| [1038] | 1 | /* |
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| [1293] | 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| [1056] | 3 | * > www.orxonox.net < |
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| [1038] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| [1535] | 23 | * Reto Grieder |
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| [1638] | 24 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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| [1535] | 25 | * Co-authors: |
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| [1638] | 26 | * ... |
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| [1038] | 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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| 31 | @file |
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| 32 | @brief Orxonox Main Class |
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| 33 | */ |
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| 34 | |
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| 35 | // Precompiled Headers |
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| 36 | #include "OrxonoxStableHeaders.h" |
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| [1039] | 37 | #include "Orxonox.h" |
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| [1038] | 38 | |
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| 39 | //****** STD ******* |
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| 40 | #include <deque> |
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| [1638] | 41 | #include <cassert> |
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| [1038] | 42 | |
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| 43 | //****** OGRE ****** |
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| 44 | #include <OgreFrameListener.h> |
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| 45 | #include <OgreOverlay.h> |
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| 46 | #include <OgreOverlayManager.h> |
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| 47 | #include <OgreRoot.h> |
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| 48 | #include <OgreTimer.h> |
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| 49 | #include <OgreWindowEventUtilities.h> |
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| 50 | |
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| 51 | //***** ORXONOX **** |
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| 52 | // util |
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| 53 | //#include "util/Sleep.h" |
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| 54 | |
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| [1293] | 55 | // core |
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| [1054] | 56 | #include "core/ConfigFileManager.h" |
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| [1638] | 57 | #include "core/ConfigValueIncludes.h" |
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| [1293] | 58 | #include "core/ConsoleCommand.h" |
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| [1038] | 59 | #include "core/Debug.h" |
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| 60 | #include "core/Loader.h" |
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| [1638] | 61 | #include "core/Exception.h" |
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| [1535] | 62 | #include "core/input/InputManager.h" |
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| [1638] | 63 | #include "core/input/SimpleInputState.h" |
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| 64 | #include "core/input/KeyBinder.h" |
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| [1293] | 65 | #include "core/TclBind.h" |
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| [1535] | 66 | #include "core/Core.h" |
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| [1038] | 67 | |
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| 68 | // audio |
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| 69 | #include "audio/AudioManager.h" |
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| 70 | |
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| 71 | // network |
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| 72 | #include "network/Server.h" |
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| 73 | #include "network/Client.h" |
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| 74 | |
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| 75 | // objects and tools |
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| [1625] | 76 | #include "overlays/console/InGameConsole.h" |
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| [1535] | 77 | #include "objects/Tickable.h" |
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| [1608] | 78 | #include "objects/Backlight.h" |
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| [1563] | 79 | #include "tools/ParticleInterface.h" |
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| [1638] | 80 | #include "gui/GUIManager.h" |
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| [1038] | 81 | |
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| [1502] | 82 | #include "GraphicsEngine.h" |
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| [1535] | 83 | #include "Settings.h" |
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| [1625] | 84 | #include "Radar.h" |
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| [1502] | 85 | |
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| [1038] | 86 | // globals for the server or client |
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| [1577] | 87 | static network::Client *client_g = 0; |
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| 88 | static network::Server *server_g = 0; |
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| [1038] | 89 | |
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| 90 | namespace orxonox |
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| [1293] | 91 | { |
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| [1638] | 92 | SetConsoleCommand(Orxonox, exit, true).setKeybindMode(KeybindMode::OnPress); |
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| 93 | SetConsoleCommand(Orxonox, slomo, true).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false); |
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| 94 | SetConsoleCommand(Orxonox, setTimeFactor, true).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0); |
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| 95 | SetConsoleCommand(Orxonox, loadGame, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, "standalone"); |
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| [1505] | 96 | |
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| [1038] | 97 | /** |
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| 98 | @brief Reference to the only instance of the class. |
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| 99 | */ |
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| 100 | Orxonox *Orxonox::singletonRef_s = 0; |
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| 101 | |
