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source: code/branches/hudelements/src/modules/overlays/hud/HUDNavigation.h @ 6897

Last change on this file since 6897 was 6897, checked in by sfluecki, 14 years ago

Updates in der reinitialisierung von HUDNavigation → changes in constructor & destructor of HUDNavigation.cc / apparently there is still a segfault when starting the game.

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29#ifndef _HUDNavigation_H__
30#define _HUDNavigation_H__
31
32#include <utility>
33#include <map>
34#include "overlays/OverlaysPrereqs.h"
35#include "interfaces/RadarViewable.h"
36
37#include "interfaces/RadarListener.h"
38#include "util/OgreForwardRefs.h"
39#include "tools/interfaces/Tickable.h"
40#include "overlays/OrxonoxOverlay.h"
41
42#include <vector>
43
44namespace orxonox
45{
46class _OverlaysExport HUDNavigation : public OrxonoxOverlay, public Tickable, public RadarListener
47{
48public:
49    HUDNavigation(BaseObject* creator);
50    virtual ~HUDNavigation();
51
52    virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode);
53    virtual void tick(float dt);
54    virtual void addObject(RadarViewable* object);
55
56    virtual void removeObject(RadarViewable* viewable);
57    virtual void objectChanged(RadarViewable* viewable) {}
58    inline float getRadarSensitivity() const {return 1.0f;}
59    inline void radarTick(float dt) {}
60//     virtual void changedOwner();
61
62
63private:
64
65
66
67    void sizeChanged();
68    void angleChanged() { }
69    void positionChanged() { }
70
71//      void updateActiveObjectList(map activeObjectList_);
72
73
74
75    // XMLPort accessors
76    void setNavMarkerSize(float size) {
77        navMarkerSize_ = size;
78        this->sizeChanged();
79    }
80    float getNavMarkerSize() const    {
81        return navMarkerSize_;
82    }
83
84    /*
85            void setAimMarkerSize(float size) { this->aimMarkerSize_ = size; this->sizeChanged(); }
86            float getAimMarkerSize() const    { return this->aimMarkerSize_; }
87    */
88
89    void setTextSize(float size);
90    float getTextSize() const;
91
92    void setFont(const std::string& font);
93    const std::string& getFont() const;
94
95    void updateMarker();
96    void updateFocus();
97    float getDist2Focus() const;
98    void getSingleton();
99
100
101    void updateActiveObjectMap();
102
103    Ogre::PanelOverlayElement* navMarker_;      //!< the panel used to show the arrow and the target marker
104    float navMarkerSize_;                       //!< One paramter size of the navigation marker
105    /*
106            Ogre::PanelOverlayElement* aimMarker_;      //!< Panel used to show the aim Marker
107            float aimMarkerSize_;                       //!< One paramter size of the aim marker
108    */
109    Ogre::TextAreaOverlayElement* navText_;     //!< Text overlay to display the target distance
110    bool wasOutOfView_;                         //!< Performance booster variable: setMaterial is not cheap
111
112    typedef std::map<RadarViewable*, std::pair<Ogre::PanelOverlayElement*, Ogre::TextAreaOverlayElement*> > activeObjectListType;
113    activeObjectListType activeObjectList_;
114    activeObjectListType::iterator tempRadarViewable;
115   
116    typedef std::set<RadarViewable*> respawnObjectSetType;
117    respawnObjectSetType respawnObjectSet_;
118    respawnObjectSetType::iterator respawnObjectSetIt_;
119
120    std::string fontName_;
121    float textSize_;
122
123};
124
125}
126
127#endif /* _HUDNavigation_H__ */
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