[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "SpaceShip.h" |
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| 30 | |
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[3196] | 31 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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[2662] | 32 | |
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[2072] | 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/ConfigValueIncludes.h" |
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[2662] | 35 | #include "core/Template.h" |
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[2072] | 36 | #include "core/XMLPort.h" |
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[5735] | 37 | #include "items/Engine.h" |
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[8138] | 38 | #include "graphics/Camera.h" |
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| 39 | #include "CameraManager.h" |
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[2072] | 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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[2662] | 43 | const float orientationGain = 100; |
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[2072] | 44 | CreateFactory(SpaceShip); |
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| 45 | |
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| 46 | SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator) |
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| 47 | { |
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| 48 | RegisterObject(SpaceShip); |
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| 49 | |
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[2662] | 50 | this->primaryThrust_ = 100; |
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| 51 | this->auxilaryThrust_ = 30; |
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| 52 | this->rotationThrust_ = 10; |
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[2072] | 53 | |
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[2662] | 54 | this->localLinearAcceleration_.setValue(0, 0, 0); |
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| 55 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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| 56 | this->bBoost_ = false; |
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| 57 | this->bPermanentBoost_ = false; |
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| 58 | this->steering_ = Vector3::ZERO; |
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| 59 | this->engine_ = 0; |
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[2072] | 60 | |
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[7801] | 61 | this->boostPower_ = 10.0f; |
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| 62 | this->initialBoostPower_ = 10.0f; |
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| 63 | this->boostRate_ = 5.0; |
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| 64 | this->boostPowerRate_ = 1.0; |
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| 65 | this->boostCooldownDuration_ = 5.0; |
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| 66 | this->bBoostCooldown_ = false; |
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[2072] | 67 | |
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| 68 | this->bInvertYAxis_ = false; |
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| 69 | |
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| 70 | this->setDestroyWhenPlayerLeft(true); |
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| 71 | |
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[2662] | 72 | // SpaceShip is always a physical object per default |
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| 73 | // Be aware of this call: The collision type legality check will not reach derived classes! |
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| 74 | this->setCollisionType(WorldEntity::Dynamic); |
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| 75 | // Get notification about collisions |
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| 76 | this->enableCollisionCallback(); |
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| 77 | |
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[2072] | 78 | this->setConfigValues(); |
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| 79 | this->registerVariables(); |
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[8138] | 80 | |
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| 81 | Camera* c = CameraManager::getInstance().getActiveCamera(); |
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| 82 | this->cameraOriginalPosition = c->getPosition(); |
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| 83 | this->cameraOriginalOrientation = c->getOrientation(); |
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[8191] | 84 | |
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[8254] | 85 | this->shakeFrequency_ = 20; |
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[8191] | 86 | this->shakeAmplitude_ = 40; |
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[8254] | 87 | this->shakeDt_ = 0; |
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[2072] | 88 | } |
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| 89 | |
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| 90 | SpaceShip::~SpaceShip() |
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| 91 | { |
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[2662] | 92 | if (this->isInitialized() && this->engine_) |
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[5929] | 93 | this->engine_->destroy(); |
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[2072] | 94 | } |
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| 95 | |
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| 96 | void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 97 | { |
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| 98 | SUPER(SpaceShip, XMLPort, xmlelement, mode); |
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| 99 | |
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[2662] | 100 | XMLPortParam(SpaceShip, "engine", setEngineTemplate, getEngineTemplate, xmlelement, mode); |
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| 101 | XMLPortParamVariable(SpaceShip, "primaryThrust", primaryThrust_, xmlelement, mode); |
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| 102 | XMLPortParamVariable(SpaceShip, "auxilaryThrust", auxilaryThrust_, xmlelement, mode); |
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| 103 | XMLPortParamVariable(SpaceShip, "rotationThrust", rotationThrust_, xmlelement, mode); |
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[7801] | 104 | XMLPortParamVariable(SpaceShip, "boostPower", initialBoostPower_, xmlelement, mode); |
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| 105 | XMLPortParamVariable(SpaceShip, "boostPowerRate", boostPowerRate_, xmlelement, mode); |
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| 106 | XMLPortParamVariable(SpaceShip, "boostRate", boostRate_, xmlelement, mode); |
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| 107 | XMLPortParamVariable(SpaceShip, "boostCooldownDuration", boostCooldownDuration_, xmlelement, mode); |
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[8254] | 108 | XMLPortParamVariable(SpaceShip, "shakeFrequency", shakeFrequency_, xmlelement, mode); |
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[2072] | 109 | } |
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| 110 | |
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| 111 | void SpaceShip::registerVariables() |
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| 112 | { |
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[3280] | 113 | registerVariable(this->primaryThrust_, VariableDirection::ToClient); |
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| 114 | registerVariable(this->auxilaryThrust_, VariableDirection::ToClient); |
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| 115 | registerVariable(this->rotationThrust_, VariableDirection::ToClient); |
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[2072] | 116 | } |
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| 117 | |
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| 118 | void SpaceShip::setConfigValues() |
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| 119 | { |
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| 120 | SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); |
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| 121 | } |
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| 122 | |
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[2662] | 123 | bool SpaceShip::isCollisionTypeLegal(WorldEntity::CollisionType type) const |
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[2072] | 124 | { |