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| 102 | /** |
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| [1293] | 103 | * Create a new instance of Orxonox. Avoid doing any actual work here. |
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| [1038] | 104 | */ |
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| [1625] | 105 | Orxonox::Orxonox() |
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| [1642] | 106 | : startLevel_(0) |
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| [1625] | 107 | , hud_(0) |
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| 108 | //, auMan_(0) |
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| 109 | , timer_(0) |
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| 110 | , bAbort_(false) |
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| 111 | , timefactor_(1.0f) |
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| [1638] | 112 | , mode_(GameMode::GM_Unspecified) |
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| 113 | , debugRefreshTime_(0.0f) |
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| [1642] | 114 | , ogre_(0) |
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| 115 | , inputManager_(0) |
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| 116 | , radar_(0) |
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| [1646] | 117 | , console_(0) |
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| 118 | , guiManager_(0) |
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| [1038] | 119 | { |
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| [1638] | 120 | RegisterRootObject(Orxonox); |
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| 121 | |
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| [1642] | 122 | //assert(singletonRef_s == 0); |
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| 123 | OrxAssert(singletonRef_s == 0, "asdfasdfasdfasdfblahblah"); |
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| [1638] | 124 | singletonRef_s = this; |
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| [1038] | 125 | } |
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| 126 | |
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| 127 | /** |
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| [1293] | 128 | * Destruct Orxonox. |
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| [1038] | 129 | */ |
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| 130 | Orxonox::~Orxonox() |
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| 131 | { |
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| 132 | // keep in mind: the order of deletion is very important! |
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| [1642] | 133 | if (this->timer_) |
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| 134 | delete this->timer_; |
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| 135 | |
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| 136 | Loader::unload(startLevel_); |
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| [1625] | 137 | if (this->startLevel_) |
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| 138 | delete this->startLevel_; |
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| 139 | |
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| 140 | Loader::unload(hud_); |
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| 141 | if (this->hud_) |
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| 142 | delete this->hud_; |
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| 143 | |
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| 144 | if (this->radar_) |
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| 145 | delete this->radar_; |
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| 146 | |
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| [1646] | 147 | if (this->guiManager_) |
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| 148 | delete guiManager_; |
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| 149 | |
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| [1293] | 150 | //if (this->auMan_) |
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| 151 | // delete this->auMan_; |
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| [1038] | 152 | |
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| [1642] | 153 | if (this->console_) |
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| 154 | delete this->console_; |
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| 155 | |
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| 156 | if (inputManager_) |
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| 157 | delete inputManager_; |
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| 158 | |
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| [1638] | 159 | if (this->ogre_) |
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| 160 | delete ogre_; |
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| 161 | |
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| [1293] | 162 | if (network::Client::getSingleton()) |
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| 163 | network::Client::destroySingleton(); |
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| [1038] | 164 | if (server_g) |
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| [1534] | 165 | delete network::Server::getSingleton(); |
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| [1638] | 166 | |
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| [1642] | 167 | // this call will delete every BaseObject! |
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| 168 | // But currently this will call methods of objects that exist no more |
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| 169 | // The only 'memory leak' is the ParticleSpawer. They would be deleted here |
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| 170 | // and call a sceneNode method that has already been destroy by the corresponding space ship. |
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| 171 | //Loader::close(); |
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| 172 | |
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| [1638] | 173 | singletonRef_s = 0; |
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| [1038] | 174 | } |
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| 175 | |
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| [1638] | 176 | void Orxonox::setConfigValues() |
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| 177 | { |
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| 178 | SetConfigValue(debugRefreshTime_, 0.2).description("Sets the time interval at which average fps, etc. get updated."); |
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| 179 | } |
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| [1038] | 180 | |
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| [1638] | 181 | |
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| [1038] | 182 | /** |
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| 183 | Asks the mainloop nicely to abort. |
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| 184 | */ |
