| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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| [2662] | 25 |  *      Reto Grieder | 
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| [2072] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "ControllableEntity.h" | 
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 | 30 |  | 
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| [2662] | 31 | #include <OgreSceneManager.h> | 
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| [3196] | 32 | #include <OgreSceneNode.h> | 
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| [2662] | 33 |  | 
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| [2072] | 34 | #include "core/CoreIncludes.h" | 
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| [2662] | 35 | #include "core/ConfigValueIncludes.h" | 
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| [2896] | 36 | #include "core/GameMode.h" | 
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| [2072] | 37 | #include "core/XMLPort.h" | 
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| [6417] | 38 | #include "network/NetworkFunction.h" | 
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| [2072] | 39 |  | 
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| [5735] | 40 | #include "Scene.h" | 
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 | 41 | #include "infos/PlayerInfo.h" | 
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| [7860] | 42 | #include "controllers/NewHumanController.h" | 
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| [5737] | 43 | #include "graphics/Camera.h" | 
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| [5735] | 44 | #include "worldentities/CameraPosition.h" | 
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| [2072] | 45 | #include "overlays/OverlayGroup.h" | 
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 | 46 |  | 
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 | 47 | namespace orxonox | 
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 | 48 | { | 
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 | 49 |     CreateFactory(ControllableEntity); | 
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 | 50 |  | 
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| [6417] | 51 |     registerMemberNetworkFunction( ControllableEntity, fire ); | 
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 | 52 |     registerMemberNetworkFunction( ControllableEntity, setTargetInternal ); | 
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 | 53 |  | 
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| [2662] | 54 |     ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator) | 
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| [2072] | 55 |     { | 
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 | 56 |         RegisterObject(ControllableEntity); | 
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 | 57 |  | 
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| [2662] | 58 |         this->bHasLocalController_ = false; | 
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 | 59 |         this->bHasHumanController_ = false; | 
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 | 60 |  | 
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| [2072] | 61 |         this->server_overwrite_ = 0; | 
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 | 62 |         this->client_overwrite_ = 0; | 
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 | 63 |         this->player_ = 0; | 
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| [7534] | 64 |         this->formerPlayer_ = NULL; | 
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| [2171] | 65 |         this->playerID_ = OBJECTID_UNKNOWN; | 
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| [2072] | 66 |         this->hud_ = 0; | 
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 | 67 |         this->camera_ = 0; | 
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| [3049] | 68 |         this->xmlcontroller_ = 0; | 
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| [6417] | 69 |         this->controller_ = 0; | 
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| [3089] | 70 |         this->reverseCamera_ = 0; | 
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| [2072] | 71 |         this->bDestroyWhenPlayerLeft_ = false; | 
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| [2662] | 72 |         this->cameraPositionRootNode_ = this->node_->createChildSceneNode(); | 
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| [6417] | 73 |         this->currentCameraPosition_ = 0; | 
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| [2662] | 74 |         this->bMouseLook_ = false; | 
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 | 75 |         this->mouseLookSpeed_ = 200; | 
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| [2072] | 76 |  | 
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| [2662] | 77 |         this->server_position_         = Vector3::ZERO; | 
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 | 78 |         this->client_position_         = Vector3::ZERO; | 
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 | 79 |         this->server_linear_velocity_  = Vector3::ZERO; | 
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 | 80 |         this->client_linear_velocity_  = Vector3::ZERO; | 
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 | 81 |         this->server_orientation_      = Quaternion::IDENTITY; | 
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 | 82 |         this->client_orientation_      = Quaternion::IDENTITY; | 
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 | 83 |         this->server_angular_velocity_ = Vector3::ZERO; | 
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 | 84 |         this->client_angular_velocity_ = Vector3::ZERO; | 
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| [2072] | 85 |  | 
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| [2662] | 86 |         this->setConfigValues(); | 
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| [3280] | 87 |         this->setPriority( Priority::VeryHigh ); | 
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| [2072] | 88 |         this->registerVariables(); | 
