| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 | 
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| 25 |  *   Co-authors: | 
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| 26 |  *      ... | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 |  @file | 
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| 32 |  @brief Orxonox Main Class | 
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| 33 |  */ | 
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| 34 |  | 
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| 35 | // Precompiled Headers | 
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| 36 | #include "OrxonoxStableHeaders.h" | 
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| 37 | #include "Orxonox.h" | 
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| 38 |  | 
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| 39 | //****** STD ******* | 
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| 40 | #include <deque> | 
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| 41 | #include <cassert> | 
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| 42 |  | 
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| 43 | //****** OGRE ****** | 
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| 44 | #include <OgreFrameListener.h> | 
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| 45 | #include <OgreOverlay.h> | 
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| 46 | #include <OgreOverlayManager.h> | 
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| 47 | #include <OgreRoot.h> | 
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| 48 | #include <OgreTimer.h> | 
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| 49 | #include <OgreWindowEventUtilities.h> | 
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| 50 |  | 
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| 51 | //***** ORXONOX **** | 
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| 52 | // util | 
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| 53 | //#include "util/Sleep.h" | 
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| 54 |  | 
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| 55 | // core | 
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| 56 | #include "core/ConfigFileManager.h" | 
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| 57 | #include "core/ConfigValueIncludes.h" | 
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| 58 | #include "core/ConsoleCommand.h" | 
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| 59 | #include "core/Debug.h" | 
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| 60 | #include "core/Loader.h" | 
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| 61 | #include "core/Exception.h" | 
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| 62 | #include "core/input/InputManager.h" | 
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| 63 | #include "core/input/SimpleInputState.h" | 
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| 64 | #include "core/input/KeyBinder.h" | 
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| 65 | #include "core/TclBind.h" | 
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| 66 | #include "core/Core.h" | 
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| 67 |  | 
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| 68 | // audio | 
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| 69 | #include "audio/AudioManager.h" | 
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| 70 |  | 
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| 71 | // network | 
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| 72 | #include "network/Server.h" | 
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| 73 | #include "network/Client.h" | 
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| 74 |  | 
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| 75 | // objects and tools | 
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| 76 | #include "overlays/console/InGameConsole.h" | 
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| 77 | #include "objects/Tickable.h" | 
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| 78 | #include "objects/Backlight.h" | 
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| 79 | #include "tools/ParticleInterface.h" | 
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| 80 | #include "gui/GUIManager.h" | 
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| 81 |  | 
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| 82 | #include "GraphicsEngine.h" | 
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| 83 | #include "Settings.h" | 
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| 84 | #include "Radar.h" | 
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| 85 |  | 
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| 86 | // globals for the server or client | 
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| 87 | static network::Client *client_g = 0; | 
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| 88 | static network::Server *server_g = 0; | 
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| 89 |  | 
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| 90 | namespace orxonox | 
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| 91 | { | 
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| 92 |   SetConsoleCommand(Orxonox, exit, true).setKeybindMode(KeybindMode::OnPress); | 
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| 93 |   SetConsoleCommand(Orxonox, slomo, true).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false); | 
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| 94 |   SetConsoleCommand(Orxonox, setTimeFactor, true).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0); | 
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| 95 |   SetConsoleCommand(Orxonox, loadGame, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, "standalone"); | 
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| 96 |  | 
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| 97 |   /** | 
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| 98 |     @brief Reference to the only instance of the class. | 
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| 99 |   */ | 
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| 100 |   Orxonox *Orxonox::singletonRef_s = 0; | 
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| 101 |  | 
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| 102 |   /** | 
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| 103 |    * Create a new instance of Orxonox. Avoid doing any actual work here. | 
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| 104 |    */ | 
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| 105 |   Orxonox::Orxonox() | 
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| 106 |     : startLevel_(0) | 
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| 107 |     , hud_(0) | 
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| 108 |     //, auMan_(0) | 
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| 109 |     , timer_(0) | 
