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source: code/trunk/src/audio/AudioManager.h @ 1747

Last change on this file since 1747 was 1747, checked in by landauf, 16 years ago

merged core3 back to trunk

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Nicolas Perrenoud <nicolape_at_ee.ethz.ch>
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _AudioManager_H__
30#define _AudioManager_H__
31
32#include "AudioPrereqs.h"
33
34#include <vector>
35#include <string>
36
37namespace audio
38{
39  class _AudioExport AudioManager
40        {
41        public:
42
43                // Init audio
44                AudioManager();
45
46                // Kill audio and set buffers, sources and memory free
47                ~AudioManager();
48
49                // Set listener position
50                void setPos(std::vector<float> newPosition);
51
52                // Set listener speed
53                void setSpeed(std::vector<float> newSpeed);
54
55                // Set listener orientation (first is direction
56                // the listener looks at, the second is the direction
57                // upwards the listener)
58                void setOri(std::vector<float> at, std::vector<float> up);
59
60                // Update
61                void tick(float dt);
62
63                void ambientAdd(std::string file);
64                void ambientStart();
65                void ambientStop();
66
67        private:
68
69                // Background sound
70    std::vector<AudioStream*> bgSounds;
71                int currentBgSound;
72
73
74
75                std::string ambientPath;
76
77                // Vector containing all audio files
78                std::vector<AudioBuffer*> buffers;
79                // Vector containing all audio sources which referer to one buffer
80                std::vector<AudioSource*> sources;
81                // The ambient background sound
82                AudioSource* ambient;
83
84                std::vector<float> listenerPosition;
85                std::vector<float> listenerSpeed;
86                std::vector<float> listenerAt;
87                std::vector<float> listenerup;
88        };
89}
90
91#endif /* _AudioManager_H__ */
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