1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Johannes Ritz |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | /** |
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29 | @file LastManStanding.h |
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30 | @brief Declaration of the Gametype "Last Man Standing". |
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31 | */ |
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32 | /* BY THE WAY |
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33 | //!You have to ADD BOTS (or any other further players) BEFORE actually starting a match! |
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34 | //Maybe a warning should be added in the menu, if a player starts a Last Man Standing match alone. |
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35 | //Whenever there is only on player in the game, this player will be declared as winner. |
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36 | //How "death" is managed: dead players cannot respawn. |
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37 | */ |
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38 | #ifndef _LastManStanding_H__ |
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39 | #define _LastManStanding_H__ |
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40 | |
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41 | #include "OrxonoxPrereqs.h" |
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42 | #include "Gametype.h" |
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43 | #include <map> |
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44 | #include <vector> |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | class _OrxonoxExport LastManStanding : public Gametype |
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49 | { |
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50 | /** |
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51 | @brief |
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52 | Last Man Standing is a gametype where each player fights against each other, until one player remains. |
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53 | @author |
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54 | Johannes Ritz |
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55 | */ |
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56 | protected: |
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57 | int lives; //!< Standard amount of lives. Each player starts a game with so many lives. |
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58 | std::map< PlayerInfo*, int > playerLives_; //!< Each player's lives are stored here. |
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59 | int playersAlive; //!< Counter counting players with more than 0 lives. |
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60 | float timeRemaining; //!< Each player has a certain time where he or she has to hit an opponent or will be punished. |
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61 | std::map<PlayerInfo*, float> timeToAct_; //!< Each player's time till she/he will be punished is stored here. |
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62 | virtual void spawnDeadPlayersIfRequested(); //!< Prevents dead players to respawn |
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63 | |
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64 | public: |
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65 | LastManStanding(BaseObject* creator); //!< Default Constructor. |
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66 | virtual ~LastManStanding() {} //!< Default Destructor. |
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67 | void setConfigValues(); //!< Makes values configurable. |
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68 | |
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69 | virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); //!< If a player shoot's an opponent, his punishment countdown will be resetted. |
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70 | virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); //!< Manages each players lives. |
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71 | |
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72 | virtual void start(); //!< Sends a start message. |
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73 | virtual void end(); //!< Sends an end message. |
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74 | virtual void playerEntered(PlayerInfo* player); |
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75 | virtual bool playerLeft(PlayerInfo* player); |
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76 | virtual bool playerChangedName(PlayerInfo* player); |
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77 | |
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78 | virtual void pawnKilled(Pawn* victim, Pawn* killer = 0); |
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79 | |
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80 | const int playerGetLives(PlayerInfo* player); //!< getFunction for the map "playerLives_" |
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81 | void killPlayer(PlayerInfo* player); //!< Function in order to kill a player. Punishment for hiding longer than "timeRemaining". |
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82 | void tick (float dt); //!< used to end the game |
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83 | }; |
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84 | } |
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85 | |
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86 | #endif /* _LastManStanding_H__ */ |
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