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 | 89 |     } | 
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 | 90 |  | 
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 | 91 |     ControllableEntity::~ControllableEntity() | 
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 | 92 |     { | 
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 | 93 |         if (this->isInitialized()) | 
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 | 94 |         { | 
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| [2662] | 95 |             this->bDestroyWhenPlayerLeft_ = false; | 
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| [2072] | 96 |  | 
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| [2662] | 97 |             if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) | 
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| [3038] | 98 |                 this->getPlayer()->stopControl(); | 
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| [2662] | 99 |  | 
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| [3049] | 100 |             if (this->xmlcontroller_) | 
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| [5929] | 101 |                 this->xmlcontroller_->destroy(); | 
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| [3049] | 102 |  | 
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| [2072] | 103 |             if (this->hud_) | 
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| [5929] | 104 |                 this->hud_->destroy(); | 
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| [2072] | 105 |  | 
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 | 106 |             if (this->camera_) | 
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| [5929] | 107 |                 this->camera_->destroy(); | 
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| [2072] | 108 |  | 
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| [5929] | 109 |             for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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 | 110 |                 (*it)->destroy(); | 
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| [2662] | 111 |  | 
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 | 112 |             if (this->getScene()->getSceneManager()) | 
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 | 113 |                 this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName()); | 
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| [2072] | 114 |         } | 
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 | 115 |     } | 
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 | 116 |  | 
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 | 117 |     void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 118 |     { | 
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 | 119 |         SUPER(ControllableEntity, XMLPort, xmlelement, mode); | 
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 | 120 |  | 
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 | 121 |         XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); | 
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 | 122 |         XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); | 
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 | 123 |  | 
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 | 124 |         XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); | 
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| [3049] | 125 |         XMLPortObject(ControllableEntity, Controller,     "controller",      setXMLController,  getXMLController,  xmlelement, mode); | 
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| [2072] | 126 |     } | 
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 | 127 |  | 
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| [2662] | 128 |     void ControllableEntity::setConfigValues() | 
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 | 129 |     { | 
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 | 130 |         SetConfigValue(mouseLookSpeed_, 3.0f); | 
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 | 131 |     } | 
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 | 132 |  | 
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| [7889] | 133 |     void ControllableEntity::preDestroy() | 
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 | 134 |     { | 
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 | 135 |         // HACK - solve this clean and without preDestroy hook for multiplayer where removePlayer() isn't called | 
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| [7892] | 136 |         if (this->isInitialized() && this->bHasLocalController_ && this->bHasHumanController_) | 
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| [7889] | 137 |             this->stopLocalHumanControl(); | 
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 | 138 |     } | 
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 | 139 |  | 
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| [2072] | 140 |     void ControllableEntity::addCameraPosition(CameraPosition* position) | 
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 | 141 |     { | 
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| [2826] | 142 |         if (!position->getIsAbsolute()) | 
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 | 143 |         { | 
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 | 144 |             if (position->getAllowMouseLook()) | 
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 | 145 |                 position->attachToNode(this->cameraPositionRootNode_); | 
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 | 146 |             else | 
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 | 147 |                 this->attach(position); | 
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 | 148 |         } | 
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| [2662] | 149 |         else | 
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| [2826] | 150 |         { | 
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 | 151 |             WorldEntity* parent = this->getParent(); | 
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 | 152 |             if (parent) | 
