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source: code/branches/hoverHS15/data/levels/Hover.oxw @ 10785

Last change on this file since 10785 was 10785, checked in by meierman, 9 years ago

Placing Walls works

File size: 2.4 KB
RevLine 
[10660]1<LevelInfo
2 name = "Hover level"
3 description = "Level for Minigame Hover"
4 tags = "minigame"
5 screenshot = "emptylevel.png"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12?>
13
14<?lua
15  include("templates/spaceshipPirate.oxt")
[10760]16  include("templates/spaceshipHover.oxt")
[10660]17?>
18
19<Level
[10664]20plugins = hover
[10660]21gametype = Hover
22>
23  <templates>
24    <Template link=lodtemplate_default />
25  </templates>
26  <?lua include("includes/notifications.oxi") ?>
27
28  <Scene
29    ambientlight = "0.8, 0.8, 0.8"
30    skybox       = "Orxonox/Starbox"
[10785]31    gravity      = "0, -35, 0"
[10660]32  >
[10668]33 
[10660]34
[10668]35
36 
37
[10785]38  <StaticEntity position="0,0,0" collisionType="static">
[10668]39    <attached>
[10708]40      <Model position="500, 0, 0" yaw="0" pitch="0" roll="0" scale3D="500, 30, 2" mesh="cube_red.mesh" />
41      <Model position="500, 0, 1000" yaw="0" pitch="0" roll="0" scale3D="500, 30, 2" mesh="cube_red.mesh" />     
42      <Model position="0, 0, 500" yaw="0" pitch="0" roll="0" scale3D="2, 30, 500" mesh="cube_green.mesh" />     
43      <Model position="1000, 0, 500" yaw="0" pitch="0" roll="0" scale3D="2, 30, 500" mesh="cube_green.mesh" />
[10668]44    </attached>
45    <collisionShapes>
[10751]46      <BoxCollisionShape yaw="0" pitch="0" roll="0" position="500,0,0" halfExtents="500, 30, 2" />
47      <BoxCollisionShape yaw="0" pitch="0" roll="0" position="500,0,1000" halfExtents="500, 30, 2" />
[10708]48      <BoxCollisionShape yaw="0" pitch="0" roll="0" position="0,0,500" halfExtents="2, 30, 500" />
[10751]49      <BoxCollisionShape yaw="0" pitch="0" roll="0" position="1000,0,500" halfExtents="2, 30, 500" />
[10708]50
[10668]51    </collisionShapes>
52  </StaticEntity>
53
[10708]54  <StaticEntity position="0,0,0" collisionType="static">
[10668]55    <attached>
[10700]56      <Model position="0, 0,0" yaw="0" pitch="0" roll="0" scale3D="10000, 1, 10000" mesh="CubeGround.mesh" />     
[10668]57    </attached>
58    <collisionShapes>
[10785]59      <BoxCollisionShape yaw="0" pitch="0" roll="0" position="0,0,0" halfExtents="10000, 1, 10000" />
[10668]60    </collisionShapes>
61  </StaticEntity>
62
63
[10751]64    <MovableEntity>
65      <attached>
66        <HoverOrigin>
67
68          <attached>
69
70          </attached>
71        </HoverOrigin>
72      </attached>
73    </MovableEntity>
74
75
76
[10668]77   
[10660]78    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
[10760]79    <SpawnPoint team=0 position="0,100,0" lookat="100,100,0" spawnclass=HoverShip pawndesign=spaceshiphover />
[10660]80   
81  </Scene>
82</Level>
83
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