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| 185 | void Orxonox::abortRequest() |
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| 186 | { |
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| [1293] | 187 | COUT(3) << "Orxonox: Abort requested." << std::endl; |
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| [1038] | 188 | bAbort_ = true; |
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| 189 | } |
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| 190 | |
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| 191 | /** |
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| [1293] | 192 | * @return singleton reference |
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| [1038] | 193 | */ |
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| [1638] | 194 | Orxonox& Orxonox::getSingleton() |
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| [1038] | 195 | { |
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| [1638] | 196 | assert(singletonRef_s); |
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| 197 | return *singletonRef_s; |
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| [1038] | 198 | } |
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| 199 | |
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| 200 | /** |
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| [1563] | 201 | @brief Changes the speed of Orxonox |
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| 202 | */ |
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| 203 | void Orxonox::setTimeFactor(float factor) |
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| 204 | { |
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| [1638] | 205 | float change = factor / Orxonox::getSingleton().getTimeFactor(); |
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| 206 | Orxonox::getSingleton().timefactor_ = factor; |
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| [1563] | 207 | for (Iterator<ParticleInterface> it = ObjectList<ParticleInterface>::begin(); it; ++it) |
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| 208 | it->setSpeedFactor(it->getSpeedFactor() * change); |
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| [1608] | 209 | |
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| 210 | for (Iterator<Backlight> it = ObjectList<Backlight>::begin(); it; ++it) |
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| [1638] | 211 | it->setTimeFactor(Orxonox::getSingleton().getTimeFactor()); |
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| [1563] | 212 | } |
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| 213 | |
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| [1638] | 214 | |
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| [1563] | 215 | /** |
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| [1638] | 216 | * Starts the whole Game. |
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| [1038] | 217 | * @param path path to config (in home dir or something) |
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| 218 | */ |
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| [1638] | 219 | void Orxonox::start() |
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| [1038] | 220 | { |
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| [1535] | 221 | #ifdef _DEBUG |
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| 222 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox_d.ini"); |
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| 223 | #else |
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| 224 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); |
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| 225 | #endif |
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| 226 | Factory::createClassHierarchy(); |
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| 227 | |
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| [1638] | 228 | setConfigValues(); |
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| [1038] | 229 | |
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| [1638] | 230 | const Settings::CommandLineArgument* mode = Settings::getCommandLineArgument("mode"); |
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| 231 | assert(mode); |
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| 232 | if (!mode->bHasDefaultValue_) |
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| [1535] | 233 | { |
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| [1638] | 234 | Settings::setGameMode(mode->value_); |
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| 235 | this->mode_ = Settings::getGameMode(); |
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| [1535] | 236 | } |
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| [1638] | 237 | COUT(3) << "Orxonox: Game mode is " << mode_.name << "." << std::endl; |
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| [1293] | 238 | |
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| [1638] | 239 | const Settings::CommandLineArgument* dataPath = Settings::getCommandLineArgument("dataPath"); |
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| 240 | assert(dataPath); |
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| 241 | if (!dataPath->bHasDefaultValue_) |
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| [1293] | 242 | { |
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| [1638] | 243 | if (*dataPath->value_.getString().end() != '/' && *dataPath->value_.getString().end() != '\\') |
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| 244 | Settings::tsetDataPath(dataPath->value_.getString() + "/"); |
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| 245 | else |
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| 246 | Settings::tsetDataPath(dataPath->value_.getString()); |
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| [1038] | 247 | } |
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| 248 | |
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| [1638] | 249 | try |
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| [1535] | 250 | { |
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| [1638] | 251 | // initialise TCL |
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| 252 | TclBind::getInstance().setDataPath(Settings::getDataPath()); |
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| [1535] | 253 | |
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| [1638] | 254 | ogre_ = new GraphicsEngine(); |
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| 255 | ogre_->setup(); // creates ogre root and other essentials |
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| [1535] | 256 | |
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| [1638] | 257 | if (mode_.showsGraphics) |
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| 258 | { |
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| 259 | ogre_->loadRenderer(); // creates the render window |
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| [1052] | 260 | |
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| [1638] | 261 | // TODO: Spread this so that this call only initialises things needed for the Console and GUI |
