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source: code/branches/environment2/src/orxonox/graphics/GlobalGodrayShader.cc @ 8491

Last change on this file since 8491 was 8491, checked in by marwegma, 13 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Markus 'atok' Wegmann
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file
31 
32 @brief Implementation of the GlobalGodrayShader class.
33 */
34
35#include "GlobalGodrayShader.h"
36
37#include "util/Exception.h"
38#include "core/CoreIncludes.h"
39#include "core/XMLPort.h"
40
41namespace orxonox
42{
43    CreateFactory(GlobalGodrayShader);
44   
45    GlobalGodrayShader::GlobalGodrayShader(BaseObject* creator) : BaseObject(creator), globalShader_(creator)
46    {
47        RegisterObject(GlobalGodrayShader);
48       
49        if (!this->getScene())
50            ThrowException(AbortLoading, "Can't create GlobalGodrayShader, no scene given.");
51        //        if (!this->getScene()->getSceneManager())
52        //            ThrowException(AbortLoading, "Can't create GlobalGodrayShader, no scene manager given.");
53       
54        this->skyColor_ = {0.0f, 0.0f, 0.0f, 1.0f};
55        this->exposure_ = 1.0f;
56        this->decay_ = 0.1f;
57        this->density_ = 0.7f;
58    }
59   
60    GlobalGodrayShader::~GlobalGodrayShader()
61    {
62        this->setVisible(false);
63    }
64   
65    void GlobalGodrayShader::tick(float dt)
66    {
67        // To-Do
68    }
69   
70    void GlobalGodrayShader::XMLPort(Element& xmlelement, XMLPort::Mode mode)
71    {
72        SUPER(GlobalGodrayShader, XMLPort, xmlelement, mode);
73       
74        XMLPortParamTemplate(GlobalGodrayShader, "sunPosition", setSunPosition, getSunPosition, xmlelement, mode, const Vector3&);
75        XMLPortParamTemplate(GlobalGodrayShader, "skyColor", setSkyColor, getSkyColor, xmlelement, mode, const Vector4&);
76        XMLPortParamVariable(GlobalGodrayShader, exposure_, "exposure", xmlelement, mode);
77        XMLPortParamVariable(GlobalGodrayShader, decay_, "decay", xmlelement, mode);
78        XMLPortParamVariable(GlobalGodrayShader, density_, "density", xmlelement, mode);
79    }
80   
81    void GlobalGodrayShader::setSunPosition(const Vector3& position)
82    {
83        this->sunPosition.x = position.x;
84        this->sunPosition.y = position.y;
85        this->sunPosition.z = position.z;
86    }
87    void GlobalGodrayShader::setSkyColor(const Vector4& color)
88    {
89        this->skyColor[0] = color.x;
90        this->skyColor[1] = color.y;
91        this->skyColor[2] = color.z;
92        this->skyColor[3] = color.w;
93    }
94    const Vector3& GlobalGodrayShader::getSunPosition() const
95    {
96        return sunPosition;
97    }
98    const Vector4& GlobalGodrayShader::getSkyColor() const
99    {
100        Vector4 &color = new Vector4(skyColor[0], skyColor[1], skyColor[2], skyColor[3]);
101        return color;
102    }
103   
104    void GlobalShader::changedVisibility()
105    {
106        SUPER(GlobalShader, changedVisibility);
107       
108        this->globalShader_.setVisible(this->isVisible());
109    }
110}
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