| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Cyrill Burgener | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file HoverShip.cc | 
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| 31 | @brief Implementation of the HoverShip class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "HoverShip.h" | 
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| 35 | #include "core/CoreIncludes.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 | RegisterClass(HoverShip); | 
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| 40 |  | 
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| 41 | HoverShip::HoverShip(Context* context) : SpaceShip(context) | 
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| 42 | { | 
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| 43 | RegisterObject(HoverShip); | 
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| 44 | enableCollisionCallback(); | 
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| 45 | isFloor_ = false; | 
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| 46 | } | 
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| 47 |  | 
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| 48 | void HoverShip::tick(float dt) | 
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| 49 | { | 
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| 50 | SUPER(HoverShip, tick, dt); | 
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| 51 | } | 
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| 52 |  | 
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| 53 | void HoverShip::moveFrontBack(const Vector2& value) | 
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| 54 | { this->steering_.z -= value.x; } | 
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| 55 |  | 
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| 56 | void HoverShip::moveRightLeft(const Vector2& value) | 
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| 57 | { this->steering_.x += value.x; } | 
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| 58 |  | 
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| 59 | void HoverShip::moveUpDown(const Vector2& value) | 
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| 60 | { this->steering_.y += value.x; } | 
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| 61 |  | 
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| 62 | void HoverShip::rotateYaw(const Vector2& value) | 
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| 63 | { | 
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| 64 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); | 
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| 65 |  | 
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| 66 | Pawn::rotateYaw(value); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | void HoverShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 70 | { | 
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| 71 | SUPER(HoverShip, XMLPort, xmlelement, mode); | 
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| 72 |  | 
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| 73 | XMLPortParam(HoverShip, "jumpBoost", setJumpBoost, getJumpBoost, xmlelement, mode); | 
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| 74 | } | 
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| 75 |  | 
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| 76 |  | 
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| 77 | void HoverShip::setJumpBoost(float jumpBoost) | 
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| 78 | { | 
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| 79 | this->jumpBoost_ = jumpBoost; | 
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| 80 | } | 
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| 81 |  | 
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| 82 |  | 
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| 83 | float HoverShip::getJumpBoost() | 
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| 84 | { | 
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| 85 | return jumpBoost_; | 
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| 86 | } | 
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| 87 |  | 
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| 88 | /** | 
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| 89 | @brief | 
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| 90 | Rotate in pitch direction. | 
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| 91 | Due to added left, can also lead to an additional up-down motion. | 
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| 92 | @param value | 
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| 93 | A vector whose first component specifies the magnitude of the rotation. Positive means pitch up, negative means pitch down. | 
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| 94 | */ | 
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| 95 | void HoverShip::rotatePitch(const Vector2& value) { } | 
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| 96 |  | 
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| 97 | /** | 
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| 98 | @brief | 
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| 99 | Rotate in roll direction. | 
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| 100 | @param value | 
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| 101 | A vector whose first component specifies the magnitude of the rotation. Positive means roll left, negative means roll right. | 
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| 102 | */ | 
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| 103 | void HoverShip::rotateRoll(const Vector2& value) { } | 
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| 104 |  | 
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| 105 | bool HoverShip::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) | 
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| 106 | { | 
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| 107 | SpaceShip::collidesAgainst(otherObject, cs, contactPoint); | 
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| 108 | //SUPER(HoverShip, collidesAgainst, otherObject, cs, contactPoint); | 
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| 109 |  | 
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| 110 | if (contactPoint.m_normalWorldOnB.y() > 0.6 | 
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| 111 | && this->getVelocity().y < 1) { | 
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| 112 | this->isFloor_ = true; | 
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| 113 | } else { | 
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| 114 | this->isFloor_ = false; | 
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| 115 | } | 
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| 116 |  | 
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| 117 | return false; | 
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| 118 | } | 
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| 119 |  | 
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| 120 | void HoverShip::boost(bool bBoost) { | 
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| 121 | if (bBoost && this->isFloor_) | 
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| 122 | { | 
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| 123 | this->setVelocity( | 
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| 124 | this->getVelocity().x, | 
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| 125 | jumpBoost_, | 
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| 126 | this->getVelocity().z | 
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| 127 | ); | 
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| 128 | this->isFloor_ = false; | 
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| 129 | } | 
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| 130 | } | 
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| 131 |  | 
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| 132 | /*Hover* HoverShip::getGame() | 
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| 133 | { | 
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| 134 | if (game == NULL) | 
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| 135 | { | 
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| 136 | for (ObjectList<Hover>::iterator it = ObjectList<Hover>::begin(); it != ObjectList<Hover>::end(); ++it) | 
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| 137 | { | 
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| 138 | game = *it; | 
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| 139 | } | 
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| 140 | } | 
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| 141 | return game; | 
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| 142 | }*/ | 
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| 143 | } | 
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