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 | 153 |                 parent->attach(position); | 
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 | 154 |         } | 
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| [3089] | 155 |  | 
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 | 156 |         if (!position->getRenderCamera()) | 
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 | 157 |             this->cameraPositions_.push_back(position); | 
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 | 158 |         else | 
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 | 159 |             this->setReverseCamera(position); | 
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| [2072] | 160 |     } | 
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 | 161 |  | 
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 | 162 |     CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const | 
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 | 163 |     { | 
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 | 164 |         unsigned int i = 0; | 
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| [5929] | 165 |         for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| [2072] | 166 |         { | 
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 | 167 |             if (i == index) | 
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 | 168 |                 return (*it); | 
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 | 169 |             ++i; | 
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 | 170 |         } | 
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 | 171 |         return 0; | 
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 | 172 |     } | 
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 | 173 |  | 
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 | 174 |     void ControllableEntity::switchCamera() | 
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 | 175 |     { | 
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 | 176 |         if (this->camera_) | 
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 | 177 |         { | 
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 | 178 |             if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) | 
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 | 179 |             { | 
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 | 180 |                 this->cameraPositions_.front()->attachCamera(this->camera_); | 
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| [6417] | 181 |                 this->currentCameraPosition_ = this->cameraPositions_.front().get(); | 
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| [2072] | 182 |             } | 
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 | 183 |             else if (this->cameraPositions_.size() > 0) | 
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 | 184 |             { | 
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| [5929] | 185 |                 for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| [2072] | 186 |                 { | 
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 | 187 |                     if ((*it) == this->camera_->getParent()) | 
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 | 188 |                     { | 
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 | 189 |                         ++it; | 
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 | 190 |                         if (it != this->cameraPositions_.end()) | 
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| [6417] | 191 |                         { | 
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| [2072] | 192 |                             (*it)->attachCamera(this->camera_); | 
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| [6417] | 193 |                             this->currentCameraPosition_ = *it; | 
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 | 194 |                         } | 
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| [2072] | 195 |                         else | 
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| [6417] | 196 |                         { | 
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| [2072] | 197 |                             (*this->cameraPositions_.begin())->attachCamera(this->camera_); | 
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| [6417] | 198 |                             this->currentCameraPosition_ = *this->cameraPositions_.begin(); | 
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 | 199 |                         } | 
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| [2072] | 200 |                         break; | 
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 | 201 |                     } | 
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 | 202 |                 } | 
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 | 203 |             } | 
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 | 204 |             else | 
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 | 205 |             { | 
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| [2662] | 206 |                 this->camera_->attachToNode(this->cameraPositionRootNode_); | 
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| [6417] | 207 |                 this->currentCameraPosition_ = 0; | 
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| [2072] | 208 |             } | 
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| [7860] | 209 |  | 
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| [7857] | 210 |             // disable mouse look if the new camera position doesn't allow it | 
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 | 211 |             if (this->currentCameraPosition_ && !this->currentCameraPosition_->getAllowMouseLook() && this->bMouseLook_) | 
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 | 212 |                 this->mouseLook(); | 
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| [7860] | 213 |  | 
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 | 214 |             // disable drag if in mouse look | 
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 | 215 |             if (this->bMouseLook_) | 
