| [9702] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Florian Zinggeler |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | /** |
|---|
| 30 | @file Invader.h |
|---|
| [9868] | 31 | @brief Gametype. |
|---|
| [9702] | 32 | @ingroup Invader |
|---|
| 33 | */ |
|---|
| 34 | |
|---|
| 35 | #ifndef _Invader_H__ |
|---|
| 36 | #define _Invader_H__ |
|---|
| 37 | |
|---|
| 38 | #include "invader/InvaderPrereqs.h" |
|---|
| 39 | |
|---|
| 40 | #include "gametypes/Deathmatch.h" |
|---|
| 41 | |
|---|
| [9709] | 42 | #include "InvaderCenterPoint.h" |
|---|
| 43 | |
|---|
| [9777] | 44 | #include "tools/Timer.h" |
|---|
| 45 | |
|---|
| [9702] | 46 | namespace orxonox |
|---|
| 47 | { |
|---|
| 48 | |
|---|
| 49 | class _InvaderExport Invader : public Deathmatch |
|---|
| 50 | { |
|---|
| 51 | public: |
|---|
| [9868] | 52 | Invader(Context* context); |
|---|
| [9702] | 53 | |
|---|
| [9868] | 54 | virtual void start(); |
|---|
| 55 | virtual void end(); |
|---|
| [9709] | 56 | |
|---|
| [9777] | 57 | void spawnEnemy(); |
|---|
| 58 | |
|---|
| [9709] | 59 | void setCenterpoint(InvaderCenterPoint* center) |
|---|
| 60 | { this->center_ = center; } |
|---|
| [9828] | 61 | |
|---|
| 62 | int getLives(){return this->lives;} |
|---|
| 63 | int getLevel(){return this->level;} |
|---|
| 64 | int getPoints(){return this->point;} |
|---|
| [9854] | 65 | int getMultiplier(){return this->multiplier;} |
|---|
| [9829] | 66 | |
|---|
| [9858] | 67 | void costLife(); |
|---|
| [9874] | 68 | void levelUp(); |
|---|
| 69 | void addPoints(int numPoints); |
|---|
| [9868] | 70 | // checks if multiplier should be reset. |
|---|
| [9829] | 71 | void comboControll(); |
|---|
| [9868] | 72 | void init(); |
|---|
| [9866] | 73 | int lives; |
|---|
| [9868] | 74 | int multiplier; |
|---|
| 75 | bool bEndGame; |
|---|
| [9874] | 76 | bool bShowLevel; |
|---|
| [9709] | 77 | private: |
|---|
| [9874] | 78 | void toggleShowLevel(){bShowLevel = !bShowLevel;} |
|---|
| 79 | WeakPtr<InvaderShip> getPlayer(); |
|---|
| [9709] | 80 | WeakPtr<InvaderCenterPoint> center_; |
|---|
| [9828] | 81 | WeakPtr<InvaderShip> player; |
|---|
| [9777] | 82 | |
|---|
| 83 | Timer enemySpawnTimer; |
|---|
| [9829] | 84 | Timer comboTimer; |
|---|
| [9874] | 85 | Timer showLevelTimer; |
|---|
| [9709] | 86 | //Context* context; |
|---|
| [9828] | 87 | int level; |
|---|
| 88 | int point; |
|---|
| [9829] | 89 | bool b_combo; |
|---|
| [9702] | 90 | }; |
|---|
| 91 | } |
|---|
| 92 | |
|---|
| 93 | #endif /* _Invader_H__ */ |
|---|