto Grieder | 
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| 23 |  *   Co-authors: | 
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| 24 |  *      ... | 
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| 25 |  * | 
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| 26 |  */ | 
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| 27 |  | 
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| 28 | #include "OgreSceneNode.h" | 
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| 29 | #include "OgreVector3.h" | 
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| 30 |  | 
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| 31 | #include "inertial_node.h" | 
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| 32 |  | 
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| 33 |  | 
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| 34 | namespace orxonox { | 
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| 35 |   using namespace Ogre; | 
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| 36 |  | 
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| 37 |   InertialNode::InertialNode(SceneNode *node, Vector3 speed) | 
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| 38 |         : node_(node), speed_(speed), childListSize_(4), childListIndex_(0), | 
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| 39 |         parentNode_(NULL) | 
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| 40 |   { | 
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| 41 |     childList_ = new InertialNode*[childListSize_]; | 
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| 42 |   } | 
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| 43 |  | 
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| 44 |  | 
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| 45 |   InertialNode::InertialNode(orxonox::InertialNode *parentNode, Vector3 speed) | 
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| 46 |         : parentNode_(parentNode), childListSize_(4), childListIndex_(0), speed_(speed) | 
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| 47 |   { | 
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| 48 |     childList_ = new InertialNode*[childListSize_]; | 
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| 49 |     node_ = parentNode_->getSceneNode()->createChildSceneNode(); | 
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| 50 |   } | 
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| 51 |  | 
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| 52 |  | 
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| 53 |   InertialNode::~InertialNode() | 
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| 54 |   { | 
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| 55 |     if (childList_) | 
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| 56 |     { | 
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| 57 |       for (int i = 0; i < childListIndex_; i++) | 
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| 58 |         if (childList_[i]) | 
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| 59 |           delete childList_[i]; | 
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| 60 |       delete childList_; | 
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| 61 |     } | 
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| 62 |   } | 
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| 63 |  | 
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| 64 |  | 
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| 65 |   InertialNode* InertialNode::createChildNode() | 
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| 66 |   { | 
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| 67 |     InertialNode *temp = new InertialNode(this); | 
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| 68 |     addChild(temp); | 
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| 69 |     return temp; | 
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| 70 |   } | 
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| 71 |  | 
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| 72 |  | 
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| 73 |   InertialNode* InertialNode::getParentNode() | 
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| 74 |   { | 
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| 75 |     return parentNode_; | 
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| 76 |   } | 
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| 77 |  | 
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| 78 |  | 
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| 79 |   SceneNode* InertialNode::getSceneNode() | 
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| 80 |   { | 
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| 81 |     return node_; | 
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| 82 |   } | 
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| 83 |  | 
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| 84 |  | 
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| 85 |   Vector3 InertialNode::getSpeed() | 
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| 86 |   { | 
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| 87 |     return speed_; | 
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| 88 |   } | 
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| 89 |  | 
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| 90 |  | 
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| 91 |   Vector3 InertialNode::getWorldSpeed() | 
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| 92 |   { | 
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| 93 |     // go through the tree of Inertial nodes | 
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| 94 |     Vector3 speed = speed_; | 
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| 95 |     InertialNode *temp = parentNode_; | 
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| 96 |     while (temp != NULL) | 
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| 97 |     { | 
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| 98 |       speed = temp->getSceneNode()->getOrientation() * speed + temp->getSpeed(); | 
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| 99 |       temp = temp->getParentNode(); | 
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| 100 |     } | 
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| 101 |     return speed; | 
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| 102 |   } | 
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| 103 |  | 
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| 104 |  | 
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| 105 |   void InertialNode::addSpeed(Vector3 speed) | 
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| 106 |   { | 
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| 107 |     speed_ += speed; | 
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| 108 |   } | 
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| 109 |  | 
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| 110 |  | 
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| 111 |   void InertialNode::addChild(orxonox::InertialNode *node) | 
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| 112 |   { | 
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| 113 |     if (childListIndex_ == childListSize_) | 
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| 114 |     { | 
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| 115 |       // redimension the array | 
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| 116 |       InertialNode **tempArray = new InertialNode*[2*childListSize_]; | 
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| 117 |       for (int i = 0; i < childListSize_; i++) | 
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| 118 |         tempArray[i] = childList_[i]; | 
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| 119 |       childListSize_ *= 2; | 
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| 120 |       delete childList_; | 
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| 121 |       childList_ = tempArray; | 
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| 122 |     } | 
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| 123 |     childList_[childListIndex_++] = node; | 
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| 124 |   } | 
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| 125 |  | 
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| 126 | } | 
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