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 | 216 |                 this->getCamera()->setDrag(false); | 
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| [2072] | 217 |         } | 
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 | 218 |     } | 
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 | 219 |  | 
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| [2662] | 220 |     void ControllableEntity::mouseLook() | 
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 | 221 |     { | 
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| [7857] | 222 |         // enable mouse look only if allowed - disabling it works always | 
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 | 223 |         if (this->currentCameraPosition_ && (this->currentCameraPosition_->getAllowMouseLook() || this->bMouseLook_)) | 
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 | 224 |         { | 
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 | 225 |             this->bMouseLook_ = !this->bMouseLook_; | 
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| [2662] | 226 |  | 
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| [7857] | 227 |             if (!this->bMouseLook_) | 
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| [7860] | 228 |             { | 
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| [7857] | 229 |                 this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY); | 
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| [7860] | 230 |                 this->cameraPositionRootNode_->_update(true, false); // update the camera node because otherwise the camera will drag back in position which looks strange | 
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 | 231 |  | 
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 | 232 |                 NewHumanController* controller = dynamic_cast<NewHumanController*>(this->getController()); | 
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 | 233 |                 if (controller) | 
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 | 234 |                     controller->centerCursor(); | 
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 | 235 |             } | 
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 | 236 |  | 
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| [7857] | 237 |             if (this->getCamera()) | 
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 | 238 |             { | 
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 | 239 |                 if (!this->bMouseLook_ && this->currentCameraPosition_->getDrag()) | 
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 | 240 |                     this->getCamera()->setDrag(true); | 
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 | 241 |                 else | 
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 | 242 |                     this->getCamera()->setDrag(false); | 
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 | 243 |             } | 
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| [6417] | 244 |         } | 
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| [2662] | 245 |     } | 
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 | 246 |  | 
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 | 247 |     void ControllableEntity::rotateYaw(const Vector2& value) | 
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 | 248 |     { | 
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 | 249 |         if (this->bMouseLook_) | 
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 | 250 |             this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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 | 251 |     } | 
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 | 252 |  | 
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 | 253 |     void ControllableEntity::rotatePitch(const Vector2& value) | 
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 | 254 |     { | 
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 | 255 |         if (this->bMouseLook_) | 
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 | 256 |             this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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 | 257 |     } | 
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 | 258 |  | 
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 | 259 |     void ControllableEntity::rotateRoll(const Vector2& value) | 
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 | 260 |     { | 
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 | 261 |         if (this->bMouseLook_) | 
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 | 262 |             this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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 | 263 |     } | 
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 | 264 |  | 
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| [6417] | 265 |     void ControllableEntity::fire(unsigned int firemode) | 
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 | 266 |     { | 
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 | 267 |         if(GameMode::isMaster()) | 
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 | 268 |         { | 
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 | 269 |             this->fired(firemode); | 
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 | 270 |         } | 
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 | 271 |         else | 
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 | 272 |         { | 
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 | 273 |             callMemberNetworkFunction(ControllableEntity, fire, this->getObjectID(), 0, firemode); | 
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 | 274 |         } | 
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 | 275 |     } | 
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 | 276 |  | 
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 | 277 |     void ControllableEntity::setTarget( WorldEntity* target ) | 
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 | 278 |     { | 
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 | 279 |         this->target_ = target; | 
