| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Damian 'Mozork' Frick | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file AddReward.h | 
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| 31 |     @brief | 
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| 32 |     Definition of the AddReward class. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _AddReward_H__ | 
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| 36 | #define _AddReward_H__ | 
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| 37 |  | 
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| 38 | #include "OrxonoxPrereqs.h" | 
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| 39 |  | 
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| 40 | #include <list> | 
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| 41 |  | 
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| 42 | #include "core/XMLPort.h" | 
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| 43 | #include "QuestEffect.h" | 
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| 44 |  | 
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| 45 | namespace orxonox { | 
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| 46 |  | 
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| 47 |     /** | 
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| 48 |     @brief | 
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| 49 |         Adds a list of Rewardables to a player. | 
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| 50 |          | 
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| 51 |         Creating a AddReward through XML goes as follows: | 
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| 52 |          | 
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| 53 |         <AddReward> | 
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| 54 |             <Rewardable /> //A list of Rewardable objects to be rewarded the player, see the specific Rewardables for their respective XML representations. | 
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| 55 |             ... | 
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| 56 |             <Rewardable /> | 
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| 57 |         </AddReward> | 
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| 58 |     @author | 
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| 59 |         Damian 'Mozork' Frick | 
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| 60 |     */ | 
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| 61 |     class _OrxonoxExport AddReward : public QuestEffect | 
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| 62 |     { | 
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| 63 |         public: | 
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| 64 |             AddReward(BaseObject* creator); | 
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| 65 |             virtual ~AddReward(); | 
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| 66 |  | 
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| 67 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a AddReward object through XML. | 
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| 68 |  | 
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| 69 |             virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect. | 
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| 70 |  | 
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| 71 |         private: | 
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| 72 |             std::list<Rewardable*> rewards_; //!< A list of Rewardables to be added to the player invoking the QuestEffect. | 
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| 73 |  | 
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| 74 |             /** | 
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| 75 |             @brief Add a Rewardable object to the list of objects to be awarded to the player invoking the QuestEffect. | 
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| 76 |             @param reward Pointer to the Rewardable to be added. | 
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| 77 |             */ | 
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| 78 |             inline void addRewardable(Rewardable* reward) | 
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| 79 |                 { this->rewards_.push_back(reward); } | 
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| 80 |             const Rewardable* getRewardables(unsigned int index) const; //!< Returns the Rewardable object at the given index. | 
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| 81 |  | 
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| 82 |     }; | 
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| 83 |  | 
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| 84 | } | 
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| 85 |  | 
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| 86 | #endif /* _AddReward_H__ */ | 
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