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| 262 | ogre_->initialiseResources(); |
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| [1052] | 263 | |
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| [1638] | 264 | // Calls the InputManager which sets up the input devices. |
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| 265 | // The render window width and height are used to set up the mouse movement. |
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| [1642] | 266 | inputManager_ = new InputManager(); |
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| 267 | inputManager_->initialise(ogre_->getWindowHandle(), |
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| [1638] | 268 | ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true); |
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| 269 | KeyBinder* keyBinder = new KeyBinder(); |
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| [1640] | 270 | keyBinder->loadBindings(); |
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| [1642] | 271 | inputManager_->createSimpleInputState("game", 20)->setHandler(keyBinder); |
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| [1052] | 272 | |
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| [1638] | 273 | // Load the InGameConsole |
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| [1642] | 274 | console_ = new InGameConsole(); |
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| 275 | console_->initialise(); |
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| [1052] | 276 | |
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| [1638] | 277 | // load the CEGUI interface |
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| [1646] | 278 | guiManager_ = new GUIManager(); |
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| 279 | guiManager_->initialise(); |
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| [1638] | 280 | } |
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| 281 | |
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| 282 | bool showGUI = true; |
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| 283 | if (mode_.mode != GameMode::Unspecified) |
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| 284 | { |
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| 285 | showGUI = false; |
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| 286 | // a game mode was specified with the command line |
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| 287 | // we therefore load the game and level directly |
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| 288 | |
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| 289 | if (!loadLevel(this->mode_)) |
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| 290 | { |
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| 291 | COUT(1) << "Loading with predefined mode failed. Showing main menu." << std::endl; |
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| 292 | showGUI = true; |
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| 293 | mode_ = GameMode::GM_Unspecified; |
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| 294 | } |
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| 295 | } |
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| 296 | |
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| 297 | if (showGUI) |
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| 298 | { |
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| 299 | // show main menu |
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| [1640] | 300 | GUIManager::getInstance().showGUI("MainMenu", 0); |
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| 301 | GraphicsEngine::getSingleton().getViewport()->setCamera(GUIManager::getInstance().getCamera()); |
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| [1638] | 302 | } |
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| 303 | } |
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| 304 | catch (std::exception& ex) |
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| [1502] | 305 | { |
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| [1638] | 306 | COUT(1) << ex.what() << std::endl; |
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| 307 | COUT(1) << "Loading sequence aborted." << std::endl; |
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| 308 | return; |
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| [1502] | 309 | } |
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| [1293] | 310 | |
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| [1638] | 311 | modeRequest_ = mode_; |
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| 312 | // here happens the game |
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| 313 | startRenderLoop(); |
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| [1577] | 314 | |
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| [1638] | 315 | if (mode_.mode == GameMode::Client) |
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| 316 | network::Client::getSingleton()->closeConnection(); |
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| [1577] | 317 | |
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| [1638] | 318 | if (mode_.hasServer) |
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| 319 | server_g->close(); |
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| 320 | } |
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| [1293] | 321 | |
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| [1641] | 322 | /*static*/ void Orxonox::loadGame(const std::string& name) |
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| [1638] | 323 | { |
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| 324 | const GameMode& mode = Settings::getGameMode(name); |
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| 325 | if (mode.mode == GameMode::None) |
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| 326 | return; |
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| [1293] | 327 | |
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| [1638] | 328 | getSingleton().modeRequest_ = mode; |
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| 329 | } |
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| [1293] | 330 | |
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| [1638] | 331 | bool Orxonox::loadLevel(const GameMode& mode) |
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| 332 | { |
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| 333 | bool success = true; |
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| [1293] | 334 | |
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| [1638] | 335 | if (mode.showsGraphics) |
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| 336 | { |
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| 337 | // create Ogre SceneManager for the level |
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| 338 | ogre_->createNewScene(); |
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| [1293] | 339 | |
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| [1638] | 340 | if (!loadPlayground()) |