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 | 280 |         if ( !GameMode::isMaster() ) | 
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 | 281 |         { | 
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 | 282 |             if ( target != 0 ) | 
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 | 283 |             { | 
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 | 284 |                 callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, target->getObjectID() ); | 
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 | 285 |             } | 
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 | 286 |            else | 
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 | 287 |            { | 
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 | 288 |                 callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, OBJECTID_UNKNOWN ); | 
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 | 289 |            } | 
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 | 290 |         } | 
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 | 291 |     } | 
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 | 292 |  | 
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 | 293 |     void ControllableEntity::setTargetInternal( uint32_t targetID ) | 
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 | 294 |     { | 
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 | 295 |         this->setTarget( orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(targetID)) ); | 
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 | 296 |     } | 
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 | 297 |  | 
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| [2072] | 298 |     void ControllableEntity::setPlayer(PlayerInfo* player) | 
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 | 299 |     { | 
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 | 300 |         if (!player) | 
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 | 301 |         { | 
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 | 302 |             this->removePlayer(); | 
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 | 303 |             return; | 
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 | 304 |         } | 
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 | 305 |  | 
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 | 306 |         this->player_ = player; | 
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| [7533] | 307 |         this->formerPlayer_ = player; | 
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| [2072] | 308 |         this->playerID_ = player->getObjectID(); | 
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| [2662] | 309 |         this->bHasLocalController_ = player->isLocalPlayer(); | 
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 | 310 |         this->bHasHumanController_ = player->isHumanPlayer(); | 
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 | 311 |  | 
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 | 312 |         if (this->bHasLocalController_ && this->bHasHumanController_) | 
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| [2072] | 313 |         { | 
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| [2662] | 314 |             this->startLocalHumanControl(); | 
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| [2072] | 315 |  | 
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| [2896] | 316 |             if (!GameMode::isMaster()) | 
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| [2072] | 317 |             { | 
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 | 318 |                 this->client_overwrite_ = this->server_overwrite_; | 
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| [5929] | 319 |                 this->setSyncMode(ObjectDirection::Bidirectional); | 
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| [2072] | 320 |             } | 
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 | 321 |         } | 
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| [2839] | 322 |  | 
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 | 323 |         this->changedPlayer(); | 
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| [2072] | 324 |     } | 
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 | 325 |  | 
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 | 326 |     void ControllableEntity::removePlayer() | 
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 | 327 |     { | 
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| [2662] | 328 |         if (this->bHasLocalController_ && this->bHasHumanController_) | 
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 | 329 |             this->stopLocalHumanControl(); | 
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| [2072] | 330 |  | 
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 | 331 |         this->player_ = 0; | 
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| [2171] | 332 |         this->playerID_ = OBJECTID_UNKNOWN; | 
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| [2662] | 333 |         this->bHasLocalController_ = false; | 
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 | 334 |         this->bHasHumanController_ = false; | 
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| [5929] | 335 |         this->setSyncMode(ObjectDirection::ToClient); | 
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| [2072] | 336 |  | 
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| [2839] | 337 |         this->changedPlayer(); | 
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 | 338 |  | 
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| [2072] | 339 |         if (this->bDestroyWhenPlayerLeft_) | 
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| [5929] | 340 |             this->destroy(); | 
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| [2072] | 341 |     } | 
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 | 342 |  | 
|---|
 | 343 |     void ControllableEntity::networkcallback_changedplayerID() | 
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 | 344 |     { | 
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 | 345 |         // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID | 
