| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Nicolas Perrenoud <nicolape_at_ee.ethz.ch> | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _AudioManager_H__ | 
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| 30 | #define _AudioManager_H__ | 
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| 31 |  | 
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| 32 | #include "AudioPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <vector> | 
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| 35 | #include <string> | 
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| 36 |  | 
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| 37 | namespace audio | 
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| 38 | { | 
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| 39 |   class _AudioExport AudioManager | 
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| 40 |         { | 
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| 41 |         public: | 
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| 42 |  | 
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| 43 |                 // Init audio | 
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| 44 |                 AudioManager(); | 
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| 45 |  | 
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| 46 |                 // Kill audio and set buffers, sources and memory free | 
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| 47 |                 ~AudioManager(); | 
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| 48 |  | 
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| 49 |                 // Set listener position | 
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| 50 |                 void setPos(std::vector<float> newPosition); | 
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| 51 |  | 
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| 52 |                 // Set listener speed | 
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| 53 |                 void setSpeed(std::vector<float> newSpeed); | 
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| 54 |  | 
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| 55 |                 // Set listener orientation (first is direction | 
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| 56 |                 // the listener looks at, the second is the direction | 
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| 57 |                 // upwards the listener) | 
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| 58 |                 void setOri(std::vector<float> at, std::vector<float> up); | 
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| 59 |  | 
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| 60 |                 // Parses given xml string | 
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| 61 |                 void loadParams(); | 
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| 62 |  | 
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| 63 |                 // Update | 
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| 64 |                 void tick(float dt); | 
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| 65 |  | 
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| 66 |                 void ambientAdd(std::string file); | 
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| 67 |                 void ambientStart(); | 
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| 68 |                 void ambientStop(); | 
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| 69 |  | 
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| 70 |         private: | 
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| 71 |  | 
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| 72 |                 // Background sound | 
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| 73 |     std::vector<AudioStream*> bgSounds; | 
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| 74 |                 int currentBgSound; | 
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| 75 |  | 
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| 76 |  | 
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| 77 |  | 
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| 78 |                 std::string ambientPath; | 
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| 79 |  | 
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| 80 |                 // Vector containing all audio files | 
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| 81 |                 std::vector<AudioBuffer*> buffers; | 
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| 82 |                 // Vector containing all audio sources which referer to one buffer | 
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| 83 |                 std::vector<AudioSource*> sources; | 
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| 84 |                 // The ambient background sound | 
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| 85 |                 AudioSource* ambient; | 
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| 86 |  | 
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| 87 |                 std::vector<float> listenerPosition; | 
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| 88 |                 std::vector<float> listenerSpeed; | 
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| 89 |                 std::vector<float> listenerAt; | 
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| 90 |                 std::vector<float> listenerup; | 
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| 91 |         }; | 
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| 92 | } | 
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| 93 |  | 
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| 94 | #endif /* _AudioManager_H__ */ | 
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