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| 110 |     , bAbort_(false) | 
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| 111 |     , timefactor_(1.0f) | 
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| 112 |     , mode_(GameMode::GM_Unspecified) | 
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| 113 |     , debugRefreshTime_(0.0f) | 
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| 114 |     , ogre_(0) | 
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| 115 |     , inputManager_(0) | 
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| 116 |     , radar_(0) | 
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| 117 |     , console_(0) | 
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| 118 |     , guiManager_(0) | 
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| 119 |   { | 
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| 120 |     RegisterRootObject(Orxonox); | 
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| 121 |  | 
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| 122 |     //assert(singletonRef_s == 0); | 
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| 123 |     OrxAssert(singletonRef_s == 0, "asdfasdfasdfasdfblahblah"); | 
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| 124 |     singletonRef_s = this; | 
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| 125 |   } | 
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| 126 |  | 
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| 127 |   /** | 
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| 128 |    * Destruct Orxonox. | 
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| 129 |    */ | 
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| 130 |   Orxonox::~Orxonox() | 
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| 131 |   { | 
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| 132 |     // keep in mind: the order of deletion is very important! | 
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| 133 |     if (this->timer_) | 
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| 134 |       delete this->timer_; | 
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| 135 |  | 
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| 136 |     Loader::unload(startLevel_); | 
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| 137 |     if (this->startLevel_) | 
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| 138 |       delete this->startLevel_; | 
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| 139 |  | 
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| 140 |     Loader::unload(hud_); | 
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| 141 |     if (this->hud_) | 
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| 142 |       delete this->hud_; | 
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| 143 |  | 
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| 144 |     if (this->radar_) | 
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| 145 |       delete this->radar_; | 
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| 146 |  | 
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| 147 |     if (this->guiManager_) | 
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| 148 |       delete guiManager_; | 
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| 149 |  | 
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| 150 |     //if (this->auMan_) | 
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| 151 |     //  delete this->auMan_; | 
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| 152 |  | 
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| 153 |     if (this->console_) | 
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| 154 |       delete this->console_; | 
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| 155 |  | 
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| 156 |     if (inputManager_) | 
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| 157 |       delete inputManager_; | 
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| 158 |  | 
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| 159 |     if (this->ogre_) | 
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| 160 |       delete ogre_; | 
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| 161 |  | 
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| 162 |     if (network::Client::getSingleton()) | 
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| 163 |       network::Client::destroySingleton(); | 
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| 164 |     if (server_g) | 
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| 165 |       delete network::Server::getSingleton(); | 
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| 166 |  | 
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| 167 |     // this call will delete every BaseObject! | 
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| 168 |     // But currently this will call methods of objects that exist no more | 
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| 169 |     // The only 'memory leak' is the ParticleSpawer. They would be deleted here | 
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| 170 |     // and call a sceneNode method that has already been destroy by the corresponding space ship. | 
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| 171 |     //Loader::close(); | 
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| 172 |  | 
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| 173 |     singletonRef_s = 0; | 
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| 174 |   } | 
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| 175 |  | 
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| 176 |   void Orxonox::setConfigValues() | 
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| 177 |   { | 
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| 178 |     SetConfigValue(debugRefreshTime_, 0.2).description("Sets the time interval at which average fps, etc. get updated."); | 
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| 179 |   } | 
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| 180 |  | 
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| 181 |  | 
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| 182 |   /** | 
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| 183 |     Asks the mainloop nicely to abort. | 
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| 184 |   */ | 
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| 185 |   void Orxonox::abortRequest() | 
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| 186 |   { | 
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| 187 |     COUT(3) << "Orxonox: Abort requested." << std::endl; | 
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| 188 |     bAbort_ = true; | 
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| 189 |   } | 
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| 190 |  | 
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| 191 |   /** | 