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| [2171] | 346 |         if (this->playerID_ != OBJECTID_UNKNOWN) | 
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| [2072] | 347 |         { | 
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| [3325] | 348 |             this->player_ = orxonox_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); | 
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| [2072] | 349 |             if (this->player_ && (this->player_->getControllableEntity() != this)) | 
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 | 350 |                 this->player_->startControl(this); | 
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 | 351 |         } | 
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 | 352 |     } | 
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 | 353 |  | 
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| [2662] | 354 |     void ControllableEntity::startLocalHumanControl() | 
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 | 355 |     { | 
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| [5929] | 356 |         if (!this->camera_ && GameMode::showsGraphics()) | 
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| [2072] | 357 |         { | 
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| [2662] | 358 |             this->camera_ = new Camera(this); | 
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 | 359 |             this->camera_->requestFocus(); | 
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| [6417] | 360 |             if (!this->cameraPositionTemplate_.empty()) | 
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| [2662] | 361 |                 this->addTemplate(this->cameraPositionTemplate_); | 
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 | 362 |             if (this->cameraPositions_.size() > 0) | 
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| [6417] | 363 |             { | 
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| [2662] | 364 |                 this->cameraPositions_.front()->attachCamera(this->camera_); | 
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| [6417] | 365 |                 this->currentCameraPosition_ = this->cameraPositions_.front(); | 
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 | 366 |             } | 
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| [2662] | 367 |             else | 
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| [6417] | 368 |             { | 
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| [2662] | 369 |                 this->camera_->attachToNode(this->cameraPositionRootNode_); | 
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| [6417] | 370 |                 this->currentCameraPosition_ = 0; | 
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 | 371 |             } | 
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| [2072] | 372 |         } | 
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| [2662] | 373 |  | 
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| [5929] | 374 |         if (!this->hud_ && GameMode::showsGraphics()) | 
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| [2662] | 375 |         { | 
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| [6417] | 376 |             if (!this->hudtemplate_.empty()) | 
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| [2662] | 377 |             { | 
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 | 378 |                 this->hud_ = new OverlayGroup(this); | 
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 | 379 |                 this->hud_->addTemplate(this->hudtemplate_); | 
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 | 380 |                 this->hud_->setOwner(this); | 
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 | 381 |             } | 
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 | 382 |         } | 
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| [2072] | 383 |     } | 
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 | 384 |  | 
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| [2662] | 385 |     void ControllableEntity::stopLocalHumanControl() | 
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| [2072] | 386 |     { | 
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| [2662] | 387 |         if (this->camera_) | 
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 | 388 |         { | 
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 | 389 |             this->camera_->detachFromParent(); | 
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| [5929] | 390 |             this->camera_->destroy(); | 
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| [2662] | 391 |             this->camera_ = 0; | 
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 | 392 |         } | 
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| [2072] | 393 |  | 
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| [2662] | 394 |         if (this->hud_) | 
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 | 395 |         { | 
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| [5929] | 396 |             this->hud_->destroy(); | 
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| [2662] | 397 |             this->hud_ = 0; | 
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 | 398 |         } | 
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| [2072] | 399 |     } | 
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 | 400 |  | 
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| [3049] | 401 |     void ControllableEntity::setXMLController(Controller* controller) | 
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 | 402 |     { | 
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 | 403 |         if (!this->xmlcontroller_) | 
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 | 404 |         { | 
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 | 405 |             this->xmlcontroller_ = controller; | 
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 | 406 |             this->bHasLocalController_ = true; | 
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 | 407 |             this->xmlcontroller_->setControllableEntity(this); | 
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 | 408 |         } | 
