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source: code/branches/hud/src/orxonox/hud/HUDOverlay.cc @ 1590

Last change on this file since 1590 was 1590, checked in by rgrieder, 16 years ago

svn save, just in case our house burns down over night…

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "HUDOverlay.h"
31
32#include <OgreOverlayManager.h>
33#include "util/Convert.h"
34#include "core/CoreIncludes.h"
35#include "GraphicsEngine.h"
36
37namespace orxonox
38{
39  unsigned int HUDOverlay::hudOverlayCounter_s = 0;
40
41  HUDOverlay::HUDOverlay()
42    : overlay_(0)
43  {
44    RegisterObject(HUDOverlay);
45  }
46
47  void HUDOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode)
48  {
49    BaseObject::XMLPort(xmlElement, mode);
50
51    if (mode == XMLPort::LoadObject)
52    {
53      overlay_ = Ogre::OverlayManager::getSingleton().create("HUDOverlay"
54            + convertToString(hudOverlayCounter_s++) + "_" + this->getName());
55
56      this->windowWidth_ = GraphicsEngine::getSingleton().getWindowWidth();
57      this->windowHeight_ = GraphicsEngine::getSingleton().getWindowHeight();
58      this->windowAspectRatio_ = windowWidth_/(float)windowHeight_;
59    }
60
61    XMLPortParam(HUDOverlay, "scale", setScale, getScale, xmlElement, mode);
62    XMLPortParam(HUDOverlay, "scroll", setScroll, getScroll, xmlElement, mode);
63    XMLPortParam(HUDOverlay, "rotation", setRotation, getRotation, xmlElement, mode);
64
65    if (mode == XMLPort::LoadObject)
66    {
67      this->overlay_->show();
68      if (!this->isVisible())
69          this->overlay_->hide();
70    }
71  }
72
73  HUDOverlay::~HUDOverlay()
74  {
75  }
76
77  void HUDOverlay::changedVisibility()
78  {
79      if (this->overlay_)
80      {
81          if (this->isVisible())
82              overlay_->show();
83          else
84              overlay_->hide();
85      }
86  }
87
88  void HUDOverlay::windowResized(int newWidth, int newHeight)
89  {
90    this->windowWidth_ = newWidth;
91    this->windowHeight_ = newHeight;
92    this->windowAspectRatio_ = windowWidth_/(float)windowHeight_;
93  }
94
95}
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