[7555] | 1 | <?lua |
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| 2 | include("stats.oxo") |
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| 3 | include("hudtemplates3.oxo") |
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| 4 | include("templates/lodinformation.oxt") |
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| 5 | ?> |
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| 6 | |
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| 7 | <?lua |
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| 8 | include("templates/spaceship_assff.oxt") |
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| 9 | include("templates/spaceship_pirate.oxt") |
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| 10 | ?> |
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| 11 | |
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| 12 | <Level |
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| 13 | name = "Last Man Standing" |
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| 14 | description = "testmap for gametype last man standing" |
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| 15 | gametype = "LastManStanding" |
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| 16 | > |
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| 17 | <templates> |
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| 18 | <Template link=lodtemplate_default /> |
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| 19 | </templates> |
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| 20 | |
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| 21 | <Scene |
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| 22 | ambientlight = "0.8, 0.8, 0.8" |
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| 23 | skybox = "Orxonox/Starbox" |
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| 24 | > |
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| 25 | <!----- Spawnpoints -----> |
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| 26 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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| 27 | <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 28 | <SpawnPoint team=0 position="-200,200,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 29 | <SpawnPoint team=0 position="-200,0,200" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 30 | <SpawnPoint team=0 position="200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 31 | <SpawnPoint team=0 position="200,200,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 32 | <SpawnPoint team=0 position="200,0,200" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 33 | |
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| 34 | <!-- ----------------random fog ------> |
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| 35 | <?lua |
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| 36 | for i = 1, 100, 1 |
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| 37 | do |
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| 38 | j = math.random() |
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| 39 | ?> |
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| 40 | |
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| 41 | <StaticEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>"> |
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| 42 | <attached> |
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| 43 | <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> |
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| 44 | </attached> |
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| 45 | </StaticEntity> |
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| 46 | |
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| 47 | <?lua |
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| 48 | end |
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| 49 | ?> |
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| 50 | <!-- Carrier with guns not implemented yet--> |
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| 51 | <MovableEntity position="-2000,-1000,-2000" pitch="-90" roll="90"> |
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| 52 | <attached> |
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| 53 | <Model position="0,0,0" scale=10 mesh="Carrier.mesh" /> |
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| 54 | <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" /> |
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| 55 | <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" /> |
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| 56 | </attached> |
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| 57 | <collisionShapes> |
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| 58 | <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> |
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| 59 | <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> |
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| 60 | <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> |
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| 61 | <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> |
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| 62 | <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> |
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| 63 | <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> |
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| 64 | <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> |
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| 65 | </collisionShapes> |
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| 66 | </MovableEntity> |
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| 67 | |
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| 68 | <!-- ---------------- Space Station --------------- --> |
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| 69 | <?lua |
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| 70 | dofile("includes/CuboidSpaceStation.lua") |
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| 71 | ?> |
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| 72 | <StaticEntity scale=1 position="-5000,100,1000" roll=30> |
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| 73 | <attached> |
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| 74 | <?lua |
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| 75 | createSpaceStationPar(65461,2,1,2,1,2,1,100) |
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| 76 | ?> |
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| 77 | <Billboard position="0,0,0" colour="1.0,1.0,0" material="Examples/Flare" /> |
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| 78 | </attached> |
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| 79 | </StaticEntity> |
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| 80 | <!-- |
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| 81 | <Destroyer position="3500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500> |
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| 82 | <attached> |
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| 83 | <CheckPoint /> |
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| 84 | <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/> |
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| 85 | <Backlight |
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| 86 | mainstate=activity |
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| 87 | active=false |
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| 88 | scale=0.4 |
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| 89 | name=bltest |
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| 90 | position=" 7.6, 0, 6" |
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| 91 | colour="0.2, 0.65, 1.0, 1.0" |
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| 92 | width=15 |
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| 93 | length=1500 |
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| 94 | lifetime=2 |
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| 95 | elements=50 |
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| 96 | trailmaterial="Trail/backlighttrail" |
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| 97 | turnontime=1 |
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| 98 | turnofftime=1 |
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| 99 | material="Flares/ThrusterFlare1" |
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| 100 | /> |
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| 101 | </attached> |
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| 102 | <collisionShapes> |
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| 103 | <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> |
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| 104 | <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> |
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| 105 | <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> |
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| 106 | <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> |
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| 107 | <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> |
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| 108 | <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> |
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| 109 | <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> |
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| 110 | </collisionShapes> |
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| 111 | </Destroyer> |
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| 112 | --> |
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| 113 | |
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| 114 | |
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| 115 | </Scene> |
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| 116 | </Level> |
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| 117 | |
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