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 | 409 |         else | 
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 | 410 |             COUT(2) << "Warning: ControllableEntity \"" << this->getName() << "\" already has a Controller." << std::endl; | 
|---|
 | 411 |     } | 
|---|
 | 412 |  | 
|---|
| [2851] | 413 |     void ControllableEntity::parentChanged() | 
|---|
 | 414 |     { | 
|---|
 | 415 |         WorldEntity::parentChanged(); | 
|---|
 | 416 |  | 
|---|
 | 417 |         WorldEntity* parent = this->getParent(); | 
|---|
 | 418 |         if (parent) | 
|---|
 | 419 |         { | 
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| [5929] | 420 |             for (std::list<SmartPtr<CameraPosition> >::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
|---|
| [2851] | 421 |                 if ((*it)->getIsAbsolute()) | 
|---|
 | 422 |                     parent->attach((*it)); | 
|---|
 | 423 |         } | 
|---|
 | 424 |     } | 
|---|
 | 425 |  | 
|---|
| [2072] | 426 |     void ControllableEntity::tick(float dt) | 
|---|
 | 427 |     { | 
|---|
| [2662] | 428 |         MobileEntity::tick(dt); | 
|---|
 | 429 |  | 
|---|
| [2072] | 430 |         if (this->isActive()) | 
|---|
 | 431 |         { | 
|---|
| [2662] | 432 |             // Check whether Bullet doesn't do the physics for us | 
|---|
 | 433 |             if (!this->isDynamic()) | 
|---|
| [2072] | 434 |             { | 
|---|
| [2896] | 435 |                 if (GameMode::isMaster()) | 
|---|
| [2662] | 436 |                 { | 
|---|
 | 437 |                     this->server_position_ = this->getPosition(); | 
|---|
 | 438 |                     this->server_orientation_ = this->getOrientation(); | 
|---|
 | 439 |                     this->server_linear_velocity_ = this->getVelocity(); | 
|---|
 | 440 |                     this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
 | 441 |                 } | 
|---|
 | 442 |                 else if (this->bHasLocalController_) | 
|---|
 | 443 |                 { | 
|---|
 | 444 |                     this->client_position_ = this->getPosition(); | 
|---|
 | 445 |                     this->client_orientation_ = this->getOrientation(); | 
|---|
 | 446 |                     this->client_linear_velocity_ = this->getVelocity(); | 
|---|
 | 447 |                     this->client_angular_velocity_ = this->getAngularVelocity(); | 
|---|
 | 448 |                 } | 
|---|
| [2072] | 449 |             } | 
|---|
 | 450 |         } | 
|---|
 | 451 |     } | 
|---|
 | 452 |  | 
|---|
 | 453 |     void ControllableEntity::registerVariables() | 
|---|
 | 454 |     { | 
|---|
| [3280] | 455 |         registerVariable(this->cameraPositionTemplate_,  VariableDirection::ToClient); | 
|---|
 | 456 |         registerVariable(this->hudtemplate_,             VariableDirection::ToClient); | 
|---|
| [2072] | 457 |  | 
|---|
| [3280] | 458 |         registerVariable(this->server_position_,         VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); | 
|---|
 | 459 |         registerVariable(this->server_linear_velocity_,  VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); | 
|---|
 | 460 |         registerVariable(this->server_orientation_,      VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); | 
|---|
 | 461 |         registerVariable(this->server_angular_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); | 
|---|
| [2072] | 462 |  | 
|---|
| [3280] | 463 |         registerVariable(this->server_overwrite_,        VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); | 
|---|
 | 464 |         registerVariable(this->client_overwrite_,        VariableDirection::ToServer); | 
|---|
| [2072] | 465 |  | 
|---|
| [3280] | 466 |         registerVariable(this->client_position_,         VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); | 
|---|
 | 467 |         registerVariable(this->client_linear_velocity_,  VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); | 
|---|
 | 468 |         registerVariable(this->client_orientation_,      VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); | 
|---|
 | 469 |         registerVariable(this->client_angular_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); | 
|---|
| [2072] | 470 |  | 
|---|
| [5735] | 471 |  | 
|---|
| [3280] | 472 |         registerVariable(this->playerID_,                VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); | 
|---|
| [2072] | 473 |     } | 
|---|
 | 474 |  | 
|---|
 | 475 |     void ControllableEntity::processServerPosition() | 
|---|
 | 476 |     { | 
|---|
| [2662] | 477 |         if (!this->bHasLocalController_) | 
|---|
 | 478 |             MobileEntity::setPosition(this->server_position_); | 
|---|
| [2072] | 479 |     } | 
|---|
 | 480 |  | 
|---|
| [2662] | 481 |     void ControllableEntity::processServerLinearVelocity() | 
|---|
| [2072] | 482 |     { | 
|---|
| [2662] | 483 |         if (!this->bHasLocalController_) | 
|---|
 | 484 |             MobileEntity::setVelocity(this->server_linear_velocity_); | 
|---|
| [2072] | 485 |     } | 
|---|
 | 486 |  | 
|---|
 | 487 |     void ControllableEntity::processServerOrientation() | 
|---|
 | 488 |     { | 
|---|
| [2662] | 489 |         if (!this->bHasLocalController_) | 
|---|
 | 490 |             MobileEntity::setOrientation(this->server_orientation_); | 
|---|
| [2072] | 491 |     } | 
|---|
 | 492 |  | 
|---|
| [2662] | 493 |     void ControllableEntity::processServerAngularVelocity() | 
|---|
 | 494 |     { | 
|---|
 | 495 |         if (!this->bHasLocalController_) | 
|---|
 | 496 |             MobileEntity::setAngularVelocity(this->server_angular_velocity_); | 
|---|
 | 497 |     } | 
|---|
 | 498 |  | 
|---|
| [2072] | 499 |     void ControllableEntity::processOverwrite() | 
|---|
 | 500 |     { | 
|---|
| [2662] | 501 |         if (this->bHasLocalController_) | 
|---|
| [2072] | 502 |         { | 
|---|
 | 503 |             this->setPosition(this->server_position_); | 
|---|
 | 504 |             this->setOrientation(this->server_orientation_); | 
|---|
| [2662] | 505 |             this->setVelocity(this->server_linear_velocity_); | 
|---|
 | 506 |             this->setAngularVelocity(this->server_angular_velocity_); | 
|---|
| [2072] | 507 |  | 
|---|
 | 508 |             this->client_overwrite_ = this->server_overwrite_; | 
|---|
