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source: code/branches/main_reto/include/OrxonoxScene.h @ 141

Last change on this file since 141 was 141, checked in by rgrieder, 16 years ago

RunManager.cpp completely commented in Doxygen style.
One or two comments are yet inappropriate since a few changes to the code have to be made anyway. coming soon.

File size: 1.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef __DemoScene__
30#define __DemoScene__
31
32#include "Ogre.h"
33
34using namespace Ogre;
35
36class OrxonoxScene
37{
38public:
39        OrxonoxScene(SceneManager*);
40
41        virtual ~OrxonoxScene();
42
43        virtual bool initialise();
44
45        virtual void tick(unsigned long, float);
46
47private:
48        SceneManager* mSceneMgr;
49
50        //specific variables for test purposes
51        Light        *mLight;
52        SceneNode    *lightNode;
53        BillboardSet *bbs;
54        float distance, radius;
55
56        /// method where you can perform resource group loading
57        virtual void loadResources(void);
58
59        // Define what is in the scene
60        virtual void createScene(void);
61};
62#endif
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