[2805] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief |
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| 32 | Implementation of the Game class. |
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| 33 | */ |
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| 34 | |
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| 35 | #include "OrxonoxStableHeaders.h" |
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| 36 | #include "Game.h" |
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| 37 | |
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| 38 | #include <exception> |
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| 39 | #include <cassert> |
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| 40 | |
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| 41 | #include "util/Debug.h" |
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| 42 | #include "util/Exception.h" |
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| 43 | #include "core/CommandLine.h" |
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| 44 | #include "core/ConsoleCommand.h" |
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| 45 | #include "core/Core.h" |
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| 46 | #include "core/Identifier.h" |
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| 47 | |
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| 48 | #include "gamestates/GSRoot.h" |
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| 49 | #include "gamestates/GSGraphics.h" |
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| 50 | #include "gamestates/GSStandalone.h" |
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| 51 | #include "gamestates/GSServer.h" |
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| 52 | #include "gamestates/GSClient.h" |
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| 53 | #include "gamestates/GSDedicated.h" |
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| 54 | #include "gamestates/GSGUI.h" |
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| 55 | #include "gamestates/GSIOConsole.h" |
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| 56 | |
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| 57 | /* |
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| 58 | @brief |
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| 59 | Main method. Game starts here (except for static initialisations). |
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| 60 | */ |
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| 61 | int main(int argc, char** argv) |
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| 62 | { |
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| 63 | orxonox::Game orxonox(argc, argv); |
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| 64 | orxonox.run(); |
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| 65 | return 0; |
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| 66 | } |
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| 67 | |
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| 68 | namespace orxonox |
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| 69 | { |
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| 70 | void stop_game() |
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| 71 | { |
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| 72 | Game::getInstance().stop(); |
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| 73 | } |
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| 74 | |
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| 75 | SetCommandLineArgument(state, "gui").shortcut("s"); |
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| 76 | SetConsoleCommandShortcutExternAlias(stop_game, "exit"); |
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| 77 | |
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| 78 | Game* Game::singletonRef_s = 0; |
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| 79 | |
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| 80 | /** |
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| 81 | @brief |
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| 82 | Non-initialising constructor. |
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| 83 | */ |
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| 84 | Game::Game(int argc, char** argv) |
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| 85 | { |
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| 86 | assert(singletonRef_s == 0); |
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| 87 | singletonRef_s = this; |
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| 88 | |
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| 89 | this->abort_ = false; |
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| 90 | |
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[2807] | 91 | this->core_ = new orxonox::Core(); |
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| 92 | this->gameClock_ = this->core_->initialise(argc, argv); |
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[2805] | 93 | } |
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| 94 | |
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| 95 | /** |
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| 96 | @brief |
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| 97 | */ |
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| 98 | Game::~Game() |
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| 99 | { |
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| 100 | // Destroy pretty much everyhting left |
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| 101 | delete this->core_; |
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| 102 | |
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| 103 | // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand) |
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| 104 | // Needs to be done after 'delete core' because of ~OrxonoxClass |
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| 105 | orxonox::Identifier::destroyAllIdentifiers(); |
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| 106 | |
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| 107 | assert(singletonRef_s); |
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| 108 | singletonRef_s = 0; |
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| 109 | } |
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| 110 | |
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| 111 | /** |
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| 112 | @brief |
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| 113 | Main loop of the orxonox game. |
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| 114 | @note |
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| 115 | We use the Ogre::Timer to measure time since it uses the most precise |
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| 116 | method an any platform (however the windows timer lacks time when under |
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| 117 | heavy kernel load!). |
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| 118 | */ |
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| 119 | void Game::run() |
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| 120 | { |
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| 121 | // create the gamestates |
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| 122 | GSRoot root; |
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| 123 | GSGraphics graphics; |
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| 124 | GSStandalone standalone; |
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| 125 | GSServer server; |
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| 126 | GSClient client; |
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| 127 | GSDedicated dedicated; |
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| 128 | GSGUI gui; |
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| 129 | GSIOConsole ioConsole; |
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| 130 | |
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| 131 | // make the hierarchy |
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| 132 | root.addChild(&graphics); |
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| 133 | graphics.addChild(&standalone); |
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| 134 | graphics.addChild(&server); |
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| 135 | graphics.addChild(&client); |
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| 136 | graphics.addChild(&gui); |
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| 137 | root.addChild(&ioConsole); |
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| 138 | root.addChild(&dedicated); |
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| 139 | |
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| 140 | root.activate(); |
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| 141 | |
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| 142 | // get initial state from command line |
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| 143 | root.gotoState(CommandLine::getValue("state")); |
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| 144 | |
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| 145 | while (!this->abort_) |
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| 146 | { |
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[2807] | 147 | this->gameClock_->capture(); |
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[2805] | 148 | |
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[2807] | 149 | root.tick(*this->gameClock_); |
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[2805] | 150 | |
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| 151 | if (root.stateRequest_ != "") |
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| 152 | root.gotoState(root.stateRequest_); |
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| 153 | } |
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| 154 | |
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| 155 | root.gotoState("root"); |
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| 156 | root.deactivate(); |
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| 157 | } |
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| 158 | |
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| 159 | void Game::stop() |
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| 160 | { |
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| 161 | this->abort_ = true; |
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| 162 | } |
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| 163 | } |
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