1 | <?lua |
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2 | include("stats.oxo") |
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3 | include("hudtemplates3.oxo") |
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4 | include("templates/lodinformation.oxt") |
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5 | ?> |
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6 | |
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7 | <?lua |
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8 | include("templates/spaceship_assff.oxt") |
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9 | include("templates/spaceship_pirate.oxt") |
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10 | ?> |
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11 | |
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12 | <Level |
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13 | name = "Last Man Standing" |
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14 | description = "testmap for gametype last man standing" |
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15 | gametype = "LastManStanding" |
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16 | > |
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17 | <templates> |
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18 | <Template link=lodtemplate_default /> |
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19 | </templates> |
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20 | |
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21 | <Scene |
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22 | ambientlight = "0.8, 0.8, 0.8" |
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23 | skybox = "Orxonox/Starbox" |
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24 | > |
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25 | <!----- Spawnpoints -----> |
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26 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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27 | <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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28 | <SpawnPoint team=0 position="-200,200,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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29 | <SpawnPoint team=0 position="-200,0,200" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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30 | <SpawnPoint team=0 position="200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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31 | <SpawnPoint team=0 position="200,200,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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32 | <SpawnPoint team=0 position="200,0,200" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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33 | |
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34 | <!-- ----------------random fog ------> |
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35 | <?lua |
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36 | for i = 1, 100, 1 |
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37 | do |
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38 | j = math.random() |
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39 | ?> |
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40 | |
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41 | <StaticEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>"> |
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42 | <attached> |
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43 | <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> |
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44 | </attached> |
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45 | </StaticEntity> |
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46 | |
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47 | <?lua |
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48 | end |
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49 | ?> |
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50 | <!-- Carrier with guns not implemented yet--> |
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51 | <MovableEntity position="-2000,-1000,-2000" pitch="-90" roll="90"> |
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52 | <attached> |
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53 | <Model position="0,0,0" scale=10 mesh="Carrier.mesh" /> |
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54 | <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" /> |
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55 | <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" /> |
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56 | </attached> |
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57 | <collisionShapes> |
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58 | <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> |
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59 | <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> |
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60 | <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> |
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61 | <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> |
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62 | <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> |
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63 | <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> |
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64 | <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> |
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65 | </collisionShapes> |
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66 | </MovableEntity> |
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67 | |
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68 | <!-- ---------------- Space Station --------------- --> |
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69 | <?lua |
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70 | dofile("includes/CuboidSpaceStation.lua") |
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71 | ?> |
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72 | <StaticEntity scale=1 position="-5000,100,1000" roll=30> |
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73 | <attached> |
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74 | <?lua |
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75 | createSpaceStationPar(65461,2,1,2,1,2,1,100) |
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76 | ?> |
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77 | <Billboard position="0,0,0" colour="1.0,1.0,0" material="Examples/Flare" /> |
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78 | </attached> |
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79 | </StaticEntity> |
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80 | <!-- |
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81 | <Destroyer position="3500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500> |
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82 | <attached> |
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83 | <CheckPoint /> |
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84 | <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/> |
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85 | <Backlight |
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86 | mainstate=activity |
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87 | active=false |
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88 | scale=0.4 |
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89 | name=bltest |
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90 | position=" 7.6, 0, 6" |
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91 | colour="0.2, 0.65, 1.0, 1.0" |
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92 | width=15 |
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93 | length=1500 |
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94 | lifetime=2 |
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95 | elements=50 |
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96 | trailmaterial="Trail/backlighttrail" |
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97 | turnontime=1 |
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98 | turnofftime=1 |
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99 | material="Flares/ThrusterFlare1" |
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100 | /> |
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101 | </attached> |
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102 | <collisionShapes> |
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103 | <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> |
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104 | <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> |
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105 | <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> |
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106 | <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> |
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107 | <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> |
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108 | <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> |
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109 | <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> |
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110 | </collisionShapes> |
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111 | </Destroyer> |
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112 | --> |
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113 | |
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114 | |
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115 | </Scene> |
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116 | </Level> |
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117 | |
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