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source: code/branches/gui/src/orxonox/gamestates/GSGraphics.cc @ 2808

Last change on this file since 2808 was 2805, checked in by rgrieder, 15 years ago

Added new class: Game
It represents basic operation related to the running game like start and stop or managing the new GameStates.
And since only three lines were left in Main.cc I thought I could move that to the very beginning of 'Game'.

  • Property svn:eol-style set to native
File size: 5.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSGraphics.h"
31
32#include <boost/filesystem.hpp>
33#include <OgreRenderWindow.h>
34
35#include "util/Debug.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/CoreIncludes.h"
38#include "core/Core.h"
39#include "core/input/InputManager.h"
40#include "core/input/KeyBinder.h"
41#include "core/input/ExtendedInputState.h"
42#include "core/Loader.h"
43#include "core/XMLFile.h"
44#include "overlays/console/InGameConsole.h"
45#include "gui/GUIManager.h"
46
47// for compatibility
48#include "GraphicsManager.h"
49
50namespace orxonox
51{
52    GSGraphics::GSGraphics()
53        : GameState<GSRoot>("graphics")
54        , inputManager_(0)
55        , console_(0)
56        , guiManager_(0)
57        , graphicsManager_(0)
58        , masterKeyBinder_(0)
59        , debugOverlay_(0)
60    {
61        RegisterRootObject(GSGraphics);
62        setConfigValues();
63    }
64
65    GSGraphics::~GSGraphics()
66    {
67    }
68
69    void GSGraphics::setConfigValues()
70    {
71    }
72
73    void GSGraphics::enter()
74    {
75        Core::setShowsGraphics(true);
76
77        // initialise graphics manager. Doesn't load the render window yet!
78        this->graphicsManager_ = new GraphicsManager();
79        this->graphicsManager_->initialise();
80
81        // load debug overlay
82        COUT(3) << "Loading Debug Overlay..." << std::endl;
83        this->debugOverlay_ = new XMLFile((Core::getMediaPath() / "overlay" / "debug.oxo").string());
84        Loader::open(debugOverlay_);
85
86        // Calls the InputManager which sets up the input devices.
87        // The render window width and height are used to set up the mouse movement.
88        inputManager_ = new InputManager();
89        size_t windowHnd = 0;
90        Ogre::RenderWindow* renderWindow = GraphicsManager::getInstance().getRenderWindow();
91        renderWindow->getCustomAttribute("WINDOW", &windowHnd);
92        inputManager_->initialise(windowHnd, renderWindow->getWidth(), renderWindow->getHeight(), true);
93        // Configure master input state with a KeyBinder
94        masterKeyBinder_ = new KeyBinder();
95        masterKeyBinder_->loadBindings("masterKeybindings.ini");
96        inputManager_->getMasterInputState()->addKeyHandler(masterKeyBinder_);
97
98        // Load the InGameConsole
99        console_ = new InGameConsole();
100        console_->initialise(renderWindow->getWidth(), renderWindow->getHeight());
101
102        // load the CEGUI interface
103        guiManager_ = new GUIManager();
104        guiManager_->initialise(renderWindow);
105    }
106
107    void GSGraphics::leave()
108    {
109        delete this->guiManager_;
110
111        delete this->console_;
112
113        //inputManager_->getMasterInputState()->removeKeyHandler(this->masterKeyBinder_);
114        delete this->masterKeyBinder_;
115        delete this->inputManager_;
116
117        Loader::unload(this->debugOverlay_);
118        delete this->debugOverlay_;
119
120        delete graphicsManager_;
121    }
122
123    /**
124    @note
125        A note about the Ogre::FrameListener: Even though we don't use them,
126        they still get called. However, the delta times are not correct (except
127        for timeSinceLastFrame, which is the most important). A little research
128        as shown that there is probably only one FrameListener that doesn't even
129        need the time. So we shouldn't run into problems.
130    */
131    void GSGraphics::ticked(const Clock& time)
132    {
133        uint64_t timeBeforeTick = time.getRealMicroseconds();
134
135        this->inputManager_->update(time);        // tick console
136        this->console_->update(time);
137        this->tickChild(time);
138
139        uint64_t timeAfterTick = time.getRealMicroseconds();
140
141        // Also add our tick time to the list in GSRoot
142        this->getParent()->addTickTime(timeAfterTick - timeBeforeTick);
143
144        // Update statistics overlay. Note that the values only change periodically in GSRoot.
145        GraphicsManager::getInstance().setAverageFramesPerSecond(this->getParent()->getAvgFPS());
146        GraphicsManager::getInstance().setAverageTickTime(this->getParent()->getAvgTickTime());
147
148        this->graphicsManager_->update(time);
149    }
150
151    /**
152    @brief
153        Window has resized.
154    @param rw
155        The render window it occured in
156    @note
157        GraphicsManager has a render window stored itself. This is the same
158        as rw. But we have to be careful when using multiple render windows!
159    */
160    void GSGraphics::windowResized(unsigned int newWidth, unsigned int newHeight)
161    {
162        // OIS needs this under linux even if we only use relative input measurement.
163        if (this->inputManager_)
164            this->inputManager_->setWindowExtents(newWidth, newHeight);
165    }
166
167    /**
168    @brief
169        Window focus has changed.
170    @param rw
171        The render window it occured in
172    */
173    void GSGraphics::windowFocusChanged()
174    {
175        // instruct InputManager to clear the buffers (core library so we cannot use the interface)
176        if (this->inputManager_)
177            this->inputManager_->clearBuffers();
178    }
179
180}
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