Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/hud2/src/orxonox/hud/HUD.cc @ 1000

Last change on this file since 1000 was 1000, checked in by rgrieder, 16 years ago
  • added a Factory to create OverlayElements by the ourselves
  • added a 3D ogre head to demonstrate the ability to use 3D content in an Overlay (could be used in a radar or whatever needs 3D)
File size: 9.2 KB
Line 
1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      ...
25*
26*/
27
28
29#include "OrxonoxStableHeaders.h"
30#include <OgreOverlay.h>
31#include <OgreOverlayContainer.h>
32#include <OgreOverlayManager.h>
33#include <OgreSceneNode.h>
34
35#include "HUD.h"
36#include "Bar.h"
37#include "TestElement.h"
38// ugly hack
39#include "Orxonox.h"
40
41
42namespace orxonox
43{
44  using namespace Ogre;
45
46
47
48
49
50  HUD::HUD(int zoom){
51
52    Ogre::OverlayManager& overlayManager = Ogre::OverlayManager::getSingleton();
53
54    energyCounter = new Bar(0,0,100,20,Bar::LEFT,Bar::YELLOW,"Orxonox/HUD/energyCounterPanel/energyCounter");
55
56    Ogre::OverlayContainer* energyCounterPanel = static_cast<Ogre::OverlayContainer*>(overlayManager.createOverlayElement("Panel", "Orxonox/HUD/energyCounterPanel"));
57    energyCounterPanel->setLeft(-50);
58    energyCounterPanel->setTop(10);
59    energyCounterPanel->setWidth(100);
60    energyCounterPanel->setHeight(20);
61    energyCounterPanel->setHorizontalAlignment(Ogre::GHA_CENTER);
62    energyCounterPanel->setMetricsMode(Ogre::GMM_PIXELS);       
63    energyCounterPanel->show();
64    energyCounterPanel->addChild(energyCounter->element);
65
66    TestOverlayElementFactory *factory = new TestOverlayElementFactory();
67    overlayManager.addOverlayElementFactory(factory);
68    Ogre::OverlayElement* testElement = overlayManager.createOverlayElementFromFactory("Test", "testElement");
69
70    Ogre::Overlay* orxonoxOverlay = overlayManager.create("Orxonox/HUD"); 
71    orxonoxOverlay->add2D(energyCounterPanel);
72
73    // important: don't use SceneManager to create the node! but register the creator scene manager.
74    ogreNode_ = new Ogre::SceneNode(Orxonox::getSingleton()->getSceneManager(), "hudNoedely");
75   
76    ogreNode_->setPosition(80,-60,-200);
77    ogreNode_->setScale(0.4,0.4,0.4);
78    // ugly hack, but I haven't figured out yet how we could change this, since we really need the
79    // scene manager..
80    ogreNode_->attachObject(Orxonox::getSingleton()->getSceneManager()->createEntity("head", "ogrehead.mesh"));
81    orxonoxOverlay->add3D(ogreNode_);
82
83    orxonoxOverlay->show();
84  }
85
86  void HUD::tick(float dt)
87  {
88    if (this->ogreNode_)
89    {
90      this->ogreNode_->roll(Ogre::Degree(dt*200),Ogre::Node::TS_LOCAL);
91      this->ogreNode_->yaw(Ogre::Degree(dt*200),Ogre::Node::TS_LOCAL);     
92      this->ogreNode_->pitch(Ogre::Degree(dt*200),Ogre::Node::TS_LOCAL);     
93    }
94  }
95
96  HUD::~HUD(void){}
97
98
99
100}
101
102
103
104
105
106
107/*#include "OrxonoxStableHeaders.h"
108
109#include <OgreOverlayManager.h>
110#include <OgreOverlayElement.h>
111#include <OgreStringConverter.h>
112
113#include "HUD.h"
114#include "Bar.h"
115
116namespace orxonox
117{
118  using namespace Ogre;
119
120  HUD::HUD(void)
121  {
122    init();
123
124    setTime(99,55);
125
126    setTargetWindowName("HURRA");
127    setTargetWindowDistance(12);
128    setTargetWindowStatus("Dead");
129    setTargetWindowDistance(30);
130
131    setEnergyValue(60);
132
133    setShieldLeftTopValue(true);
134    setShieldRightTopValue(false);
135    setShieldLeftBottomValue(false);
136    setShieldRightBottomValue(true);
137
138    setRocket1(11);
139    setRocket2(22);
140    setRocket3(33);
141    setRocket4(44);
142
143    setEnergyDistr(33,33,34);
144
145    setPrimar(3);
146
147    energyDistrPixelX_ = 100;
148    energyDistrPixelY_ = 86;
149
150
151  }
152
153
154  HUD::~HUD( void ){
155
156  }
157
158  void HUD::setTime(int i, int j){
159    timeMin_=i;
160    timeSec_=j;
161    timeText_->setCaption(StringConverter::toString(timeMin_) + ":" + StringConverter::toString(timeSec_));
162  }
163
164  void HUD::setTargetWindowName(std::string i){
165    targetWindowName_=i;
166    targetWindowNameText_->setCaption( targetWindowName_ );
167  }
168
169  void HUD::setTargetWindowStatus(std::string i){
170    targetWindowStatus_=i;
171    targetWindowStatusText_->setCaption( targetWindowStatus_ );
172  }
173
174  void HUD::setTargetWindowDistance(int i){
175    targetWindowDistance_=i;
176    targetWindowDistanceText_->setCaption(StringConverter::toString(targetWindowDistance_) + "km" );
177  }
178
179  void HUD::setTargetWindowHitRating(int i){
180    targetWindowHitRating_=i;