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| 192 |    * @return singleton reference | 
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| 193 |    */ | 
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| 194 |   Orxonox& Orxonox::getSingleton() | 
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| 195 |   { | 
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| 196 |     assert(singletonRef_s); | 
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| 197 |     return *singletonRef_s; | 
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| 198 |   } | 
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| 199 |  | 
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| 200 |   /** | 
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| 201 |     @brief Changes the speed of Orxonox | 
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| 202 |   */ | 
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| 203 |   void Orxonox::setTimeFactor(float factor) | 
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| 204 |   { | 
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| 205 |     float change = factor / Orxonox::getSingleton().getTimeFactor(); | 
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| 206 |     Orxonox::getSingleton().timefactor_ = factor; | 
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| 207 |     for (Iterator<ParticleInterface> it = ObjectList<ParticleInterface>::begin(); it; ++it) | 
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| 208 |         it->setSpeedFactor(it->getSpeedFactor() * change); | 
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| 209 |  | 
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| 210 |     for (Iterator<Backlight> it = ObjectList<Backlight>::begin(); it; ++it) | 
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| 211 |         it->setTimeFactor(Orxonox::getSingleton().getTimeFactor()); | 
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| 212 |   } | 
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| 213 |  | 
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| 214 |  | 
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| 215 |   /** | 
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| 216 |    * Starts the whole Game. | 
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| 217 |    * @param path path to config (in home dir or something) | 
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| 218 |    */ | 
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| 219 |   void Orxonox::start() | 
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| 220 |   { | 
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| 221 | #ifdef _DEBUG | 
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| 222 |     ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox_d.ini"); | 
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| 223 | #else | 
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| 224 |     ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); | 
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| 225 | #endif | 
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| 226 |     Factory::createClassHierarchy(); | 
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| 227 |  | 
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| 228 |     setConfigValues(); | 
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| 229 |  | 
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| 230 |     const Settings::CommandLineArgument* mode = Settings::getCommandLineArgument("mode"); | 
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| 231 |     assert(mode); | 
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| 232 |     if (!mode->bHasDefaultValue_) | 
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| 233 |     { | 
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| 234 |       Settings::setGameMode(mode->value_); | 
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| 235 |       this->mode_ = Settings::getGameMode(); | 
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| 236 |     } | 
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| 237 |     COUT(3) << "Orxonox: Game mode is " << mode_.name << "." << std::endl; | 
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| 238 |  | 
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| 239 |     const Settings::CommandLineArgument* dataPath = Settings::getCommandLineArgument("dataPath"); | 
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| 240 |     assert(dataPath); | 
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| 241 |     if (!dataPath->bHasDefaultValue_) | 
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| 242 |     { | 
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| 243 |       if (*dataPath->value_.getString().end() != '/' && *dataPath->value_.getString().end() != '\\') | 
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| 244 |         Settings::tsetDataPath(dataPath->value_.getString() + "/"); | 
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| 245 |       else | 
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| 246 |         Settings::tsetDataPath(dataPath->value_.getString()); | 
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| 247 |     } | 
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| 248 |  | 
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| 249 |     try | 
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| 250 |     { | 
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| 251 |         // initialise TCL | 
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| 252 |         TclBind::getInstance().setDataPath(Settings::getDataPath()); | 
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| 253 |  | 
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| 254 |         ogre_ = new GraphicsEngine(); | 
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| 255 |         ogre_->setup();       // creates ogre root and other essentials | 
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| 256 |  | 
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| 257 |         if (mode_.showsGraphics) | 
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| 258 |         { | 
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| 259 |           ogre_->loadRenderer();    // creates the render window | 
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| 260 |  | 
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| 261 |           // TODO: Spread this so that this call only initialises things needed for the Console and GUI | 
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| 262 |           ogre_->initialiseResources(); | 
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| 263 |  | 
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| 264 |           // Calls the InputManager which sets up the input devices. | 
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| 265 |           // The render window width and height are used to set up the mouse movement. | 
