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source: code/branches/hoverHS15/src/modules/hover/HoverShip.cc @ 10760

Last change on this file since 10760 was 10760, checked in by fvultier, 9 years ago

2 problems fixed: The collidesAgainst function in the hovership get now properly called. The Hoverhalls have a collisionShape that works.

File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Cyrill Burgener
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file HoverShip.cc
31    @brief Implementation of the HoverShip class.
32*/
33
34#include "HoverShip.h"
35#include "core/CoreIncludes.h"
36
37namespace orxonox
38{
39    RegisterClass(HoverShip);
40
41    HoverShip::HoverShip(Context* context) : SpaceShip(context)
42    {
43        RegisterObject(HoverShip);
44    }
45
46    void HoverShip::tick(float dt)
47    {
48        SUPER(HoverShip, tick, dt);
49    }
50
51    /*void HoverShip::moveFrontBack(const Vector2& value)
52                { this->steering_.z -= value.x; }
53
54    void HoverShip::moveRightLeft(const Vector2& value)
55        { this->steering_.x += value.x; }
56
57    void HoverShip::moveUpDown(const Vector2& value)
58        { this->steering_.y += value.x; }
59
60    void HoverShip::rotateYaw(const Vector2& value) {}
61    void HoverShip::rotatePitch(const Vector2& value) {}
62    void HoverShip::rotateRoll(const Vector2& value) {}*/
63
64    bool HoverShip::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint)
65    {
66        orxout() << "collision" << endl;
67
68        /*if (contactPoint.m_normalWorldOnB.y() > 0.6)
69            this->isFloor_ = true;
70        else
71            this->isFloor_ = false;
72
73        return false;*/
74        return false;
75    }
76
77    void HoverShip::boost(bool bBoost) {
78        /*if (this->isFloor_)
79        {
80            if (!this->thisTickBoost_)
81                this->localVelocity_.y = jumpValue_;
82            //this->physicalBody_->applyCentralImpulse(btVector3(0, jumpvalue, 0));
83            this->thisTickBoost_ = true;
84            this->isFloor_ = false;
85        }*/
86    }
87
88   /* Hover* HoverShip::getGame()
89    {
90        if (game == NULL)
91        {
92            for (ObjectList<Hover>::iterator it = ObjectList<Hover>::begin(); it != ObjectList<Hover>::end(); ++it)
93            {
94                game = *it;
95            }
96        }
97        return game;
98    }*/
99}
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