| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Markus 'atok' Wegmann | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |  @file | 
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| 31 |   | 
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| 32 |  @brief Implementation of the GlobalGodrayShader. | 
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| 33 |  */ | 
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| 34 |  | 
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| 35 | #include "GlobalShader.h" | 
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| 36 |  | 
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| 37 | #include "util/Exception.h" | 
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| 38 | #include "core/CoreIncludes.h" | 
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| 39 | #include "core/XMLPort.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |     CreateFactory(GlobalGodrayShader); | 
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| 44 |      | 
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| 45 |     GlobalGodrayShader::GlobalGodrayShader(BaseObject* creator, WorldEntity blurObject) : BaseObject(creator) | 
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| 46 |     { | 
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| 47 |         RegisterObject(GlobalGodrayShader); | 
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| 48 |          | 
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| 49 |         if (!this->getScene()) | 
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| 50 |             ThrowException(AbortLoading, "Can't create GlobalGodrayShader, no scene given."); | 
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| 51 |         //        if (!this->getScene()->getSceneManager()) | 
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| 52 |         //            ThrowException(AbortLoading, "Can't create GlobalGodrayShader, no scene manager given."); | 
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| 53 |          | 
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| 54 |         if (this->getScene()->getSceneManager()) | 
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| 55 |             this- setSceneManager(this->getScene()->getSceneManager()); | 
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| 56 |     } | 
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| 57 |      | 
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| 58 |     GlobalGodrayShader::~GlobalShader() | 
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| 59 |     { | 
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| 60 |     } | 
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| 61 |      | 
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| 62 |     void GlobalGodrayShader::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 63 |     { | 
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| 64 |         SUPER(GlobalGodrayShader, XMLPort, xmlelement, mode); | 
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| 65 |          | 
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| 66 |         XMLPortParamExtern(GlobalShader, Shader, &this->shader_, "compositor", setCompositorName, getCompositorName, xmlelement, mode); | 
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| 67 |     } | 
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| 68 | } | 
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