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source: code/branches/gui/src/orxonox/OrxonoxStableHeaders.h @ 1670

Last change on this file since 1670 was 1670, checked in by rgrieder, 16 years ago

Still working on the GameStates, but I have to save the work because of some major changes.

  • Exported InputManager- and TclThreadManager-tick to GSGraphics instead of Core
  • Fixed a few bugs in GameState by adding an internal state variable as bitfield (quite practical)
  • Fixed a bug in InputManager that occurred when destroying an active InputState
  • Added GSIO and GSIOConsole (3 lines of loop code with std::cin, but works ;))
  • Added more boost thread includes to OrxonoxStableHeaders.h
  • Many changes in all GameState derived classes
  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file  OrxonoxStableHeaders.h
31 @brief Contains the bigger (or smaller) header files in order to precompile them with MSVC
32 */
33
34#ifndef _OrxonoxStableHeaders_H__
35#define _OrxonoxStableHeaders_H__
36
37#include "util/OrxonoxPlatform.h"
38
39#if ORXONOX_COMPILER == ORXONOX_COMPILER_MSVC
40
41// including std headers here is useless since they're already precompiled
42
43#ifndef WIN32_LEAN_AND_MEAN
44// prevent Ogre from including winsock.h that messes with winsock2.h from enet
45#  define WIN32_LEAN_AND_MEAN
46#endif
47
48#include <Ogre.h>
49#include <CEGUI.h>
50#include <boost/thread/recursive_mutex.hpp>
51#include <boost/thread/mutex.hpp>
52#include <boost/thread/condition.hpp>
53#include <boost/thread/thread.hpp>
54
55//-----------------------------------------------------------------------
56// ORXONOX HEADERS
57//-----------------------------------------------------------------------
58
59#include "tinyxml/ticpp.h"
60#include "tinyxml/tinyxml.h"
61
62#include "util/Convert.h"
63#include "util/Math.h"
64#include "util/Multitype.h"
65#include "util/MultiTypeMath.h"
66#include "util/Sleep.h"
67#include "util/String.h"
68#include "util/SubString.h"
69#include "util/XMLIncludes.h"
70
71#include "core/BaseObject.h"
72#include "core/ConsoleCommand.h"
73#include "core/CoreIncludes.h"
74#include "core/ConfigValueIncludes.h"
75#include "core/CommandExecutor.h"
76#include "core/Debug.h"
77#include "core/Executor.h"
78#include "core/OutputBuffer.h"
79#include "core/OutputHandler.h"
80#include "core/XMLPort.h"
81
82#include "network/Synchronisable.h"
83
84//#include "tools/Mesh.h"
85//#include "tools/Timer.h"
86//#include "objects/Model.h"
87//#include "objects/Tickable.h"
88//#include "objects/WorldEntity.h"
89
90#endif /* Compiler MSVC */
91
92#endif /* _OrxonoxStableHeaders_H__ */
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