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[2662] | 125 | if (type != WorldEntity::Dynamic) |
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[2072] | 126 | { |
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[2662] | 127 | CCOUT(1) << "Error: Cannot tell a SpaceShip not to be dynamic! Ignoring." << std::endl; |
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| 128 | assert(false); // Only in debug mode |
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| 129 | return false; |
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[2072] | 130 | } |
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[2662] | 131 | else |
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| 132 | return true; |
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| 133 | } |
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[2072] | 134 | |
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[2662] | 135 | void SpaceShip::tick(float dt) |
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| 136 | { |
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[2809] | 137 | SUPER(SpaceShip, tick, dt); |
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[2072] | 138 | |
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[2662] | 139 | if (this->hasLocalController()) |
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[2072] | 140 | { |
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[2662] | 141 | /* |
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| 142 | this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_); |
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| 143 | this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_); |
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| 144 | if (this->localLinearAcceleration_.z() > 0) |
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| 145 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_); |
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[2072] | 146 | else |
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[2662] | 147 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_); |
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| 148 | this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_); |
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| 149 | this->localLinearAcceleration_.setValue(0, 0, 0); |
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| 150 | */ |
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| 151 | if (!this->isInMouseLook()) |
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| 152 | { |
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| 153 | this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; |
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| 154 | this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); |
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| 155 | } |
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[7860] | 156 | |
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| 157 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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| 158 | |
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[7801] | 159 | if(!this->bBoostCooldown_ && this->boostPower_ < this->initialBoostPower_) |
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| 160 | { |
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| 161 | this->boostPower_ += this->boostPowerRate_*dt; |
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| 162 | } |
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[8191] | 163 | |
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[8254] | 164 | |
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| 165 | Camera* c = this->getCamera(); |
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[7801] | 166 | if(this->bBoost_) |
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| 167 | { |
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| 168 | this->boostPower_ -=this->boostRate_*dt; |
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| 169 | if(this->boostPower_ <= 0.0f) |
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| 170 | { |
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| 171 | this->bBoost_ = false; |
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| 172 | this->bBoostCooldown_ = true; |
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| 173 | this->timer_.setTimer(this->boostCooldownDuration_, false, createExecutor(createFunctor(&SpaceShip::boostCooledDown, this))); |
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[8138] | 174 | |
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[7801] | 175 | } |
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[8138] | 176 | else |
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| 177 | { |
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[8254] | 178 | this->shakeDt_ += dt; |
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[8191] | 179 | |
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| 180 | //Shaking Camera effect |
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[8138] | 181 | if (c != 0) |
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| 182 | { |
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[8191] | 183 | |
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| 184 | if (c->getAngularVelocity() == Vector3(0,0,0)) |
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| 185 | { |
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| 186 | c->setAngularVelocity(Vector3(2,0,0)); |
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[8254] | 187 | |
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| 188 | //set the delta to half the period time, |
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| 189 | //so the camera shakes up and down. |
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| 190 | this->shakeDt_ = 1/(2 * this->shakeFrequency_); |
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[8191] | 191 | } |
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| 192 | |
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| 193 | |
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| 194 | //toggle the rotation |
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[8254] | 195 | if (1/(this->shakeFrequency_) <= shakeDt_) |
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[8191] | 196 | { |
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| 197 | c->setAngularVelocity(-c->getAngularVelocity()); |
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[8254] | 198 | shakeDt_ = 0; |
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[8191] | 199 | } |
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[8138] | 200 | } |
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| 201 | } |
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[7801] | 202 | } |
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[8191] | 203 | else |
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| 204 | { |
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| 205 | //reset the camera, if the boost is not active |
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| 206 | //TODO: don't call this every tick |
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[8254] | 207 | this->resetCamera(); |
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[8191] | 208 | } |
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[2072] | 209 | } |
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| 210 | } |
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[7860] | 211 | |
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[7801] | 212 | void SpaceShip::boostCooledDown(void) |
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| 213 | { |
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| 214 | this->bBoostCooldown_ = false; |
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| 215 | } |
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[2072] | 216 | |
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| 217 | void SpaceShip::moveFrontBack(const Vector2& value) |
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| 218 | { |
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[2662] | 219 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x); |
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| 220 | this->steering_.z = -value.x; |
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[2072] | 221 | } |
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| 222 | |
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| 223 | void SpaceShip::moveRightLeft(const Vector2& value) |
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| 224 | { |
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[2662] | 225 | this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x); |
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| 226 | this->steering_.x = value.x; |