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| 266 |           inputManager_ = new InputManager(); | 
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| 267 |           inputManager_->initialise(ogre_->getWindowHandle(), | 
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| 268 |                 ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true); | 
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| 269 |           KeyBinder* keyBinder = new KeyBinder(); | 
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| 270 |           keyBinder->loadBindings(); | 
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| 271 |           inputManager_->createSimpleInputState("game", 20)->setHandler(keyBinder); | 
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| 272 |  | 
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| 273 |           // Load the InGameConsole | 
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| 274 |           console_ = new InGameConsole(); | 
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| 275 |           console_->initialise(); | 
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| 276 |  | 
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| 277 |           // load the CEGUI interface | 
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| 278 |           guiManager_ = new GUIManager(); | 
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| 279 |           guiManager_->initialise(); | 
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| 280 |         } | 
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| 281 |  | 
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| 282 |         bool showGUI = true; | 
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| 283 |         if (mode_.mode != GameMode::Unspecified) | 
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| 284 |         { | 
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| 285 |           showGUI = false; | 
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| 286 |           // a game mode was specified with the command line | 
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| 287 |           // we therefore load the game and level directly | 
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| 288 |  | 
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| 289 |           if (!loadLevel(this->mode_)) | 
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| 290 |           { | 
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| 291 |             COUT(1) << "Loading with predefined mode failed. Showing main menu." << std::endl; | 
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| 292 |             showGUI = true; | 
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| 293 |             mode_ = GameMode::GM_Unspecified; | 
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| 294 |           } | 
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| 295 |         } | 
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| 296 |          | 
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| 297 |         if (showGUI) | 
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| 298 |         { | 
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| 299 |           // show main menu | 
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| 300 |           GUIManager::getInstance().showGUI("MainMenu", 0); | 
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| 301 |           GraphicsEngine::getSingleton().getViewport()->setCamera(GUIManager::getInstance().getCamera()); | 
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| 302 |         } | 
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| 303 |     } | 
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| 304 |     catch (std::exception& ex) | 
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| 305 |     { | 
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| 306 |       COUT(1) << ex.what() << std::endl; | 
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| 307 |       COUT(1) << "Loading sequence aborted." << std::endl; | 
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| 308 |       return; | 
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| 309 |     } | 
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| 310 |  | 
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| 311 |     modeRequest_ = mode_; | 
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| 312 |     // here happens the game | 
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| 313 |     startRenderLoop(); | 
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| 314 |  | 
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| 315 |     if (mode_.mode == GameMode::Client) | 
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| 316 |       network::Client::getSingleton()->closeConnection(); | 
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| 317 |  | 
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| 318 |     if (mode_.hasServer) | 
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| 319 |       server_g->close(); | 
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| 320 |   } | 
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| 321 |  | 
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| 322 |   /*static*/ void Orxonox::loadGame(const std::string& name) | 
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| 323 |   { | 
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| 324 |       const GameMode& mode = Settings::getGameMode(name); | 
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| 325 |       if (mode.mode == GameMode::None) | 
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| 326 |           return; | 
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| 327 |  | 
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| 328 |       getSingleton().modeRequest_ = mode; | 
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| 329 |   } | 
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| 330 |  | 
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| 331 |   bool Orxonox::loadLevel(const GameMode& mode) | 
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| 332 |   { | 
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| 333 |       bool success = true; | 
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| 334 |  | 
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| 335 |       if (mode.showsGraphics) | 
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| 336 |       { | 
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| 337 |         // create Ogre SceneManager for the level | 
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| 338 |         ogre_->createNewScene(); | 
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| 339 |  | 
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| 340 |         if (!loadPlayground()) | 
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| 341 |             return false; | 
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| 342 |       } | 