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| 341 | return false; |
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| 342 | } |
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| [1293] | 343 | |
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| [1638] | 344 | switch (mode.mode) |
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| 345 | { |
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| 346 | case GameMode::Server: |
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| 347 | success &= serverLoad(); |
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| 348 | break; |
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| 349 | case GameMode::Client: |
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| 350 | success &= clientLoad(); |
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| 351 | break; |
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| 352 | case GameMode::Dedicated: |
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| 353 | success &= serverLoad(); |
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| 354 | break; |
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| 355 | case GameMode::Standalone: |
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| 356 | success &= standaloneLoad(); |
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| 357 | break; |
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| 358 | default: // never happens |
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| 359 | assert(false); |
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| 360 | } |
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| 361 | |
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| 362 | if (success) |
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| [1640] | 363 | { |
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| [1642] | 364 | InputManager::getInstance().requestEnterState("game"); |
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| [1640] | 365 | this->mode_ = mode; |
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| 366 | } |
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| [1293] | 367 | |
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| [1638] | 368 | return success; |
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| [1038] | 369 | } |
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| [1052] | 370 | |
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| [1293] | 371 | /** |
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| 372 | * Loads everything in the scene except for the actual objects. |
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| [1577] | 373 | * This includes HUD, audio.. |
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| [1293] | 374 | */ |
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| 375 | bool Orxonox::loadPlayground() |
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| 376 | { |
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| [1638] | 377 | // Start the Radar |
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| 378 | this->radar_ = new Radar(); |
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| [1052] | 379 | |
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| [1293] | 380 | // Load the HUD |
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| [1625] | 381 | COUT(3) << "Orxonox: Loading HUD" << std::endl; |
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| 382 | hud_ = new Level(Settings::getDataPath() + "overlay/hud.oxo"); |
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| [1638] | 383 | return Loader::load(hud_); |
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| 384 | } |
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| [1577] | 385 | |
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| [1638] | 386 | /** |
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| 387 | * Helper method to load a level. |
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| 388 | */ |
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| 389 | bool Orxonox::loadScene() |
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| 390 | { |
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| 391 | COUT(0) << "Loading level..." << std::endl; |
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| 392 | startLevel_ = new Level(Settings::getDataPath() + "levels/sample.oxw"); |
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| 393 | return Loader::open(startLevel_); |
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| [1293] | 394 | } |
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| [1052] | 395 | |
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| [1293] | 396 | /** |
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| 397 | * Level loading method for server mode. |
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| 398 | */ |
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| 399 | bool Orxonox::serverLoad() |
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| 400 | { |
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| [1577] | 401 | COUT(0) << "Loading level in server mode" << std::endl; |
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| [1052] | 402 | |
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| [1638] | 403 | assert(Settings::getCommandLineArgument("port")); |
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| 404 | int serverPort = Settings::getCommandLineArgument("port")->value_; |
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| [1534] | 405 | //server_g = new network::Server(serverPort_); |
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| [1638] | 406 | server_g = network::Server::createSingleton(serverPort); |
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| [1052] | 407 | |
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| [1293] | 408 | if (!loadScene()) |
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| 409 | return false; |
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| [1052] | 410 | |
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| [1038] | 411 | server_g->open(); |
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| [1052] | 412 | |
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| [1293] | 413 | return true; |
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| [1038] | 414 | } |
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| [1052] | 415 | |
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| [1293] | 416 | /** |
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| 417 | * Level loading method for client mode. |
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| 418 | */ |
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| 419 | bool Orxonox::clientLoad() |
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| 420 | { |
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| [1577] | 421 | COUT(0) << "Loading level in client mode" << std::endl;\ |
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| [1052] | 422 | |
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| [1638] | 423 | assert(Settings::getCommandLineArgument("port")); |
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| 424 | assert(Settings::getCommandLineArgument("ip")); |
