[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[2850] | 29 | #include "GSMainMenu.h" |
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[1661] | 30 | |
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[2850] | 31 | #include <OgreSceneManager.h> |
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[3196] | 32 | |
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[5863] | 33 | #include "core/input/KeyBinderManager.h" |
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[3196] | 34 | #include "core/Game.h" |
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[2844] | 35 | #include "core/ConsoleCommand.h" |
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[6417] | 36 | #include "core/ConfigValueIncludes.h" |
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| 37 | #include "core/CoreIncludes.h" |
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[3370] | 38 | #include "core/GraphicsManager.h" |
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| 39 | #include "core/GUIManager.h" |
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[5735] | 40 | #include "Scene.h" |
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[5896] | 41 | #include "sound/AmbientSound.h" |
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[1661] | 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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[3280] | 45 | DeclareGameState(GSMainMenu, "mainMenu", false, true); |
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[2844] | 46 | |
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[3370] | 47 | GSMainMenu::GSMainMenu(const GameStateInfo& info) |
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| 48 | : GameState(info) |
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[1661] | 49 | { |
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[6417] | 50 | RegisterRootObject(GSMainMenu); |
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[1688] | 51 | |
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[2850] | 52 | // create an empty Scene |
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[5876] | 53 | this->scene_ = new Scene(NULL); |
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[5918] | 54 | this->scene_->setSyncMode( 0x0 ); |
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[2850] | 55 | // and a Camera |
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| 56 | this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); |
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[5878] | 57 | if (GameMode::playsSound()) |
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| 58 | { |
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| 59 | // Load sound |
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[5896] | 60 | this->ambient_ = new AmbientSound(0); |
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[6417] | 61 | this->ambient_->setSyncMode(0x0); |
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[5878] | 62 | } |
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[3370] | 63 | } |
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[2850] | 64 | |
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[3370] | 65 | GSMainMenu::~GSMainMenu() |
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| 66 | { |
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[5878] | 67 | if (GameMode::playsSound()) |
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[6417] | 68 | this->ambient_->destroy(); |
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[5878] | 69 | |
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[3370] | 70 | this->scene_->getSceneManager()->destroyCamera(this->camera_); |
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[5799] | 71 | this->scene_->destroy(); |
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[3370] | 72 | } |
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| 73 | |
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| 74 | void GSMainMenu::activate() |
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| 75 | { |
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[1661] | 76 | // show main menu |
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[6722] | 77 | GUIManager::getInstance().showGUI("MainMenu", true); |
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[2850] | 78 | GUIManager::getInstance().setCamera(this->camera_); |
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[6739] | 79 | GUIManager::getInstance().setBackgroundImage("MainMenuBackground", "Background"); |
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[2850] | 80 | GraphicsManager::getInstance().setCamera(this->camera_); |
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[2844] | 81 | |
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[5920] | 82 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame")); |
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| 83 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer")); |
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| 84 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient")); |
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| 85 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated")); |
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| 86 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu")); |
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[2853] | 87 | |
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[6417] | 88 | // create command to change sound path |
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| 89 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::setMainMenuSoundPath, this), "setMMSoundPath")); |
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| 90 | |
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[5863] | 91 | KeyBinderManager::getInstance().setToDefault(); |
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[3060] | 92 | |
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[6417] | 93 | this->setConfigValues(); |
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| 94 | |
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[5878] | 95 | if (GameMode::playsSound()) |
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| 96 | { |
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[6417] | 97 | this->ambient_->setLooping(true); |
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| 98 | this->ambient_->play(); // works without source |
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[5878] | 99 | } |
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[1661] | 100 | } |
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| 101 | |
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[2850] | 102 | void GSMainMenu::deactivate() |
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[1661] | 103 | { |
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[5878] | 104 | if (GameMode::playsSound()) |
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| 105 | { |
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| 106 | this->ambient_->stop(); |
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| 107 | } |
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[3060] | 108 | |
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[2927] | 109 | GUIManager::getInstance().setCamera(0); |
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[6739] | 110 | GUIManager::getInstance().setBackgroundImage(""); |
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[6417] | 111 | GUIManager::hideGUI("MainMenu"); |
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[2927] | 112 | GraphicsManager::getInstance().setCamera(0); |
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[1661] | 113 | } |
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| 114 | |
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[2850] | 115 | void GSMainMenu::update(const Clock& time) |
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[1661] | 116 | { |
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[2844] | 117 | } |
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[1661] | 118 | |
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[6417] | 119 | void GSMainMenu::setConfigValues() |
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| 120 | { |
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| 121 | SetConfigValue(soundPathMain_, "mainmenu.ogg") |
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| 122 | .description("Contains the path to the main menu sound file.") |
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| 123 | .callback(this, &GSMainMenu::reloadSound); |
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| 124 | } |
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| 125 | |
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| 126 | void GSMainMenu::reloadSound() |
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| 127 | { |
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| 128 | if (GameMode::playsSound()) |
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| 129 | { |
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| 130 | this->ambient_->setAmbientSource(soundPathMain_); |
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| 131 | } |
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| 132 | } |
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| 133 | |
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| 134 | const std::string& GSMainMenu::getMainMenuSoundPath() |
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| 135 | { |
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| 136 | return soundPathMain_; |
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| 137 | } |
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| 138 | |
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| 139 | void GSMainMenu::setMainMenuSoundPath(const std::string& path) |
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| 140 | { |
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| 141 | ModifyConfigValue(soundPathMain_, set, path); |
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| 142 | } |
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| 143 | |
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[3094] | 144 | void GSMainMenu::startStandalone() |
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[2844] | 145 | { |
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| 146 | // HACK - HACK |
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| 147 | Game::getInstance().popState(); |
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[2850] | 148 | Game::getInstance().requestStates("standalone, level"); |
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[1661] | 149 | } |
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[3094] | 150 | |
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| 151 | void GSMainMenu::startServer() |
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| 152 | { |
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| 153 | // HACK - HACK |
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| 154 | Game::getInstance().popState(); |
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| 155 | Game::getInstance().requestStates("server, level"); |
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| 156 | } |
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| 157 | |
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| 158 | void GSMainMenu::startClient() |
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| 159 | { |
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| 160 | // HACK - HACK |
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| 161 | Game::getInstance().popState(); |
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| 162 | Game::getInstance().requestStates("client, level"); |
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| 163 | } |
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| 164 | |
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| 165 | void GSMainMenu::startDedicated() |
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| 166 | { |
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| 167 | // HACK - HACK |
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| 168 | Game::getInstance().popState(); |
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| 169 | Game::getInstance().popState(); |
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[6105] | 170 | Game::getInstance().requestStates("server, level"); |
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[3094] | 171 | } |
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[5817] | 172 | void GSMainMenu::startMainMenu() |
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| 173 | { |
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| 174 | // HACK - HACK |
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| 175 | Game::getInstance().popState(); |
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| 176 | Game::getInstance().popState(); |
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| 177 | Game::getInstance().requestStates("mainmenu"); |
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| 178 | } |
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[1661] | 179 | } |
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