1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Cyrill Burgener |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file HoverShip.cc |
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31 | @brief Implementation of the HoverShip class. |
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32 | */ |
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33 | |
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34 | #include "HoverShip.h" |
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35 | #include "core/CoreIncludes.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | RegisterClass(HoverShip); |
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40 | |
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41 | HoverShip::HoverShip(Context* context) : SpaceShip(context) |
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42 | { |
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43 | RegisterObject(HoverShip); |
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44 | } |
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45 | |
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46 | void HoverShip::tick(float dt) |
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47 | { |
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48 | SUPER(HoverShip, tick, dt); |
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49 | } |
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50 | |
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51 | /*void HoverShip::moveFrontBack(const Vector2& value) |
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52 | { this->steering_.z -= value.x; } |
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53 | |
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54 | void HoverShip::moveRightLeft(const Vector2& value) |
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55 | { this->steering_.x += value.x; } |
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56 | |
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57 | void HoverShip::moveUpDown(const Vector2& value) |
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58 | { this->steering_.y += value.x; } |
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59 | |
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60 | void HoverShip::rotateYaw(const Vector2& value) {} |
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61 | void HoverShip::rotatePitch(const Vector2& value) {} |
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62 | void HoverShip::rotateRoll(const Vector2& value) {}*/ |
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63 | |
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64 | bool HoverShip::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) |
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65 | { |
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66 | orxout() << "collision" << endl; |
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67 | |
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68 | /*if (contactPoint.m_normalWorldOnB.y() > 0.6) |
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69 | this->isFloor_ = true; |
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70 | else |
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71 | this->isFloor_ = false; |
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72 | |
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73 | return false;*/ |
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74 | return false; |
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75 | } |
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76 | |
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77 | void HoverShip::boost(bool bBoost) { |
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78 | /*if (this->isFloor_) |
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79 | { |
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80 | if (!this->thisTickBoost_) |
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81 | this->localVelocity_.y = jumpValue_; |
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82 | //this->physicalBody_->applyCentralImpulse(btVector3(0, jumpvalue, 0)); |
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83 | this->thisTickBoost_ = true; |
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84 | this->isFloor_ = false; |
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85 | }*/ |
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86 | } |
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87 | |
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88 | /* Hover* HoverShip::getGame() |
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89 | { |
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90 | if (game == NULL) |
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91 | { |
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92 | for (ObjectList<Hover>::iterator it = ObjectList<Hover>::begin(); it != ObjectList<Hover>::end(); ++it) |
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93 | { |
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94 | game = *it; |
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95 | } |
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96 | } |
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97 | return game; |
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98 | }*/ |
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99 | } |
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