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| 343 |  | 
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| 344 |       switch (mode.mode) | 
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| 345 |       { | 
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| 346 |       case GameMode::Server: | 
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| 347 |         success &= serverLoad(); | 
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| 348 |         break; | 
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| 349 |       case GameMode::Client: | 
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| 350 |         success &= clientLoad(); | 
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| 351 |         break; | 
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| 352 |       case GameMode::Dedicated: | 
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| 353 |         success &= serverLoad(); | 
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| 354 |         break; | 
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| 355 |       case GameMode::Standalone: | 
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| 356 |         success &= standaloneLoad(); | 
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| 357 |         break; | 
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| 358 |       default: // never happens | 
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| 359 |           assert(false); | 
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| 360 |       } | 
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| 361 |        | 
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| 362 |       if (success) | 
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| 363 |       { | 
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| 364 |         InputManager::getInstance().requestEnterState("game"); | 
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| 365 |         this->mode_ = mode; | 
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| 366 |       } | 
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| 367 |  | 
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| 368 |       return success; | 
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| 369 |   } | 
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| 370 |  | 
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| 371 |   /** | 
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| 372 |    * Loads everything in the scene except for the actual objects. | 
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| 373 |    * This includes HUD, audio.. | 
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| 374 |    */ | 
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| 375 |   bool Orxonox::loadPlayground() | 
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| 376 |   { | 
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| 377 |     // Start the Radar | 
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| 378 |     this->radar_ = new Radar(); | 
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| 379 |  | 
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| 380 |     // Load the HUD | 
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| 381 |     COUT(3) << "Orxonox: Loading HUD" << std::endl; | 
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| 382 |     hud_ = new Level(Settings::getDataPath() + "overlay/hud.oxo"); | 
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| 383 |     return Loader::load(hud_); | 
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| 384 |   } | 
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| 385 |  | 
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| 386 |   /** | 
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| 387 |    * Helper method to load a level. | 
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| 388 |    */ | 
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| 389 |   bool Orxonox::loadScene() | 
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| 390 |   { | 
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| 391 |     COUT(0) << "Loading level..." << std::endl; | 
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| 392 |     startLevel_ = new Level(Settings::getDataPath() + "levels/sample.oxw"); | 
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| 393 |     return Loader::open(startLevel_); | 
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| 394 |   } | 
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| 395 |  | 
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| 396 |   /** | 
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| 397 |    * Level loading method for server mode. | 
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| 398 |    */ | 
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| 399 |   bool Orxonox::serverLoad() | 
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| 400 |   { | 
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| 401 |     COUT(0) << "Loading level in server mode" << std::endl; | 
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| 402 |  | 
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| 403 |     assert(Settings::getCommandLineArgument("port")); | 
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| 404 |     int serverPort = Settings::getCommandLineArgument("port")->value_; | 
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| 405 |     //server_g = new network::Server(serverPort_); | 
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| 406 |     server_g = network::Server::createSingleton(serverPort); | 
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| 407 |  | 
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| 408 |     if (!loadScene()) | 
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| 409 |       return false; | 
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| 410 |  | 
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| 411 |     server_g->open(); | 
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| 412 |  | 
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| 413 |     return true; | 
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| 414 |   } | 
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| 415 |  | 
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| 416 |   /** | 
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| 417 |    * Level loading method for client mode. | 
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| 418 |    */ | 
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| 419 |   bool Orxonox::clientLoad() | 
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| 420 |   { | 
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| 421 |     COUT(0) << "Loading level in client mode" << std::endl;\ | 
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| 422 |  | 
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| 423 |     assert(Settings::getCommandLineArgument("port")); | 
