1 | <?lua |
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2 | include("stats.oxo") |
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3 | include("hudtemplates3.oxo") |
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4 | include("templates/lodinformation.oxt") |
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5 | ?> |
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6 | |
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7 | <?lua |
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8 | include("templates/spaceship_assff.oxt") |
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9 | include("templates/spaceship_pirate.oxt") |
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10 | ?> |
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11 | |
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12 | <Level |
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13 | name = "Last Man Standing" |
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14 | description = "testmap for gametype last man standing" |
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15 | gametype = "LastManStanding" |
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16 | > |
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17 | <templates> |
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18 | <Template link=lodtemplate_default /> |
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19 | </templates> |
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20 | |
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21 | <Scene |
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22 | ambientlight = "0.8, 0.8, 0.8" |
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23 | skybox = "Orxonox/skypanoramagen1" |
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24 | > |
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25 | <!----- Spawnpoints -----> |
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26 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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27 | <SpawnPoint team=0 position="-1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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28 | <SpawnPoint team=0 position="1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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29 | <SpawnPoint team=0 position="-700,0,700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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30 | <SpawnPoint team=0 position="700,0,-700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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31 | <SpawnPoint team=0 position="0,0,-1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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32 | <SpawnPoint team=0 position="0,0,1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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33 | <Bot /> |
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34 | |
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35 | <!-- ------------ middle asteroid -------------- --> |
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36 | <StaticEntity position="0,20,0"> |
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37 | <attached> |
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38 | <Model position="0,0,0" scale=140 mesh="asteroid_UV.mesh" shadow=true /> |
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39 | <!--ParticleEmitter position="0,0,0" source="Orxonox/Steam" /--> |
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40 | <collisionShapes> |
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41 | <SphereCollisionShape radius="30" /> |
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42 | </collisionShapes> |
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43 | </attached> |
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44 | </StaticEntity> |
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45 | |
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46 | |
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47 | <!-- ---------------asteroid dome----------------- --> |
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48 | <?lua |
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49 | max = 17 |
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50 | for i = 1, max, 1 |
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51 | do |
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52 | y = math.sin(i/max*6)*750 |
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53 | z = math.cos(i/max*6)*750 |
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54 | x = i*10 |
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55 | ?> |
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56 | <?lua |
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57 | for k = 1, 25, 1 |
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58 | do |
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59 | j = math.random() |
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60 | ?> |
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61 | |
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62 | <StaticEntity position="<?lua print(y) ?>,0,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> > |
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63 | <attached> |
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64 | <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> |
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65 | </Model> |
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66 | </attached> |
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67 | </StaticEntity> |
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68 | |
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69 | <StaticEntity position="<?lua print(y) ?>,100,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> > |
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70 | <attached> |
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71 | <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i+3,6) + 1) ?>.mesh"> |
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72 | </Model> |
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73 | </attached> |
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74 | </StaticEntity># |
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75 | |
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76 | <StaticEntity position="<?lua print(y) ?>,200,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> > |
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77 | <attached> |
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78 | <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*5,6) + 1) ?>.mesh"> |
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79 | </Model> |
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80 | </attached> |
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81 | </StaticEntity> |
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82 | |
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83 | <StaticEntity position="<?lua print(y) ?>,-100,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> > |
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84 | <attached> |
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85 | <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*13,6) + 1) ?>.mesh"> |
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86 | </Model> |
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87 | </attached> |
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88 | </StaticEntity> |
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89 | |
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90 | <StaticEntity position="<?lua print(y) ?>,-200,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> > |
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91 | <attached> |
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92 | <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*17,6) + 1) ?>.mesh"> |
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93 | </Model> |
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94 | </attached> |
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95 | </StaticEntity> |
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96 | |
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97 | <?lua |
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98 | end |
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99 | ?> |
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100 | <?lua end ?> |
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101 | |
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102 | |
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103 | |
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104 | |
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105 | </Scene> |
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106 | </Level> |
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107 | |
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108 | |
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