[8435] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Markus 'atok' Wegmann |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | |
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[8491] | 32 | @brief Implementation of the GlobalGodrayShader class. |
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[8435] | 33 | */ |
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| 34 | |
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[8491] | 35 | #include "GlobalGodrayShader.h" |
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[8435] | 36 | |
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| 37 | #include "util/Exception.h" |
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| 38 | #include "core/CoreIncludes.h" |
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| 39 | #include "core/XMLPort.h" |
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| 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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| 43 | CreateFactory(GlobalGodrayShader); |
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| 44 | |
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[8491] | 45 | GlobalGodrayShader::GlobalGodrayShader(BaseObject* creator) : BaseObject(creator), globalShader_(creator) |
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[8435] | 46 | { |
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| 47 | RegisterObject(GlobalGodrayShader); |
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| 48 | |
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| 49 | if (!this->getScene()) |
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| 50 | ThrowException(AbortLoading, "Can't create GlobalGodrayShader, no scene given."); |
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| 51 | // if (!this->getScene()->getSceneManager()) |
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| 52 | // ThrowException(AbortLoading, "Can't create GlobalGodrayShader, no scene manager given."); |
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| 53 | |
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[8497] | 54 | this->skyColor_ = ColourValue::Black; |
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[8491] | 55 | this->exposure_ = 1.0f; |
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| 56 | this->decay_ = 0.1f; |
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| 57 | this->density_ = 0.7f; |
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[8497] | 58 | |
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| 59 | //// Init //// |
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[8435] | 60 | } |
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| 61 | |
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[8491] | 62 | GlobalGodrayShader::~GlobalGodrayShader() |
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[8435] | 63 | { |
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[8491] | 64 | this->setVisible(false); |
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[8435] | 65 | } |
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| 66 | |
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[8491] | 67 | void GlobalGodrayShader::tick(float dt) |
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| 68 | { |
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| 69 | // To-Do |
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| 70 | } |
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| 71 | |
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[8435] | 72 | void GlobalGodrayShader::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 73 | { |
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| 74 | SUPER(GlobalGodrayShader, XMLPort, xmlelement, mode); |
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| 75 | |
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[8491] | 76 | XMLPortParamTemplate(GlobalGodrayShader, "sunPosition", setSunPosition, getSunPosition, xmlelement, mode, const Vector3&); |
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[8497] | 77 | XMLPortParamTemplate(GlobalGodrayShader, "skyColor", setSkyColor, getSkyColor, xmlelement, mode, const ColourValue&); |
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| 78 | XMLPortParamVariable(GlobalGodrayShader, "exposure", exposure_, xmlelement, mode); |
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| 79 | XMLPortParamVariable(GlobalGodrayShader, "decay", decay_, xmlelement, mode); |
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| 80 | XMLPortParamVariable(GlobalGodrayShader, "density", density_, xmlelement, mode); |
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[8435] | 81 | } |
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[8491] | 82 | |
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| 83 | void GlobalGodrayShader::setSunPosition(const Vector3& position) |
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| 84 | { |
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[8497] | 85 | this->sunPosition_ = position; |
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[8491] | 86 | } |
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[8497] | 87 | void GlobalGodrayShader::setSkyColor(const ColourValue& color) |
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[8491] | 88 | { |
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[8497] | 89 | this->skyColor_ = color; |
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[8491] | 90 | } |
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| 91 | const Vector3& GlobalGodrayShader::getSunPosition() const |
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| 92 | { |
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[8497] | 93 | return this->sunPosition_; |
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[8491] | 94 | } |
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[8497] | 95 | const ColourValue& GlobalGodrayShader::getSkyColor() const |
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[8491] | 96 | { |
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[8497] | 97 | return this->skyColor_; |
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[8491] | 98 | } |
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| 99 | |
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[8497] | 100 | void GlobalGodrayShader::changedVisibility() |
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[8491] | 101 | { |
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[8497] | 102 | SUPER(GlobalGodrayShader, changedVisibility); |
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[8491] | 103 | |
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| 104 | this->globalShader_.setVisible(this->isVisible()); |
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| 105 | } |
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[8435] | 106 | } |
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