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| 424 |     assert(Settings::getCommandLineArgument("ip")); | 
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| 425 |     int serverPort = Settings::getCommandLineArgument("port")->value_; | 
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| 426 |     std::string serverIP = Settings::getCommandLineArgument("ip")->value_; | 
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| 427 |  | 
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| 428 |     if (serverIP.compare("") == 0) | 
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| 429 |       client_g = network::Client::createSingleton(); | 
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| 430 |     else | 
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| 431 |       client_g = network::Client::createSingleton(serverIP, serverPort); | 
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| 432 |  | 
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| 433 |     if(!client_g->establishConnection()) | 
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| 434 |       return false; | 
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| 435 |     client_g->tick(0); | 
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| 436 |  | 
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| 437 |     return true; | 
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| 438 |   } | 
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| 439 |  | 
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| 440 |   /** | 
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| 441 |    * Level loading method for standalone mode. | 
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| 442 |    */ | 
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| 443 |   bool Orxonox::standaloneLoad() | 
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| 444 |   { | 
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| 445 |     COUT(0) << "Loading level in standalone mode" << std::endl; | 
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| 446 |  | 
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| 447 |     if (!loadScene()) | 
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| 448 |       return false; | 
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| 449 |  | 
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| 450 |     return true; | 
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| 451 |   } | 
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| 452 |  | 
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| 453 |   /** | 
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| 454 |     Main loop of the orxonox game. | 
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| 455 |     We use the Ogre::Timer to measure time since it uses the most precise | 
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| 456 |     method an a platform (however the windows timer lacks time when under | 
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| 457 |     heavy kernel load!). | 
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| 458 |     There is a simple mechanism to measure the average time spent in our | 
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| 459 |     ticks as it may indicate performance issues. | 
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| 460 |     A note about the Ogre::FrameListener: Even though we don't use them, | 
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| 461 |     they still get called. However, the delta times are not correct (except | 
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| 462 |     for timeSinceLastFrame, which is the most important). A little research | 
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| 463 |     as shown that there is probably only one FrameListener that doesn't even | 
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| 464 |     need the time. So we shouldn't run into problems. | 
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| 465 |   */ | 
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| 466 |   void Orxonox::startRenderLoop() | 
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| 467 |   { | 
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| 468 |     Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); | 
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| 469 |  | 
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| 470 |     // use the ogre timer class to measure time. | 
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| 471 |     if (!timer_) | 
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| 472 |       timer_ = new Ogre::Timer(); | 
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| 473 |  | 
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| 474 |     unsigned long frameCount = 0; | 
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| 475 |      | 
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| 476 |     const unsigned long refreshTime = (unsigned long)(debugRefreshTime_ * 1000000.0f); | 
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| 477 |     unsigned long refreshStartTime = 0; | 
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| 478 |     unsigned long tickTime = 0; | 
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| 479 |     unsigned long oldFrameCount = 0; | 
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| 480 |  | 
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| 481 |     unsigned long timeBeforeTick = 0; | 
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| 482 |     unsigned long timeBeforeTickOld = 0; | 
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| 483 |     unsigned long timeAfterTick = 0; | 
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| 484 |  | 
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| 485 |     // TODO: Update time in seconds every 7 seconds to avoid any overflow (7 secs is very tight) | 
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| 486 |  | 
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| 487 |     COUT(3) << "Orxonox: Starting the main loop." << std::endl; | 
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| 488 |  | 
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| 489 |     try | 
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| 490 |     { | 
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| 491 |     timer_->reset(); | 
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| 492 |     while (!bAbort_) | 
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| 493 |     { | 
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| 494 |         // get current time | 
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| 495 |         timeBeforeTickOld = timeBeforeTick; | 
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| 496 |         timeBeforeTick    = timer_->getMicroseconds(); | 
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| 497 |         float dt = (timeBeforeTick - timeBeforeTickOld) / 1000000.0; | 
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| 498 |  | 
