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| 1 | #ifndef __DemoScene__ |
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| 2 | #define __DemoScene__ |
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| 3 | |
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| 4 | #include "Ogre.h" |
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| 5 | |
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| 6 | using namespace Ogre; |
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| 7 | |
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| 8 | class OrxonoxScene |
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| 9 | { |
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| 10 | public: |
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| 11 | OrxonoxScene(SceneManager*); |
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| 12 | |
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| 13 | virtual ~OrxonoxScene(); |
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| 14 | |
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| 15 | virtual bool initialise(); |
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| 16 | |
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| 17 | virtual void tick(unsigned long, float); |
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| 18 | |
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| 19 | private: |
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| 20 | SceneManager* mSceneMgr; |
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| 21 | |
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| 22 | //specific variables for test purposes |
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| 23 | Light *mLight; |
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| 24 | SceneNode *lightNode; |
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| 25 | BillboardSet *bbs; |
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| 26 | float distance, radius; |
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| 27 | |
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| 28 | /// method where you can perform resource group loading |
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| 29 | virtual void loadResources(void); |
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| 30 | |
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| 31 | // Define what is in the scene |
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| 32 | virtual void createScene(void); |
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| 33 | }; |
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| 34 | #endif |
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