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source: code/branches/fabienHS15/src/modules/overlays/hud/HUDWeapon.cc @ 10794

Last change on this file since 10794 was 10794, checked in by fvultier, 8 years ago

bug in the WeaponHUD fixed.

File size: 5.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "HUDWeapon.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "util/Convert.h"
34#include "core/class/Super.h"
35
36namespace orxonox
37{
38    RegisterClass(HUDWeapon);
39
40    HUDWeapon::HUDWeapon(Context* context) : OrxonoxOverlay(context)
41    {
42        RegisterObject(HUDWeapon);
43
44        weaponModeHUDActualSize_ = Vector2(0.0f,0.0f);
45
46        weaponModes_ = NULL;
47        weaponIndex_ = 0;
48        hudWeaponModes_.clear();
49
50        overlayElement_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeapon" + getUniqueNumberString()));
51        overlayElement_->setMaterialName("Orxonox/WSHUD_Weapon");
52        overlayElement_->setPosition(0.0f,0.0f);
53        overlayElement_->setDimensions(1.0f,1.0f);
54        this->background_->addChild(overlayElement_);
55    }
56
57    HUDWeapon::~HUDWeapon()
58    {
59        if (this->isInitialized())
60        {
61            destroyHUDChilds();
62        }
63    }
64
65    void HUDWeapon::XMLPort(Element& xmlelement, XMLPort::Mode mode)
66    {
67        SUPER(HUDWeapon, XMLPort, xmlelement, mode);
68
69        /*XMLPortParam(HUDWeapons, "sensitivity", setRadarSensitivity, getRadarSensitivity, xmlelement, mode);
70        XMLPortParam(HUDWeapons, "halfDotSizeDistance", setHalfDotSizeDistance, getHalfDotSizeDistance, xmlelement, mode);*/
71    }
72
73    void HUDWeapon::tick(float dt)
74    {
75        SUPER(HUDWeapon, tick, dt);
76
77        if (!weapon_)
78        {
79            // TODO: destroy this HUD id the Weapon does no more exist. (Wehen the weak pointer is NULL)
80        }
81    }   
82
83    void HUDWeapon::positionChanged()
84    {
85        OrxonoxOverlay::positionChanged();
86
87        positionHUDChilds();
88    }
89
90    void HUDWeapon::sizeChanged()
91    {
92        OrxonoxOverlay::sizeChanged();
93
94        positionHUDChilds();
95    }
96
97    void HUDWeapon::changedOwner()
98    {
99        SUPER(HUDWeapon, changedOwner);
100
101        this->owner_ = orxonox_cast<Pawn*>(this->getOwner());
102
103        updateWeaponModeList();
104    }
105
106    void HUDWeapon::changedOverlayGroup()
107    {
108        SUPER(HUDWeapon, changedOverlayGroup);
109    }   
110
111    void HUDWeapon::changedVisibility()
112    {
113        SUPER(HUDWeapon, changedVisibility);
114
115        bool visible = this->isVisible();
116
117        for (std::vector<WeakPtr<HUDWeaponMode> >::iterator it = hudWeaponModes_.begin(); it != hudWeaponModes_.end(); ++it)
118        {
119            (*it)->setVisible(visible);
120        }
121    }
122
123    void HUDWeapon::changedName()
124    {
125        SUPER(HUDWeapon, changedName);
126    }
127
128    void HUDWeapon::setWeapon(Weapon* weapon)
129    {
130        weapon_ = weapon;
131
132        if (!weapon_)
133        {
134            return;
135        }
136
137        updateWeaponModeList();
138    }
139
140    void HUDWeapon::updateWeaponModeList()
141    {
142        if (owner_ == NULL || weapon_ == NULL)
143        {
144            return;
145        }
146           
147        destroyHUDChilds();
148
149        weaponModes_ = weapon_->getAllWeaponmodes();
150
151        updateSize();
152        createHUDChilds();
153        positionHUDChilds();
154    } 
155
156    void HUDWeapon::createHUDChilds()
157    {
158        if (weaponModes_ == NULL)
159        {
160            return;
161        }
162
163        int positionIndex = 0;
164
165        for (std::multimap<unsigned int, WeaponMode*>::iterator it = weaponModes_->begin(); it != weaponModes_->end(); ++it)
166        {
167            HUDWeaponMode* hudWeaponMode = new HUDWeaponMode(this->getContext());
168            hudWeaponMode->setOwner(owner_);
169            hudWeaponMode->setOverlayGroup(this->getOverlayGroup());
170            hudWeaponMode->setWeaponMode(it->second);
171            hudWeaponMode->setWeaponIndex(this->weaponIndex_);                   
172            hudWeaponMode->setAspectCorrection(false);
173            hudWeaponMode->setPickPoint(Vector2(0.0f,0.0f));
174
175            hudWeaponModes_.push_back(hudWeaponMode);
176
177            ++ positionIndex;
178        }
179    }     
180
181    void HUDWeapon::positionHUDChilds()
182    {
183        int positionIndex = 0;
184
185        for (std::vector<WeakPtr<HUDWeaponMode> >::iterator it = hudWeaponModes_.begin(); it != hudWeaponModes_.end(); ++it)
186        {
187            (*it)->setPositionOffset(this->positionOffset_);
188            (*it)->setWeaponModeIndex(positionIndex);
189            (*it)->setWeaponIndex(this->weaponIndex_);
190            (*it)->setWeaponModeHUDActualSize(this->weaponModeHUDActualSize_);
191
192            ++ positionIndex;
193        }
194    } 
195
196    void HUDWeapon::destroyHUDChilds()
197    {
198        for (std::vector<WeakPtr<HUDWeaponMode> >::iterator it = hudWeaponModes_.begin(); it != hudWeaponModes_.end(); ++it)
199        {
200            (*it)->destroy();
201        } 
202
203        hudWeaponModes_.clear();
204    }
205
206    void HUDWeapon::updateSize()
207    {
208        if (weaponModes_ != NULL)
209        {
210            this->setSize(Vector2(weaponModeHUDActualSize_.x,weaponModeHUDActualSize_.y*weaponModes_->size()));
211            updatePosition();
212        }       
213    }
214
215    void HUDWeapon::updatePosition()
216    {
217        if (weaponModes_ != NULL)
218        {
219            this->setPosition(Vector2(weaponModeHUDActualSize_.x*weaponIndex_,0.0f) + this->positionOffset_);
220        }       
221    }       
222}
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