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| 499 |         // check whether we have to load a game | 
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| 500 |         if (mode_.mode != modeRequest_.mode && mode_.mode == GameMode::Unspecified) | 
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| 501 |         { | 
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| 502 |             this->loadLevel(modeRequest_); | 
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| 503 |             this->modeRequest_ = GameMode::GM_None; | 
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| 504 |         } | 
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| 505 |  | 
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| 506 |  | 
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| 507 |         // tick the core (needs real time for input and tcl thread management) | 
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| 508 |         Core::tick(dt); | 
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| 509 |  | 
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| 510 |         // Call those objects that need the real time | 
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| 511 |         for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) | 
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| 512 |           it->tick(dt); | 
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| 513 |         // Call the scene objects | 
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| 514 |         for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) | 
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| 515 |           it->tick(dt * this->timefactor_); | 
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| 516 |  | 
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| 517 |         // call server/client with normal dt | 
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| 518 |         if (client_g) | 
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| 519 |           client_g->tick(dt * this->timefactor_); | 
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| 520 |         if (server_g) | 
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| 521 |           server_g->tick(dt * this->timefactor_); | 
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| 522 |  | 
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| 523 |  | 
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| 524 |         // get current time once again | 
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| 525 |         timeAfterTick = timer_->getMicroseconds(); | 
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| 526 |  | 
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| 527 |         tickTime += timeAfterTick - timeBeforeTick; | 
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| 528 |         if (timeAfterTick > refreshStartTime + refreshTime) | 
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| 529 |         { | 
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| 530 |           GraphicsEngine::getSingleton().setAverageTickTime( | 
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| 531 |               (float)tickTime * 0.001 / (frameCount - oldFrameCount)); | 
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| 532 |           float avgFPS = (float)(frameCount - oldFrameCount) / (timeAfterTick - refreshStartTime) * 1000000.0; | 
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| 533 |           GraphicsEngine::getSingleton().setAverageFramesPerSecond(avgFPS); | 
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| 534 |  | 
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| 535 |           oldFrameCount = frameCount; | 
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| 536 |           tickTime = 0; | 
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| 537 |           refreshStartTime = timeAfterTick; | 
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| 538 |         } | 
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| 539 |  | 
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| 540 |         // don't forget to call _fireFrameStarted in ogre to make sure | 
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| 541 |         // everything goes smoothly | 
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| 542 |         Ogre::FrameEvent evt; | 
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| 543 |         evt.timeSinceLastFrame = dt; | 
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| 544 |         evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway | 
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| 545 |         ogreRoot._fireFrameStarted(evt); | 
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| 546 |  | 
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| 547 |         if (mode_.showsGraphics) | 
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| 548 |         { | 
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| 549 |           // Pump messages in all registered RenderWindows | 
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| 550 |           // This calls the WindowEventListener objects. | 
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| 551 |           Ogre::WindowEventUtilities::messagePump(); | 
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| 552 |           // make sure the window stays active even when not focused | 
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| 553 |           // (probably only necessary on windows) | 
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| 554 |           GraphicsEngine::getSingleton().setWindowActivity(true); | 
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| 555 |  | 
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| 556 |           // tick CEGUI | 
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| 557 |           GUIManager::getInstance().tick(dt); | 
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| 558 |  | 
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| 559 |           // render | 
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| 560 |           ogreRoot._updateAllRenderTargets(); | 
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| 561 |         } | 
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| 562 |  | 
|---|
| 563 |         // again, just to be sure ogre works fine | 
|---|
| 564 |         ogreRoot._fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted | 
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| 565 |  | 
|---|
| 566 |         ++frameCount; | 
|---|
| 567 |     } | 
|---|
| 568 |     } | 
|---|
| 569 |     catch (std::exception& ex) | 
|---|
| 570 |     { | 
|---|
| 571 |       // something went wrong. | 
|---|
| 572 |       COUT(1) << ex.what() << std::endl; | 
|---|
| 573 |       COUT(1) << "Main loop was stopped by an unhandled exception. Shutting down." << std::endl; | 
|---|
| 574 |     } | 
|---|
| 575 |   } | 
|---|
| 576 | } | 
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