181    targetWindowHitRatingText_->setCaption(StringConverter::toString(targetWindowHitRating_) + "%" );
182  }
183
184  void HUD::setEnergyValue(int i){
185    energyValue_=i;
186    energyLength_->setWidth((int)((float)energyValue_/(float)100*200));
187  }
188
189  void HUD::setShieldLeftTopValue(bool i){
190    shieldLeftTopValue_=i;
191    if (shieldLeftTopValue_) shieldLeftTop_->show();
192    else shieldLeftTop_->hide();
193  }
194
195  void HUD::setShieldRightTopValue(bool i){
196    shieldRightTopValue_=i;
197    if (shieldRightTopValue_) shieldRightTop_->show();
198    else shieldRightTop_->hide();
199  }
200
201  void HUD::setShieldLeftBottomValue(bool i){
202    shieldLeftBottomValue_=i;
203    if (shieldLeftBottomValue_) shieldLeftBottom_->show();
204    else shieldLeftBottom_->hide();
205  }
206
207  void HUD::setShieldRightBottomValue(bool i){
208    shieldRightBottomValue_=i;
209    if (shieldRightBottomValue_) shieldRightBottom_->show();
210    else shieldRightBottom_->hide();
211  }
212
213  void HUD::setRocket1(int i){
214    rocket1_=i;
215    rocketNum1_->setCaption(StringConverter::toString(rocket1_));
216  }
217
218  void HUD::setRocket2(int i){
219    rocket2_=i;
220    rocketNum2_->setCaption(StringConverter::toString(rocket2_));
221  }
222
223  void HUD::setRocket3(int i){
224    rocket3_=i;
225    rocketNum3_->setCaption(StringConverter::toString(rocket3_));
226  }
227
228  void HUD::setRocket4(int i){
229    rocket4_=i;
230    rocketNum4_->setCaption(StringConverter::toString(rocket4_));
231  }
232
233  void HUD::setEnergyDistr(float s, float e, float l){
234    energyDistrShield_=s;
235    energyDistrEngine_=e;
236    energyDistrLaser_=l;
237
238    float energyDistrShieldInv_ = 100 - energyDistrShield_;
239    float energyDistrEngineInv_ = 100 - energyDistrEngine_;
240    float energyDistrLaserInv_ = 100 - energyDistrLaser_;
241
242    float energyDistrT_ = -energyDistrPixelX_/((energyDistrPixelX_-energyDistrPixelX_/2*energyDistrShieldInv_/(energyDistrShieldInv_+energyDistrEngineInv_))*energyDistrLaserInv_*(energyDistrShieldInv_+energyDistrEngineInv_)/energyDistrShieldInv_/(energyDistrLaserInv_+energyDistrEngineInv_)+energyDistrPixelX_/2+energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_));
243    float energyDistrX_ = (-energyDistrPixelX_/2-energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_))*energyDistrT_;
244    float energyDistrY_ = energyDistrPixelY_+energyDistrPixelY_*energyDistrLaserInv_/(energyDistrLaserInv_+energyDistrEngineInv_)*energyDistrT_;
245
246    energyDistrPoint_->setLeft((int)energyDistrX_-3);
247    energyDistrPoint_->setTop((int)energyDistrY_-3);
248
249  }
250
251  void HUD::setPrimar(int i){
252    primarValue_=i;
253    if(i==1){
254      primarChoice_->setLeft(2);
255      primarChoice_->setWidth(48);
256    }
257    if(i==2){
258      primarChoice_->setLeft(51);
259      primarChoice_->setWidth(49);
260    }
261    else{
262      primarChoice_->setLeft(101);
263      primarChoice_->setWidth(48);
264    }
265  }
266
267
268
269  void HUD::init(void)
270  {
271    timeText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/Time/Text");
272
273    targetWindowNameText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/Name");
274    targetWindowDistanceText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/DistanceText");
275    targetWindowStatusText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/StatusText");
276    targetWindowHitRatingText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/HitRatingText");
277
278    energyLength_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyBackground");
279
280    shieldLeftTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftTop");
281    shieldRightTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightTop");
282    shieldLeftBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftBottom");
283    shieldRightBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightBottom");
284
285    rocketNum1_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum1");
286    rocketNum2_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum2");
287    rocketNum3_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum3");
288    rocketNum4_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum4");
289
290    // FIXME: unused vars!
291    float energyDistrPixelX_ = 100;
292    float energyDistrPixelY_ = 86;
293    energyDistrPoint_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyDistrPoint");
294
295    primarChoice_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/PrimarChoice");
296  }
297
298}
299*/
Note: See TracBrowser for help on using the repository browser.