Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/fabienHS15/src/modules/overlays/hud/HUDWeapon.cc @ 10739

Last change on this file since 10739 was 10739, checked in by fvultier, 9 years ago

HUD improved. Corrected text rescaling. Renamed reload to shieldRecharge in Pawn.cc, … to avoid confusion with the weapon system.

File size: 5.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "HUDWeapon.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "util/Convert.h"
34#include "core/class/Super.h"
35
36namespace orxonox
37{
38    RegisterClass(HUDWeapon);
39
40    HUDWeapon::HUDWeapon(Context* context) : OrxonoxOverlay(context)
41    {
42        RegisterObject(HUDWeapon);
43
44        weaponModeHUDActualSize_ = Vector2(0.0f,0.0f);
45
46        weaponModes_ = NULL;
47        weaponIndex_ = 0;
48        hudWeaponModes_.clear();
49
50        overlayElement_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeapon" + getUniqueNumberString()));
51        overlayElement_->setMaterialName("Orxonox/WSHUD_Weapon");
52        overlayElement_->setPosition(0.0f,0.0f);
53        overlayElement_->setDimensions(1.0f,1.0f);
54        this->background_->addChild(overlayElement_);
55    }
56
57    HUDWeapon::~HUDWeapon()
58    {
59        if (this->isInitialized())
60        {
61            destroyHUDChilds();
62        }
63    }
64
65    void HUDWeapon::XMLPort(Element& xmlelement, XMLPort::Mode mode)
66    {
67        SUPER(HUDWeapon, XMLPort, xmlelement, mode);
68
69        /*XMLPortParam(HUDWeapons, "sensitivity", setRadarSensitivity, getRadarSensitivity, xmlelement, mode);
70        XMLPortParam(HUDWeapons, "halfDotSizeDistance", setHalfDotSizeDistance, getHalfDotSizeDistance, xmlelement, mode);*/
71    }
72
73    void HUDWeapon::tick(float dt)
74    {
75        SUPER(HUDWeapon, tick, dt);
76
77        if (!weapon_)
78        {
79            // TODO: destroy this HUD id the Weapon does no more exist. (Wehen the weak pointer is NULL)
80        }
81    }   
82
83    void HUDWeapon::positionChanged()
84    {
85        OrxonoxOverlay::positionChanged();
86
87        positionHUDChilds();
88    }
89
90    void HUDWeapon::sizeChanged()
91    {
92        OrxonoxOverlay::sizeChanged();
93
94        positionHUDChilds();
95    }
96
97    void HUDWeapon::changedOwner()
98    {
99        SUPER(HUDWeapon, changedOwner);
100
101        this->owner_ = orxonox_cast<Pawn*>(this->getOwner());
102
103        updateWeaponModeList();
104    }
105
106    void HUDWeapon::changedOverlayGroup()
107    {
108        SUPER(HUDWeapon, changedOverlayGroup);
109    }   
110
111    void HUDWeapon::changedVisibility()
112    {
113        SUPER(HUDWeapon, changedVisibility);
114    }
115
116    void HUDWeapon::changedName()
117    {
118        SUPER(HUDWeapon, changedName);
119    }
120
121    void HUDWeapon::setWeapon(Weapon* weapon)
122    {
123        weapon_ = weapon;
124
125        if (!weapon_)
126        {
127            return;
128        }
129
130        updateWeaponModeList();
131    }
132
133    void HUDWeapon::updateWeaponModeList()
134    {
135        if (owner_ == NULL || weapon_ == NULL)
136        {
137            return;
138        }
139           
140        destroyHUDChilds();
141
142        weaponModes_ = weapon_->getAllWeaponmodes();
143
144        updateSize();
145        createHUDChilds();
146        positionHUDChilds();
147    } 
148
149    void HUDWeapon::createHUDChilds()
150    {
151        if (weaponModes_ == NULL)
152        {
153            return;
154        }
155
156        int positionIndex = 0;
157
158        for (std::multimap<unsigned int, WeaponMode*>::iterator it = weaponModes_->begin(); it != weaponModes_->end(); ++it)
159        {
160            HUDWeaponMode* hudWeaponMode = new HUDWeaponMode(this->getContext());
161            hudWeaponMode->setOwner(owner_);
162            hudWeaponMode->setOverlayGroup(this->getOverlayGroup());
163            hudWeaponMode->setWeaponMode(it->second);
164            hudWeaponMode->setWeaponIndex(this->weaponIndex_);                   
165            hudWeaponMode->setAspectCorrection(false);
166            hudWeaponMode->setPickPoint(Vector2(0.0f,0.0f));
167
168            hudWeaponModes_.push_back(hudWeaponMode);
169
170            ++ positionIndex;
171        }
172    }     
173
174    void HUDWeapon::positionHUDChilds()
175    {
176        int positionIndex = 0;
177
178        for (std::vector<WeakPtr<HUDWeaponMode> >::iterator it = hudWeaponModes_.begin(); it != hudWeaponModes_.end(); ++it)
179        {
180            (*it)->setPositionOffset(this->positionOffset_);
181            (*it)->setWeaponModeIndex(positionIndex);
182            (*it)->setWeaponIndex(this->weaponIndex_);
183            (*it)->setWeaponModeHUDActualSize(this->weaponModeHUDActualSize_);
184
185            ++ positionIndex;
186        }
187    } 
188
189    void HUDWeapon::destroyHUDChilds()
190    {
191        for (std::vector<WeakPtr<HUDWeaponMode> >::iterator it = hudWeaponModes_.begin(); it != hudWeaponModes_.end(); ++it)
192        {
193            (*it)->destroy();
194        } 
195
196        hudWeaponModes_.clear();
197    }
198
199    void HUDWeapon::updateSize()
200    {
201        if (weaponModes_ != NULL)
202        {
203            this->setSize(Vector2(weaponModeHUDActualSize_.x,weaponModeHUDActualSize_.y*weaponModes_->size()));
204            updatePosition();
205        }       
206    }
207
208    void HUDWeapon::updatePosition()
209    {
210        if (weaponModes_ != NULL)
211        {
212            this->setPosition(Vector2(weaponModeHUDActualSize_.x*weaponIndex_,0.0f) + this->positionOffset_);
213        }       
214    }       
215}
Note: See TracBrowser for help on using the repository browser.