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| 425 | int serverPort = Settings::getCommandLineArgument("port")->value_; |
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| 426 | std::string serverIP = Settings::getCommandLineArgument("ip")->value_; |
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| 427 | |
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| 428 | if (serverIP.compare("") == 0) |
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| [1293] | 429 | client_g = network::Client::createSingleton(); |
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| 430 | else |
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| [1638] | 431 | client_g = network::Client::createSingleton(serverIP, serverPort); |
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| [1293] | 432 | |
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| [1502] | 433 | if(!client_g->establishConnection()) |
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| 434 | return false; |
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| [1293] | 435 | client_g->tick(0); |
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| 436 | |
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| 437 | return true; |
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| [1038] | 438 | } |
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| 439 | |
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| [1293] | 440 | /** |
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| 441 | * Level loading method for standalone mode. |
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| 442 | */ |
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| 443 | bool Orxonox::standaloneLoad() |
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| [1038] | 444 | { |
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| [1577] | 445 | COUT(0) << "Loading level in standalone mode" << std::endl; |
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| [1038] | 446 | |
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| [1293] | 447 | if (!loadScene()) |
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| 448 | return false; |
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| [1038] | 449 | |
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| [1293] | 450 | return true; |
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| [1038] | 451 | } |
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| 452 | |
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| 453 | /** |
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| 454 | Main loop of the orxonox game. |
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| [1638] | 455 | We use the Ogre::Timer to measure time since it uses the most precise |
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| 456 | method an a platform (however the windows timer lacks time when under |
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| 457 | heavy kernel load!). |
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| 458 | There is a simple mechanism to measure the average time spent in our |
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| 459 | ticks as it may indicate performance issues. |
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| 460 | A note about the Ogre::FrameListener: Even though we don't use them, |
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| 461 | they still get called. However, the delta times are not correct (except |
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| 462 | for timeSinceLastFrame, which is the most important). A little research |
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| 463 | as shown that there is probably only one FrameListener that doesn't even |
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| 464 | need the time. So we shouldn't run into problems. |
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| [1038] | 465 | */ |
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| [1638] | 466 | void Orxonox::startRenderLoop() |
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| [1038] | 467 | { |
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| [1120] | 468 | Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); |
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| [1038] | 469 | |
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| 470 | // use the ogre timer class to measure time. |
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| 471 | if (!timer_) |
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| 472 | timer_ = new Ogre::Timer(); |
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| 473 | |
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| [1625] | 474 | unsigned long frameCount = 0; |
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| 475 | |
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| [1645] | 476 | const unsigned long refreshTime = (unsigned long)(debugRefreshTime_ * 1000000.0f); |
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| [1625] | 477 | unsigned long refreshStartTime = 0; |
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| 478 | unsigned long tickTime = 0; |
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| 479 | unsigned long oldFrameCount = 0; |
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| [1502] | 480 | |
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| [1625] | 481 | unsigned long timeBeforeTick = 0; |
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| 482 | unsigned long timeBeforeTickOld = 0; |
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| 483 | unsigned long timeAfterTick = 0; |
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| [1563] | 484 | |
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| [1638] | 485 | // TODO: Update time in seconds every 7 seconds to avoid any overflow (7 secs is very tight) |
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| 486 | |
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| [1625] | 487 | COUT(3) << "Orxonox: Starting the main loop." << std::endl; |
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| [1502] | 488 | |
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| [1638] | 489 | try |
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| 490 | { |
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| [1625] | 491 | timer_->reset(); |
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| [1502] | 492 | while (!bAbort_) |
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| 493 | { |
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| [1638] | 494 | // get current time |
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| 495 | timeBeforeTickOld = timeBeforeTick; |
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| 496 | timeBeforeTick = timer_->getMicroseconds(); |
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| 497 | float dt = (timeBeforeTick - timeBeforeTickOld) / 1000000.0; |
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| [1038] | 498 | |
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| [1638] | 499 | // check whether we have to load a game |
