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source: code/branches/hud/src/orxonox/console/InGameConsole.h @ 1590

Last change on this file since 1590 was 1590, checked in by rgrieder, 16 years ago

svn save, just in case our house burns down over night…

  • Property svn:eol-style set to native
File size: 3.4 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
[1137]28
[1505]29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
[1137]31
[1505]32
[1137]33#include "OrxonoxPrereqs.h"
34#include <OgrePrerequisites.h>
35#include <OgreBorderPanelOverlayElement.h>
36#include <OgreTextAreaOverlayElement.h>
[1143]37
[1502]38#include "core/Shell.h"
[1535]39#include "objects/Tickable.h"
[1590]40#include "tools/WindowEventListener.h"
[1505]41
42
43namespace orxonox
[1137]44{
[1590]45    class _OrxonoxExport InGameConsole : public TickableReal, public ShellListener, public WindowEventListener
[1143]46    {
[1577]47        public: // functions
48            void initialise();
49            void destroy();
50            void setConfigValues();
[1502]51
[1505]52            void tick(float dt);
53
[1577]54            static InGameConsole& getInstance();
55
[1505]56            static void openConsole();
[1502]57            static void closeConsole();
[1137]58
[1577]59        private: // functions
[1505]60            InGameConsole();
[1577]61            InGameConsole(const InGameConsole& other) {}
[1505]62            ~InGameConsole();
63
[1540]64            void activate();
65            void deactivate();
66
[1577]67            void linesChanged();
68            void onlyLastLineChanged();
69            void lineAdded();
70            void inputChanged();
71            void cursorChanged();
72            void exit();
[1505]73
74            void shiftLines();
[1502]75            void colourLine(int colourcode, int index);
[1538]76            void setCursorPosition(unsigned int pos);
[1502]77            void print(const std::string& text, int index, bool alwaysShift = false);
[1577]78
[1590]79            void windowResized(int newWidth, int newHeight);
80
[1502]81            static Ogre::UTFString convert2UTF(std::string s);
[1505]82
[1577]83        private: // variables
[1540]84            bool bActive_;
[1502]85            int windowW_;
[1505]86            int windowH_;
87            int desiredTextWidth_;
88            unsigned int maxCharsPerLine_;
[1502]89            unsigned int numLinesShifted_;
90            int scroll_;
[1505]91            float cursor_;
92            unsigned int inputWindowStart_;
[1502]93            bool bShowCursor_;
94            std::string displayedText_;
95            Ogre::Overlay* consoleOverlay_;
96            Ogre::OverlayContainer* consoleOverlayContainer_;
97            Ogre::PanelOverlayElement* consoleOverlayNoise_;
[1577]98            Ogre::TextAreaOverlayElement* consoleOverlayCursor_;
[1502]99            Ogre::BorderPanelOverlayElement* consoleOverlayBorder_;
100            Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_;
[1577]101
102            // config values
103            float relativeWidth;
104            float relativeHeight;
105            float blinkTime;
106            float scrollSpeed_;
107            float noiseSize_;
[1578]108            char cursorSymbol_;
[1505]109    };
110}
111
112#endif /* _InGameConsole_H__ */
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