Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/lastmanstanding/src/orxonox/gametypes/LastManStanding.h @ 7579

Last change on this file since 7579 was 7579, checked in by jo, 14 years ago

Jetzt auch mit einfachem HUD.

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Johannes Ritz
24 *   Co-authors:
25 *      ...
26 *
27 */
28/**
29    @file LastManStanding.h
30    @brief Declaration of the Gametype "Last Man Standing".
31*/
32
33#ifndef _LastManStanding_H__
34#define _LastManStanding_H__
35
36#include "OrxonoxPrereqs.h"
37#include "Gametype.h"
38#include <map>
39#include <vector>
40
41namespace orxonox
42{
43    class _OrxonoxExport LastManStanding : public Gametype
44    {
45    /**
46    @brief
47        Last Man Standing is a gametype where each player fights against each other, until one player remains.
48    @author
49        Johannes Ritz
50    */
51        protected:
52            int lives; //!< Standard amount of lives. Each player starts a game with so many lives.
53            std::map< PlayerInfo*, int > playerLives_; //!< Each player's lives are stored here.
54            int playersAlive; //!< Counter counting players with more than 0 lives.
55            float timeRemaining; //!< Each player has a certain time where he or she has to hit an opponent or will be punished.
56            std::map<PlayerInfo*, float> timeToAct_; //!< Each player's time till she/he will be punished is stored here.
57            virtual void spawnDeadPlayersIfRequested(); //!< Prevents dead players to respawn
58
59        public:
60            LastManStanding(BaseObject* creator); //!< Default Constructor.
61            virtual ~LastManStanding() {} //!< Default Destructor.
62            void setConfigValues(); //!< Makes values configurable.
63
64            virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); //!< If a player shoot's an opponent, his punishment countdown will be resetted.
65            virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); //!< Manages each players lives.
66
67            virtual void start(); //!< Sends a start message.
68            virtual void end(); //!< Sends an end message.
69            virtual void playerEntered(PlayerInfo* player); //!< Initializes values. Manages the gametype's HUD. #Players alive via StaticMessage.
70            virtual bool playerLeft(PlayerInfo* player); //!< Manages the gametype's HUD. #Players alive via StaticMessage.
71            virtual bool playerChangedName(PlayerInfo* player);
72            virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn); //!< Manages the gametype's HUD. player's lives via FadingMessage.
73            virtual void playerStopsControllingPawn(PlayerInfo* player, Pawn* pawn);  //!< Manages the gametype's HUD. #Players alive via StaticMessage.
74            virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
75
76            const int playerGetLives(PlayerInfo* player); //!< getFunction for the map "playerLives_".
77            void killPlayer(PlayerInfo* player); //!< Function in order to kill a player. Punishment for hiding longer than "timeRemaining".
78            void tick (float dt); //!< used to end the game
79    };
80}
81
82#endif /* _LastManStanding_H__ */
Note: See TracBrowser for help on using the repository browser.