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source: code/branches/gui/src/core/Core.cc @ 1988

Last change on this file since 1988 was 1670, checked in by rgrieder, 16 years ago

Still working on the GameStates, but I have to save the work because of some major changes.

  • Exported InputManager- and TclThreadManager-tick to GSGraphics instead of Core
  • Fixed a few bugs in GameState by adding an internal state variable as bitfield (quite practical)
  • Fixed a bug in InputManager that occurred when destroying an active InputState
  • Added GSIO and GSIOConsole (3 lines of loop code with std::cin, but works ;))
  • Added more boost thread includes to OrxonoxStableHeaders.h
  • Many changes in all GameState derived classes
  • Property svn:eol-style set to native
File size: 6.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29/**
30    @file Core.cc
31    @brief Implementation of the Core class.
32*/
33
34#include "Core.h"
35#include "Language.h"
36#include "CoreIncludes.h"
37#include "ConfigValueIncludes.h"
38//#include "input/InputManager.h"
39//#include "TclThreadManager.h"
40
41namespace orxonox
42{
43    /**
44        @brief Constructor: Registers the object and sets the config-values.
45        @param A reference to a global variable, used to avoid an infinite recursion in getSoftDebugLevel()
46    */
47    Core::Core()
48    {
49        RegisterRootObject(Core);
50        this->setConfigValues();
51    }
52
53    /**
54        @brief Sets the bool to true to avoid static functions accessing a deleted object.
55    */
56    Core::~Core()
57    {
58        isCreatingCoreSettings() = true;
59    }
60
61    /**
62        @brief Returns true if the Core instance is not yet ready and the static functions have to return a default value.
63    */
64    bool& Core::isCreatingCoreSettings()
65    {
66        static bool bCreatingCoreSettings = true;
67        static bool bFirstTime = true;
68        if (bFirstTime)
69        {
70            bFirstTime = false;
71            Core::getInstance();
72        }
73        return bCreatingCoreSettings;
74    }
75
76    /**
77        @brief Returns a unique instance of Core.
78        @return The instance
79    */
80    Core& Core::getInstance()
81    {
82        static Core instance = Core();
83
84        // If bCreatingSoftDebugLevelObject is true, we're just about to create an instance of the DebugLevel class
85        if (Core::isCreatingCoreSettings())
86        {
87            isCreatingCoreSettings() = false;
88            instance.setConfigValues();
89        }
90        return instance;
91    }
92
93    /**
94        @brief Function to collect the SetConfigValue-macro calls.
95    */
96    void Core::setConfigValues()
97    {
98        SetConfigValue(softDebugLevelConsole_, 3).description("The maximal level of debug output shown in the console");
99        SetConfigValue(softDebugLevelLogfile_, 3).description("The maximal level of debug output shown in the logfile");
100        SetConfigValue(softDebugLevelShell_, 1).description("The maximal level of debug output shown in the ingame shell");
101
102        // softDebugLevel_ is the maximum of the 3 variables
103        this->softDebugLevel_ = this->softDebugLevelConsole_;
104        if (this->softDebugLevelLogfile_ > this->softDebugLevel_)
105            this->softDebugLevel_ = this->softDebugLevelLogfile_;
106        if (this->softDebugLevelShell_ > this->softDebugLevel_)
107            this->softDebugLevel_ = this->softDebugLevelShell_;
108
109
110        std::string temp = this->language_;
111        SetConfigValue(language_, Language::getLanguage().defaultLanguage_).description("The language of the ingame text");
112
113        if (this->language_ != temp)
114        {
115            // Read the translation file after the language was configured
116            Language::getLanguage().readTranslatedLanguageFile();
117        }
118    }
119
120    /**
121        @brief Returns the softDebugLevel for the given device (returns a default-value if the class ist right about to be created).
122        @param device The device
123        @return The softDebugLevel
124    */
125    int Core::getSoftDebugLevel(OutputHandler::OutputDevice device)
126    {
127        if (!Core::isCreatingCoreSettings())
128        {
129            if (device == OutputHandler::LD_All)
130                return Core::getInstance().softDebugLevel_;
131            else if (device == OutputHandler::LD_Console)
132                return Core::getInstance().softDebugLevelConsole_;
133            else if (device == OutputHandler::LD_Logfile)
134                return Core::getInstance().softDebugLevelLogfile_;
135            else if (device == OutputHandler::LD_Shell)
136                return Core::getInstance().softDebugLevelShell_;
137        }
138
139        // Return a constant value while we're creating the object
140        return 2;
141    }
142
143     /**
144        @brief Sets the softDebugLevel for the given device. Please use this only temporary and restore the value afterwards, as it overrides the configured value.
145        @param device The device
146        @param level The level
147    */
148     void Core::setSoftDebugLevel(OutputHandler::OutputDevice device, int level)
149     {
150        if (!Core::isCreatingCoreSettings())
151        {
152            if (device == OutputHandler::LD_All)
153                Core::getInstance().softDebugLevel_ = level;
154            else if (device == OutputHandler::LD_Console)
155                Core::getInstance().softDebugLevelConsole_ = level;
156            else if (device == OutputHandler::LD_Logfile)
157                Core::getInstance().softDebugLevelLogfile_ = level;
158            else if (device == OutputHandler::LD_Shell)
159                Core::getInstance().softDebugLevelShell_ = level;
160        }
161     }
162
163    /**
164        @brief Returns the configured language.
165    */
166    const std::string& Core::getLanguage()
167    {
168        if (!Core::isCreatingCoreSettings())
169            return Core::getInstance().language_;
170
171        return Language::getLanguage().defaultLanguage_;
172    }
173
174    /**
175        @brief Sets the language in the config-file back to the default.
176    */
177    void Core::resetLanguage()
178    {
179        Core::getInstance().resetLanguageIntern();
180    }
181
182    /**
183        @brief Sets the language in the config-file back to the default.
184    */
185    void Core::resetLanguageIntern()
186    {
187        ResetConfigValue(language_);
188    }
189
190    ///**
191    //    @brief Ticks every core class in a specified sequence. Has to be called
192    //           every Orxonox tick!
193    //    @param dt Delta Time
194    //*/
195    //void Core::tick(float dt)
196    //{
197    //    TclThreadManager::getInstance().tick(dt);
198    //    InputManager::getInstance().tick(dt);
199    //}
200}
201
202/**
203    @brief Returns the soft debug level, stored in the only existing instance of the DebugLevel class, configured in the config-file.
204    @return The soft debug level
205*/
206int getSoftDebugLevel()
207{
208    return orxonox::Core::getSoftDebugLevel();
209}
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