Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/lastmanstanding/data/levels/gametype_lastmanstanding.oxw @ 7556

Last change on this file since 7556 was 7556, checked in by landauf, 14 years ago

eol-style native

  • Property svn:eol-style set to native
File size: 4.3 KB
Line 
1<?lua
2  include("stats.oxo")
3  include("hudtemplates3.oxo")
4  include("templates/lodinformation.oxt")
5?>
6
7<?lua
8  include("templates/spaceship_assff.oxt")
9  include("templates/spaceship_pirate.oxt")
10?>
11
12<Level
13 name         = "Last Man Standing"
14 description  = "testmap for gametype last man standing"
15 gametype     =  "LastManStanding"
16>
17  <templates>
18    <Template link=lodtemplate_default />
19  </templates>
20
21  <Scene
22    ambientlight = "0.8, 0.8, 0.8"
23    skybox       = "Orxonox/Starbox"
24  >
25<!----- Spawnpoints ----->
26    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
27    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
28    <SpawnPoint team=0 position="-200,200,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
29    <SpawnPoint team=0 position="-200,0,200" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
30    <SpawnPoint team=0 position="200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
31    <SpawnPoint team=0 position="200,200,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
32    <SpawnPoint team=0 position="200,0,200" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
33
34<!-- ----------------random fog ------>
35<?lua
36for i = 1, 100, 1
37do
38j = math.random()
39?>
40
41    <StaticEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>">
42      <attached>
43        <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
44      </attached>
45    </StaticEntity>
46
47<?lua
48end
49?>
50<!-- Carrier with guns not implemented yet-->
51    <MovableEntity position="-2000,-1000,-2000" pitch="-90" roll="90">
52      <attached>
53        <Model position="0,0,0" scale=10 mesh="Carrier.mesh" />
54        <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" />
55        <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" />
56      </attached>
57              <collisionShapes>
58        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
59        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
60        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
61        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
62        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
63        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
64        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
65      </collisionShapes>
66    </MovableEntity>
67
68<!-- ---------------- Space Station --------------- -->
69<?lua
70    dofile("includes/CuboidSpaceStation.lua")
71  ?>
72      <StaticEntity scale=1 position="-5000,100,1000" roll=30>
73        <attached>
74          <?lua
75            createSpaceStationPar(65461,2,1,2,1,2,1,100)
76          ?>
77          <Billboard position="0,0,0" colour="1.0,1.0,0" material="Examples/Flare" />
78        </attached>
79      </StaticEntity>
80<!--
81    <Destroyer position="3500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500>
82      <attached>
83        <CheckPoint />
84        <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
85        <Backlight
86          mainstate=activity
87          active=false
88          scale=0.4
89          name=bltest
90          position=" 7.6, 0, 6"
91          colour="0.2, 0.65, 1.0, 1.0"
92          width=15
93          length=1500
94          lifetime=2
95          elements=50
96          trailmaterial="Trail/backlighttrail"
97          turnontime=1
98          turnofftime=1
99          material="Flares/ThrusterFlare1"
100        />
101      </attached>
102      <collisionShapes>
103        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
104        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
105        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
106        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
107        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
108        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
109        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
110      </collisionShapes>
111    </Destroyer>
112-->
113
114
115  </Scene>
116</Level>
117
Note: See TracBrowser for help on using the repository browser.