 | 509 |         } | 
|---|
 | 510 |     } | 
|---|
 | 511 |  | 
|---|
 | 512 |     void ControllableEntity::processClientPosition() | 
|---|
 | 513 |     { | 
|---|
 | 514 |         if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
 | 515 |         { | 
|---|
| [2662] | 516 |             MobileEntity::setPosition(this->client_position_); | 
|---|
 | 517 |             this->server_position_ = this->getPosition(); | 
|---|
| [2072] | 518 |         } | 
|---|
 | 519 |     } | 
|---|
 | 520 |  | 
|---|
| [2662] | 521 |     void ControllableEntity::processClientLinearVelocity() | 
|---|
| [2072] | 522 |     { | 
|---|
 | 523 |         if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
 | 524 |         { | 
|---|
| [2662] | 525 |             MobileEntity::setVelocity(this->client_linear_velocity_); | 
|---|
 | 526 |             this->server_linear_velocity_ = this->getVelocity(); | 
|---|
| [2072] | 527 |         } | 
|---|
 | 528 |     } | 
|---|
 | 529 |  | 
|---|
 | 530 |     void ControllableEntity::processClientOrientation() | 
|---|
 | 531 |     { | 
|---|
 | 532 |         if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
 | 533 |         { | 
|---|
| [2662] | 534 |             MobileEntity::setOrientation(this->client_orientation_); | 
|---|
 | 535 |             this->server_orientation_ = this->getOrientation(); | 
|---|
| [2072] | 536 |         } | 
|---|
 | 537 |     } | 
|---|
 | 538 |  | 
|---|
| [2662] | 539 |     void ControllableEntity::processClientAngularVelocity() | 
|---|
| [2072] | 540 |     { | 
|---|
| [2662] | 541 |         if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
| [2072] | 542 |         { | 
|---|
| [2662] | 543 |             MobileEntity::setAngularVelocity(this->client_angular_velocity_); | 
|---|
 | 544 |             this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 545 |         } | 
|---|
 | 546 |     } | 
|---|
 | 547 |  | 
|---|
| [2662] | 548 |     void ControllableEntity::setPosition(const Vector3& position) | 
|---|
| [2072] | 549 |     { | 
|---|
| [2896] | 550 |         if (GameMode::isMaster()) | 
|---|
| [2072] | 551 |         { | 
|---|
| [2662] | 552 |             MobileEntity::setPosition(position); | 
|---|
 | 553 |             this->server_position_ = this->getPosition(); | 
|---|
| [2072] | 554 |             ++this->server_overwrite_; | 
|---|
 | 555 |         } | 
|---|
| [2662] | 556 |         else if (this->bHasLocalController_) | 
|---|
| [2072] | 557 |         { | 
|---|
| [2662] | 558 |             MobileEntity::setPosition(position); | 
|---|
 | 559 |             this->client_position_ = this->getPosition(); | 
|---|
| [2072] | 560 |         } | 
|---|
 | 561 |     } | 
|---|
 | 562 |  | 
|---|
 | 563 |     void ControllableEntity::setOrientation(const Quaternion& orientation) | 
|---|
 | 564 |     { | 
|---|
| [2896] | 565 |         if (GameMode::isMaster()) | 
|---|
| [2072] | 566 |         { | 
|---|
| [2662] | 567 |             MobileEntity::setOrientation(orientation); | 
|---|
 | 568 |             this->server_orientation_ = this->getOrientation(); | 
|---|
| [2072] | 569 |             ++this->server_overwrite_; | 
|---|
 | 570 |         } | 
|---|
| [2662] | 571 |         else if (this->bHasLocalController_) | 
|---|
| [2072] | 572 |         { | 
|---|
| [2662] | 573 |             MobileEntity::setOrientation(orientation); | 
|---|
 | 574 |             this->client_orientation_ = this->getOrientation(); | 
|---|
| [2072] | 575 |         } | 
|---|
 | 576 |     } | 
|---|
 | 577 |  | 
|---|
| [2662] | 578 |     void ControllableEntity::setVelocity(const Vector3& velocity) | 
|---|
| [2072] | 579 |     { | 
|---|
| [2896] | 580 |         if (GameMode::isMaster()) | 
|---|
| [2072] | 581 |         { | 
|---|
| [2662] | 582 |             MobileEntity::setVelocity(velocity); | 
|---|
 | 583 |             this->server_linear_velocity_ = this->getVelocity(); | 
|---|
| [2072] | 584 |             ++this->server_overwrite_; | 
|---|
 | 585 |         } | 
|---|
| [2662] | 586 |         else if (this->bHasLocalController_) | 
|---|
| [2072] | 587 |         { | 
|---|
| [2662] | 588 |             MobileEntity::setVelocity(velocity); | 
|---|
 | 589 |             this->client_linear_velocity_ = this->getVelocity(); | 
|---|
| [2072] | 590 |         } | 
|---|
 | 591 |     } | 
|---|
 | 592 |  | 
|---|
| [2662] | 593 |     void ControllableEntity::setAngularVelocity(const Vector3& velocity) | 
|---|
| [2072] | 594 |     { | 
|---|
| [2896] | 595 |         if (GameMode::isMaster()) | 
|---|
| [2072] | 596 |         { | 
|---|
| [2662] | 597 |             MobileEntity::setAngularVelocity(velocity); | 
|---|
 | 598 |             this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 599 |             ++this->server_overwrite_; | 
|---|
 | 600 |         } | 
|---|
| [2662] | 601 |         else if (this->bHasLocalController_) | 
|---|
| [2072] | 602 |         { | 
|---|
| [2662] | 603 |             MobileEntity::setAngularVelocity(velocity); | 
|---|
 | 604 |             this->client_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 605 |         } | 
|---|
 | 606 |     } | 
|---|
 | 607 |  | 
|---|
| [2662] | 608 |     void ControllableEntity::setWorldTransform(const btTransform& worldTrans) | 
|---|
| [2072] | 609 |     { | 
|---|
| [2662] | 610 |         MobileEntity::setWorldTransform(worldTrans); | 
|---|
| [2896] | 611 |         if (GameMode::isMaster()) | 
|---|
| [2072] | 612 |         { | 
|---|
| [2662] | 613 |             this->server_position_ = this->getPosition(); | 
|---|
 | 614 |             this->server_orientation_ = this->getOrientation(); | 
|---|
 | 615 |             this->server_linear_velocity_ = this->getVelocity(); | 
|---|
 | 616 |             this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 617 |         } | 
|---|
| [2662] | 618 |         else if (this->bHasLocalController_) | 
|---|
| [2072] | 619 |         { | 
|---|
| [2662] | 620 |             this->client_position_ = this->getPosition(); | 
|---|
 | 621 |             this->client_orientation_ = this->getOrientation(); | 
|---|
 | 622 |             this->client_linear_velocity_ = this->getVelocity(); | 
|---|
 | 623 |             this->client_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 624 |         } | 
|---|
 | 625 |     } | 
|---|
 | 626 | } | 
|---|