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[2072] | 227 | } |
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| 228 | |
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| 229 | void SpaceShip::moveUpDown(const Vector2& value) |
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| 230 | { |
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[2662] | 231 | this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x); |
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| 232 | this->steering_.y = value.x; |
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[2072] | 233 | } |
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| 234 | |
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| 235 | void SpaceShip::rotateYaw(const Vector2& value) |
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| 236 | { |
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[3039] | 237 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); |
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[2662] | 238 | |
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| 239 | Pawn::rotateYaw(value); |
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[2072] | 240 | } |
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| 241 | |
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| 242 | void SpaceShip::rotatePitch(const Vector2& value) |
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| 243 | { |
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[2662] | 244 | this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x); |
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| 245 | |
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| 246 | Pawn::rotatePitch(value); |
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[2072] | 247 | } |
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| 248 | |
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| 249 | void SpaceShip::rotateRoll(const Vector2& value) |
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| 250 | { |
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[2662] | 251 | this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); |
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| 252 | |
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| 253 | Pawn::rotateRoll(value); |
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[2072] | 254 | } |
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[7860] | 255 | |
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[7801] | 256 | // TODO: something seems to call this function every tick, could probably handled a little more efficiently! |
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| 257 | void SpaceShip::setBoost(bool bBoost) |
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| 258 | { |
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| 259 | if(bBoost == this->bBoost_) |
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| 260 | return; |
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[7860] | 261 | |
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[7801] | 262 | if(bBoost) |
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| 263 | this->boost(); |
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| 264 | else |
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| 265 | { |
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| 266 | this->bBoost_ = false; |
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| 267 | } |
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| 268 | } |
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[2072] | 269 | |
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| 270 | void SpaceShip::fire() |
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| 271 | { |
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| 272 | } |
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[2662] | 273 | |
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| 274 | void SpaceShip::boost() |
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| 275 | { |
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[7801] | 276 | if(!this->bBoostCooldown_) |
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| 277 | this->bBoost_ = true; |
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[2662] | 278 | } |
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| 279 | |
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| 280 | void SpaceShip::loadEngineTemplate() |
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| 281 | { |
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[6417] | 282 | if (!this->enginetemplate_.empty()) |
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[2662] | 283 | { |
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| 284 | Template* temp = Template::getTemplate(this->enginetemplate_); |
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| 285 | |
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| 286 | if (temp) |
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| 287 | { |
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| 288 | Identifier* identifier = temp->getBaseclassIdentifier(); |
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| 289 | |
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| 290 | if (identifier) |
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| 291 | { |
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| 292 | BaseObject* object = identifier->fabricate(this); |
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[3325] | 293 | this->engine_ = orxonox_cast<Engine*>(object); |
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[2662] | 294 | |
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| 295 | if (this->engine_) |
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| 296 | { |
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| 297 | this->engine_->addTemplate(temp); |
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| 298 | this->engine_->addToSpaceShip(this); |
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| 299 | } |
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| 300 | else |
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| 301 | { |
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[5929] | 302 | object->destroy(); |
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[2662] | 303 | } |
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| 304 | } |
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| 305 | } |
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| 306 | } |
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| 307 | } |
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| 308 | |
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| 309 | void SpaceShip::setEngine(Engine* engine) |
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| 310 | { |
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| 311 | this->engine_ = engine; |
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| 312 | if (engine && engine->getShip() != this) |
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| 313 | engine->addToSpaceShip(this); |
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| 314 | } |
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[6709] | 315 | |
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[7547] | 316 | std::vector<PickupCarrier*>* SpaceShip::getCarrierChildren(void) const |
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[6709] | 317 | { |
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[6711] | 318 | std::vector<PickupCarrier*>* list = new std::vector<PickupCarrier*>(); |
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| 319 | list->push_back(this->engine_); |
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[6709] | 320 | return list; |
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| 321 | } |
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[8254] | 322 | |
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| 323 | void SpaceShip::resetCamera() |
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| 324 | { |
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| 325 | Camera *c = this->getCamera(); |
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| 326 | |
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| 327 | assert(c != 0); |
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| 328 | |
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| 329 | c->setAngularVelocity(Vector3(0,0,0)); |
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| 330 | c->setPosition(this->cameraOriginalPosition); |
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| 331 | c->setOrientation(this->cameraOriginalOrientation); |
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| 332 | } |
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[2072] | 333 | } |
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