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| 500 | if (mode_.mode != modeRequest_.mode && mode_.mode == GameMode::Unspecified) |
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| 501 | { |
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| 502 | this->loadLevel(modeRequest_); |
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| 503 | this->modeRequest_ = GameMode::GM_None; |
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| 504 | } |
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| [1038] | 505 | |
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| 506 | |
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| [1638] | 507 | // tick the core (needs real time for input and tcl thread management) |
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| 508 | Core::tick(dt); |
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| [1625] | 509 | |
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| [1638] | 510 | // Call those objects that need the real time |
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| 511 | for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) |
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| 512 | it->tick(dt); |
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| 513 | // Call the scene objects |
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| 514 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) |
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| 515 | it->tick(dt * this->timefactor_); |
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| [1038] | 516 | |
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| [1638] | 517 | // call server/client with normal dt |
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| 518 | if (client_g) |
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| 519 | client_g->tick(dt * this->timefactor_); |
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| 520 | if (server_g) |
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| 521 | server_g->tick(dt * this->timefactor_); |
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| [1625] | 522 | |
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| 523 | |
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| [1638] | 524 | // get current time once again |
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| 525 | timeAfterTick = timer_->getMicroseconds(); |
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| [1625] | 526 | |
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| [1638] | 527 | tickTime += timeAfterTick - timeBeforeTick; |
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| 528 | if (timeAfterTick > refreshStartTime + refreshTime) |
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| 529 | { |
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| 530 | GraphicsEngine::getSingleton().setAverageTickTime( |
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| 531 | (float)tickTime * 0.001 / (frameCount - oldFrameCount)); |
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| 532 | float avgFPS = (float)(frameCount - oldFrameCount) / (timeAfterTick - refreshStartTime) * 1000000.0; |
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| 533 | GraphicsEngine::getSingleton().setAverageFramesPerSecond(avgFPS); |
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| [1625] | 534 | |
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| [1638] | 535 | oldFrameCount = frameCount; |
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| 536 | tickTime = 0; |
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| 537 | refreshStartTime = timeAfterTick; |
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| 538 | } |
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| [1502] | 539 | |
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| [1638] | 540 | // don't forget to call _fireFrameStarted in ogre to make sure |
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| 541 | // everything goes smoothly |
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| 542 | Ogre::FrameEvent evt; |
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| 543 | evt.timeSinceLastFrame = dt; |
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| 544 | evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway |
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| 545 | ogreRoot._fireFrameStarted(evt); |
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| [1293] | 546 | |
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| [1638] | 547 | if (mode_.showsGraphics) |
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| 548 | { |
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| 549 | // Pump messages in all registered RenderWindows |
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| 550 | // This calls the WindowEventListener objects. |
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| 551 | Ogre::WindowEventUtilities::messagePump(); |
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| 552 | // make sure the window stays active even when not focused |
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| 553 | // (probably only necessary on windows) |
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| 554 | GraphicsEngine::getSingleton().setWindowActivity(true); |
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| [1502] | 555 | |
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| [1638] | 556 | // tick CEGUI |
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| 557 | GUIManager::getInstance().tick(dt); |
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| 558 | |
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| 559 | // render |
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| 560 | ogreRoot._updateAllRenderTargets(); |
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| 561 | } |
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| 562 | |
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| 563 | // again, just to be sure ogre works fine |
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| 564 | ogreRoot._fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted |
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| 565 | |
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| 566 | ++frameCount; |
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| 567 | } |
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| 568 | } |
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| 569 | catch (std::exception& ex) |
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| 570 | { |
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| 571 | // something went wrong. |
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| 572 | COUT(1) << ex.what() << std::endl; |
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| 573 | COUT(1) << "Main loop was stopped by an unhandled exception. Shutting down." << std::endl; |
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| 574 | } |
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| [1038] | 575 | } |
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| 576 | } |
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