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source: code/branches/gui/src/orxonox/gamestates/GSGraphics.cc @ 2816

Last change on this file since 2816 was 2816, checked in by rgrieder, 15 years ago

Upgrade number two for the InputManager: An InputState can have two new properties. You can tell it to always receive input, no matter what the input stack actually is. Secondly there is a 'transparent' option to be kind of invisible to the other states. I have found no use yet, but three more lines weren't a big deal ;)
This change ultimately supersedes the need for a master InputState.

  • Property svn:eol-style set to native
File size: 6.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSGraphics.h"
31
32#include <boost/filesystem.hpp>
33#include <OgreRenderWindow.h>
34
35#include "util/Debug.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/CoreIncludes.h"
38#include "core/Core.h"
39#include "core/input/InputManager.h"
40#include "core/input/KeyBinder.h"
41#include "core/input/SimpleInputState.h"
42#include "core/Loader.h"
43#include "core/XMLFile.h"
44#include "overlays/console/InGameConsole.h"
45#include "gui/GUIManager.h"
46
47// for compatibility
48#include "GraphicsManager.h"
49
50namespace orxonox
51{
52    GSGraphics::GSGraphics()
53        : GameState<GSRoot>("graphics")
54        , inputManager_(0)
55        , console_(0)
56        , guiManager_(0)
57        , graphicsManager_(0)
58        , masterKeyBinder_(0)
59        , masterInputState_(0)
60        , debugOverlay_(0)
61    {
62        RegisterRootObject(GSGraphics);
63        setConfigValues();
64    }
65
66    GSGraphics::~GSGraphics()
67    {
68    }
69
70    void GSGraphics::setConfigValues()
71    {
72    }
73
74    void GSGraphics::enter()
75    {
76        Core::setShowsGraphics(true);
77
78        // initialise graphics manager. Doesn't load the render window yet!
79        this->graphicsManager_ = new GraphicsManager();
80        this->graphicsManager_->initialise();
81
82        // load debug overlay
83        COUT(3) << "Loading Debug Overlay..." << std::endl;
84        this->debugOverlay_ = new XMLFile((Core::getMediaPath() / "overlay" / "debug.oxo").string());
85        Loader::open(debugOverlay_);
86
87        // Calls the InputManager which sets up the input devices.
88        // The render window width and height are used to set up the mouse movement.
89        inputManager_ = new InputManager();
90        size_t windowHnd = 0;
91        Ogre::RenderWindow* renderWindow = GraphicsManager::getInstance().getRenderWindow();
92        renderWindow->getCustomAttribute("WINDOW", &windowHnd);
93        inputManager_->initialise(windowHnd, renderWindow->getWidth(), renderWindow->getHeight(), true);
94
95        masterInputState_ = InputManager::getInstance().createInputState<SimpleInputState>("master", true);
96        masterKeyBinder_ = new KeyBinder();
97        masterKeyBinder_->loadBindings("masterKeybindings.ini");
98        masterInputState_->setKeyHandler(masterKeyBinder_);
99
100        // Load the InGameConsole
101        console_ = new InGameConsole();
102        console_->initialise(renderWindow->getWidth(), renderWindow->getHeight());
103
104        // load the CEGUI interface
105        guiManager_ = new GUIManager();
106        guiManager_->initialise(renderWindow);
107
108        InputManager::getInstance().requestEnterState("master");
109    }
110
111    void GSGraphics::leave()
112    {
113        if (Core::showsGraphics())
114            InputManager::getInstance().requestLeaveState("master");
115
116        delete this->guiManager_;
117
118        delete this->console_;
119
120        //inputManager_->getMasterInputState()->removeKeyHandler(this->masterKeyBinder_);
121        delete this->masterKeyBinder_;
122        delete this->inputManager_;
123
124        Loader::unload(this->debugOverlay_);
125        delete this->debugOverlay_;
126
127        delete graphicsManager_;
128
129        if (Core::showsGraphics())
130        {
131            masterInputState_->setHandler(0);
132            InputManager::getInstance().requestDestroyState("master");
133            if (this->masterKeyBinder_)
134            {
135                delete this->masterKeyBinder_;
136                this->masterKeyBinder_ = 0;
137            }
138        }
139    }
140
141    /**
142    @note
143        A note about the Ogre::FrameListener: Even though we don't use them,
144        they still get called. However, the delta times are not correct (except
145        for timeSinceLastFrame, which is the most important). A little research
146        as shown that there is probably only one FrameListener that doesn't even
147        need the time. So we shouldn't run into problems.
148    */
149    void GSGraphics::ticked(const Clock& time)
150    {
151        uint64_t timeBeforeTick = time.getRealMicroseconds();
152
153        this->inputManager_->update(time);        // tick console
154        this->console_->update(time);
155        this->tickChild(time);
156
157        uint64_t timeAfterTick = time.getRealMicroseconds();
158
159        // Also add our tick time to the list in GSRoot
160        this->getParent()->addTickTime(timeAfterTick - timeBeforeTick);
161
162        // Update statistics overlay. Note that the values only change periodically in GSRoot.
163        GraphicsManager::getInstance().setAverageFramesPerSecond(this->getParent()->getAvgFPS());
164        GraphicsManager::getInstance().setAverageTickTime(this->getParent()->getAvgTickTime());
165
166        this->graphicsManager_->update(time);
167    }
168
169    /**
170    @brief
171        Window has resized.
172    @param rw
173        The render window it occured in
174    @note
175        GraphicsManager has a render window stored itself. This is the same
176        as rw. But we have to be careful when using multiple render windows!
177    */
178    void GSGraphics::windowResized(unsigned int newWidth, unsigned int newHeight)
179    {
180        // OIS needs this under linux even if we only use relative input measurement.
181        if (this->inputManager_)
182            this->inputManager_->setWindowExtents(newWidth, newHeight);
183    }
184
185    /**
186    @brief
187        Window focus has changed.
188    @param rw
189        The render window it occured in
190    */
191    void GSGraphics::windowFocusChanged()
192    {
193        // instruct InputManager to clear the buffers (core library so we cannot use the interface)
194        if (this->inputManager_)
195            this->inputManager_->clearBuffers();
196    }
197
198}
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