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source: code/branches/gui/src/orxonox/Game.cc @ 2805

Last change on this file since 2805 was 2805, checked in by rgrieder, 15 years ago

Added new class: Game
It represents basic operation related to the running game like start and stop or managing the new GameStates.
And since only three lines were left in Main.cc I thought I could move that to the very beginning of 'Game'.

  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of the Game class.
33*/
34
35#include "OrxonoxStableHeaders.h"
36#include "Game.h"
37
38#include <exception>
39#include <cassert>
40
41#include "util/Debug.h"
42#include "util/Exception.h"
43#include "core/CommandLine.h"
44#include "core/ConsoleCommand.h"
45#include "core/Core.h"
46#include "core/Identifier.h"
47
48#include "gamestates/GSRoot.h"
49#include "gamestates/GSGraphics.h"
50#include "gamestates/GSStandalone.h"
51#include "gamestates/GSServer.h"
52#include "gamestates/GSClient.h"
53#include "gamestates/GSDedicated.h"
54#include "gamestates/GSGUI.h"
55#include "gamestates/GSIOConsole.h"
56
57/*
58@brief
59    Main method. Game starts here (except for static initialisations).
60*/
61int main(int argc, char** argv)
62{
63    orxonox::Game orxonox(argc, argv);
64    orxonox.run();
65    return 0;
66}
67
68namespace orxonox
69{
70    void stop_game()
71    {
72        Game::getInstance().stop();
73    }
74
75    SetCommandLineArgument(state, "gui").shortcut("s");
76    SetConsoleCommandShortcutExternAlias(stop_game, "exit");
77
78    Game* Game::singletonRef_s = 0;
79
80    /**
81    @brief
82        Non-initialising constructor.
83    */
84    Game::Game(int argc, char** argv)
85    {
86        assert(singletonRef_s == 0);
87        singletonRef_s = this;
88
89        this->abort_ = false;
90
91        this->core_ = new orxonox::Core(argc, argv);
92        if (!this->core_->isLoaded())
93        {
94            COUT(0) << "Core was not fully loaded, probably an exception occurred during consruction. Aborting" << std::endl;
95            abort();
96        }
97    }
98
99    /**
100    @brief
101    */
102    Game::~Game()
103    {
104        // Destroy pretty much everyhting left
105        delete this->core_;
106
107        // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand)
108        // Needs to be done after 'delete core' because of ~OrxonoxClass
109        orxonox::Identifier::destroyAllIdentifiers();
110
111        assert(singletonRef_s);
112        singletonRef_s = 0;
113    }
114
115    /**
116    @brief
117        Main loop of the orxonox game.
118    @note
119        We use the Ogre::Timer to measure time since it uses the most precise
120        method an any platform (however the windows timer lacks time when under
121        heavy kernel load!).
122    */
123    void Game::run()
124    {
125        // create the gamestates
126        GSRoot root;
127        GSGraphics graphics;
128        GSStandalone standalone;
129        GSServer server;
130        GSClient client;
131        GSDedicated dedicated;
132        GSGUI gui;
133        GSIOConsole ioConsole;
134
135        // make the hierarchy
136        root.addChild(&graphics);
137        graphics.addChild(&standalone);
138        graphics.addChild(&server);
139        graphics.addChild(&client);
140        graphics.addChild(&gui);
141        root.addChild(&ioConsole);
142        root.addChild(&dedicated);
143
144
145        // start global orxonox time
146        Clock clock;
147
148        root.activate();
149
150        // get initial state from command line
151        root.gotoState(CommandLine::getValue("state"));
152
153        while (!this->abort_)
154        {
155            clock.capture();
156
157            root.tick(clock);
158
159            if (root.stateRequest_ != "")
160                root.gotoState(root.stateRequest_);
161        }
162
163        root.gotoState("root");
164        root.deactivate();
165    }
166
167    void Game::stop()
168    {
169        this->abort_ = true;
170    }
171}
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