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source: code/branches/hud/src/orxonox/hud/HUD.h @ 1590

Last change on this file since 1590 was 1590, checked in by rgrieder, 16 years ago

svn save, just in case our house burns down over night…

  • Property svn:eol-style set to native
File size: 2.8 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
[1502]4 *
[1505]5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
[1502]22 *   Author:
23 *      Yuning Chai
24 *   Co-authors:
25 *      Felix Schulthess
26 *
27 */
[1362]28
29
30#ifndef _HUD_H__
31#define _HUD_H__
32
[1502]33#include "OrxonoxPrereqs.h"
34
35#include <OgrePrerequisites.h>
[1407]36#include <OgreTextAreaOverlayElement.h>
[1588]37#include "core/BaseObject.h"
[1535]38#include "objects/Tickable.h"
[1502]39#include "util/Math.h"
[1567]40#include "OverlayElementFactories.h"
[1590]41#include "tools/WindowEventListener.h"
[1362]42
43namespace orxonox
44{
[1588]45    class HUDBar;
46    class HUDOverlay;
47
[1590]48    class _OrxonoxExport HUD : public BaseObject, public TickableReal, public WindowEventListener
[1362]49    {
[1502]50      public:
[1588]51        HUD();
52        ~HUD();
[1567]53
[1588]54        virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode);
55
[1502]56        virtual void tick(float);
[1564]57
58        void resize();
59        void addRadarObject(WorldEntity* object, const ColourValue& colour = ColourValue(0.5, 0.5, 0.5, 1));
60        void removeRadarObject(WorldEntity* object);
[1502]61        void setFPS();
62
[1564]63        inline std::list<RadarObject*>& getRadarObjects()
64            { return this->roSet_; }
[1502]65
[1567]66        static HUD& getSingleton();
67
[1502]68        static void setEnergy(float value);
69        static void cycleNavigationFocus();
[1564]70        static void releaseNavigationFocus();
[1588]71        static void toggleVisibility(const std::string& name);
[1564]72
73      private:
74        HUD(const HUD& instance);
75
[1588]76        void addHUDElement(HUDOverlay* element);
77        HUDOverlay* getHUDElement(unsigned int index);
78
[1590]79        void windowResized(int newWidth, int newHeight);
80
[1588]81        std::map<std::string, HUDOverlay*> hudElements_;
82
[1567]83        std::list<RadarObject*> roSet_;
[1588]84
[1567]85        RadarOverlayElementFactory radarOverlayElementFactory_;
[1564]86
87        Ogre::Overlay* orxonoxHUD_;
88        Ogre::OverlayContainer* container_;
89        Ogre::TextAreaOverlayElement* fpsText_;
90        Ogre::TextAreaOverlayElement* rTRText_;
[1588]91        HUDBar* energyBar_;
[1564]92        BarOverlayElement* speedoBar_;
93        RadarOverlayElement* radar_;
94        Navigation* nav_;
95
96        bool showFPS_;
97        bool showRenderTime_;
[1588]98
99        static HUD* instance_s;
[1362]100    };
101}
102
[1502]103#endif /* _HUD_H__ */
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